Burstfire part two

Burst toggles added.  Added a burstfire x-ray laser that's only
marginally deadlier than the normal laser.  But.  It is cool.
This commit is contained in:
Duck-
2014-08-14 22:57:18 -04:00
parent 452d3177fc
commit b880c5fa50
4 changed files with 76 additions and 1 deletions
@@ -100,6 +100,12 @@ var/list/beam_master = list()
icon_state = "xray"
damage = 30
/obj/item/projectile/beam/xray/burst
name = "xray beam"
icon_state = "xray"
// damage = 15 this makes rapidlasers kill almost exactly as fast as the rifle, but since they do a tripleburst, armor is much more effective. plus. rng miss.
damage = 20 //hence 20 damage. slight advantage over regular lasers. half-capacity for damage. use for coolness. use laser cannons for powergame.
/obj/item/projectile/beam/pulse
name = "pulse"
icon_state = "u_laser"