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Burstfire part two
Burst toggles added. Added a burstfire x-ray laser that's only marginally deadlier than the normal laser. But. It is cool.
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@@ -100,6 +100,12 @@ var/list/beam_master = list()
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icon_state = "xray"
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damage = 30
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/obj/item/projectile/beam/xray/burst
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name = "xray beam"
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icon_state = "xray"
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// damage = 15 this makes rapidlasers kill almost exactly as fast as the rifle, but since they do a tripleburst, armor is much more effective. plus. rng miss.
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damage = 20 //hence 20 damage. slight advantage over regular lasers. half-capacity for damage. use for coolness. use laser cannons for powergame.
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/obj/item/projectile/beam/pulse
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name = "pulse"
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icon_state = "u_laser"
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