diff --git a/code/modules/reagents/reagent_containers/spray.dm b/code/modules/reagents/reagent_containers/spray.dm index 0459b6e9..89ddf095 100644 --- a/code/modules/reagents/reagent_containers/spray.dm +++ b/code/modules/reagents/reagent_containers/spray.dm @@ -146,14 +146,74 @@ /obj/item/weapon/reagent_containers/spray/chemsprayer name = "chem sprayer" desc = "A utility used to spray large amounts of reagent in a given area." - icon = 'icons/obj/gun.dmi' + icon = 'icons/obj/chemsprayer.dmi' icon_state = "chemsprayer" item_state = "chemsprayer" throwforce = 3 - w_class = 3.0 + w_class = 4.0 + slot_flags = SLOT_BACK volume = 600 origin_tech = "combat=3;materials=3;engineering=3" +/obj/item/weapon/chemsprayerframe + name = "chem sprayer frame" + desc = "A metal frame lacking almost any items required to showcase its full potential." + icon = 'icons/obj/chemsprayer.dmi' + icon_state = "chemsprayerframe" + item_state = "chemsprayer" + var/build_step = 0 + w_class = 4.0 +/* + +CODE THIS WHENENEVER YOU'RE -NOT- TIRED, SKULL! + +/obj/item/weapon/chemsprayerframe/complete + name = "chem sprayer frame" + desc = "A metal frame with a metal superstructure built on it." + icon_state = "chemsprayerframecomplete" + +/obj/item/weapon/chemsprayerframe/onetank + name = "chem sprayer frame" + desc = "A metal frame with a single pressure vessel attached to it." + icon_state = "chemsprayeronetank" + +/obj/item/weapon/chemsprayerframe/twotank + name = "chem sprayer frame" + desc = "A metal frame with two pressure vessel attached to it." + icon_state = "chemsprayertwotank" + +/obj/item/weapon/chemsprayerframe/beaker + name = "chem sprayer frame" + desc = "A metal frame with two pressure vessels and a reagent container attached to it." + icon_state = "chemsprayerbeaker" + +/obj/item/weapon/chemsprayerframe/electronics + name = "chem sprayer frame" + desc = "A metal frame with a set of electronics rigged to the existing machinery." + icon_state = "chemsprayerelectronics" + +/obj/item/weapon/reagent_containers/spray/chemsprayer/attackby(obj/item/weapon/W as obj, mob/user as mob) + ..() + switch(build_step) + if(0) + if(istype(W, /obj/item/device/healthanalyzer)) + user.drop_item() + del(W) + src.build_step++ + user << "You add the health sensor to [src]." + src.name = "First aid/robot arm/health analyzer assembly" + src.overlays += image('icons/obj/aibots.dmi', "na_scanner") + if(1) + if(isprox(W)) + user.drop_item() + del(W) + src.build_step++ + user << "You complete the Medibot! Beep boop." + var/turf/T = get_turf(src) + var/obj/machinery/bot/medbot/S = new /obj/machinery/bot/medbot(T) + S.name = src.created_name + user.drop_from_inventory(src) + del(src) */ //this is a big copypasta clusterfuck, but it's still better than it used to be! /obj/item/weapon/reagent_containers/spray/chemsprayer/afterattack(atom/A as mob|obj, mob/user as mob) diff --git a/icons/obj/chemsprayer.dmi b/icons/obj/chemsprayer.dmi new file mode 100644 index 00000000..d47604f1 Binary files /dev/null and b/icons/obj/chemsprayer.dmi differ diff --git a/icons/obj/gun.dmi b/icons/obj/gun.dmi index 386132b1..d22501bf 100644 Binary files a/icons/obj/gun.dmi and b/icons/obj/gun.dmi differ