mirror of
https://github.com/Aurorastation/Aurora-Old.git
synced 2026-08-24 13:16:18 +01:00
@@ -1336,7 +1336,14 @@
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if(!druggy) see_invisible = SEE_INVISIBLE_LEVEL_TWO
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if(healths) healths.icon_state = "health7" //DEAD healthmeter
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if(client)
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if(client.view != world.view)if(client.view != world.view) // If mob moves while zoomed in with device, unzoom them.
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if(client.view != world.view) // If mob moves while zoomed in with device, unzoom them.
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for(var/obj/item/item in contents)
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if(item.zoom)
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item.zoom()
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break
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/*
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if(locate(/obj/item/weapon/gun/energy/rifle/sniperrifle, contents))
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var/obj/item/weapon/gun/energy/rifle/sniperrifle/s = locate() in src
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if(s.zoom)
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@@ -1345,7 +1352,7 @@
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var/obj/item/weapon/gun/energy/laser/modular/s = locate() in src
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if(s.zoom)
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s.zoom()
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*/
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else
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sight &= ~(SEE_TURFS|SEE_MOBS|SEE_OBJS)
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see_in_dark = species.darksight
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@@ -190,6 +190,12 @@
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return
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if(mob.client)
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if(mob.client.view != world.view)
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for(var/obj/item/item in mob.contents)
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if(item.zoom)
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item.zoom()
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break
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/*
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if(locate(/obj/item/weapon/gun/energy/rifle/sniperrifle, mob.contents)) // If mob moves while zoomed in with sniper rifle, unzoom them.
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var/obj/item/weapon/gun/energy/rifle/sniperrifle/s = locate() in mob
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if(s.zoom)
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@@ -198,6 +204,7 @@
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var/obj/item/weapon/gun/energy/laser/modular/s = locate() in mob
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if(s.zoom)
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s.zoom()
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*/
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if(Process_Grab()) return
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@@ -133,61 +133,17 @@ Commenting out right now, due to a lack of sprites existing. I hate on-mob weapo
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w_class = 4.0
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fire_delay_wielded = 35 //35 is normal fire_delay -- this is going to suck. Yiss, what we want!
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fire_delay_unwielded = 105 //3x difference, let's be an arse about this, and push the issue
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var/zoom = 0
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zoomdevicename = "sniper scope"
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accuracy = -110
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rangedrop = -5 // fully accurate up to first 10 tiles. the last 4 zoomed tiles you are on your
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rangedrop = -2 // fully accurate up to first 10 tiles. the last 4 zoomed tiles you are on your
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/obj/item/weapon/gun/energy/rifle/sniperrifle/dropped(mob/user)
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user.client.view = world.view
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..()
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/obj/item/weapon/gun/energy/rifle/sniperrifle/ready_to_fire()
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if(!zoom)
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return 0
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if(world.time >= last_fired + fire_delay)
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last_fired = world.time
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return 1
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else
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return 0
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///obj/item/weapon/gun/energy/rifle/sniperrifle/update_icon() //Currently only here to fuck with the on-mob icons.
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// icon_state = "sniper[wielded]"
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// return
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/*
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This is called from
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modules/mob/mob_movement.dm if you move you will be zoomed out
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modules/mob/living/carbon/human/life.dm if you die, you will be zoomed out.
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*/
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/obj/item/weapon/gun/energy/rifle/sniperrifle/verb/zoom()
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/obj/item/weapon/gun/energy/rifle/sniperrifle/verb/scope()
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set category = "Object"
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set name = "Use Sniper Scope"
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set popup_menu = 0
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if(usr.stat || !(istype(usr,/mob/living/carbon/human)))
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usr << "You are unable to focus down the scope of the rifle."
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return
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if(!zoom && global_hud.darkMask[1] in usr.client.screen)
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usr << "Your welding equipment gets in the way of you looking down the scope"
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return
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if(!zoom && usr.get_active_hand() != src)
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usr << "You are too distracted to look down the scope, perhaps if it was in your active hand this might work better"
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return
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set name = "Use Scope"
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set popup_menu = 1
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if(usr.client.view == world.view)
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if(!usr.hud_used.hud_shown)
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usr.button_pressed_F12(1) // If the user has already limited their HUD this avoids them having a HUD when they zoom in
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usr.button_pressed_F12(1)
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usr.client.view = 12
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zoom = 1
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else
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usr.client.view = world.view
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if(!usr.hud_used.hud_shown)
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usr.button_pressed_F12(1)
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zoom = 0
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usr << "<font color='[zoom?"blue":"red"]'>Zoom mode [zoom?"en":"dis"]abled.</font>"
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return
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zoom()
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///////////LASER CANNON//////////////
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@@ -13,7 +13,7 @@
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cell_type = "/obj/item/weapon/cell"
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var/canzoom = 0
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var/zoom = 0
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zoomdevicename = "scan screen"
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var/open = 0
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var/upgradepointtotal = 16 //KNOWN BUG: Crashes if you try to VV it with a lot of stuff inside. By a lot, I mean 'everything.' At least in all my tests.
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@@ -358,34 +358,9 @@
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/obj/item/weapon/gun/energy/laser/modular/dropped(mob/user)
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user.client.view = world.view
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/obj/item/weapon/gun/energy/laser/modular/verb/zoom()
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/obj/item/weapon/gun/energy/laser/modular/verb/scope()
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set category = "Object"
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set name = "Use Scan-Screen"
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set popup_menu = 0
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set popup_menu = 1
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if(usr.stat || !(istype(usr,/mob/living/carbon/human)))
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usr << "You are unable to focus on the screen."
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return
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if(!zoom && global_hud.darkMask[1] in usr.client.screen)
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usr << "Your welding equipment makes it hard to see the screen."
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return
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if(!zoom && usr.get_active_hand() != src)
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usr << "You are too distracted to watch the screen, perhaps if it was in your active hand this might work better"
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return
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if((hasscreen == 0) || (canzoom == 0))
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usr << "This gun lacks the parts for components for zooming."
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return
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if(usr.client.view == world.view)
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if(!usr.hud_used.hud_shown)
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usr.button_pressed_F12(1) // If the user has already limited their HUD this avoids them having a HUD when they zoom in
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usr.button_pressed_F12(1)
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usr.client.view = 12
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zoom = 1
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else
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usr.client.view = world.view
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if(!usr.hud_used.hud_shown)
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usr.button_pressed_F12(1)
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zoom = 0
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usr << "<font color='[zoom?"blue":"red"]'>Zoom mode [zoom?"en":"dis"]abled.</font>"
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return
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zoom()
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Reference in New Issue
Block a user