Zoom optimization.

This commit is contained in:
suethecake
2015-03-27 12:09:19 -05:00
parent e218cedf3d
commit c2584d918d
7 changed files with 126 additions and 81 deletions
+82
View File
@@ -39,6 +39,8 @@
var/armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
var/list/allowed = null //suit storage stuff.
var/obj/item/device/uplink/hidden/hidden_uplink = null // All items can have an uplink hidden inside, just remember to add the triggers.
var/zoomdevicename = null //name used for message when binoculars/scope is used
var/zoom = 0 //1 if item is actively being used to zoom. For scoped guns and binoculars.
/* Species-specific sprites, concept stolen from Paradise//vg/.
ex:
@@ -219,6 +221,11 @@
// apparently called whenever an item is removed from a slot, container, or anything else.
/obj/item/proc/dropped(mob/user as mob)
..()
if(zoom) //binoculars, scope, etc
user.client.view = world.view
user.client.pixel_x = 0
user.client.pixel_y = 0
zoom = 0
// called just as an item is picked up (loc is not yet changed)
/obj/item/proc/pickup(mob/user)
@@ -644,3 +651,78 @@
if(I && !I.abstract)
I.showoff(src)
/*
For zooming with scope or binoculars. This is called from
modules/mob/mob_movement.dm if you move you will be zoomed out
modules/mob/living/carbon/human/life.dm if you die, you will be zoomed out.
*/
/obj/item/proc/zoom(var/tileoffset = 11,var/viewsize = 12) //tileoffset is client view offset in the direction the user is facing. viewsize is how far out this thing zooms. 7 is normal view
var/devicename
if(zoomdevicename)
devicename = zoomdevicename
else
devicename = src.name
var/cannotzoom
if(usr.stat || !(istype(usr,/mob/living/carbon/human)))
usr << "You are unable to focus through the [devicename]"
cannotzoom = 1
else if(!zoom && global_hud.darkMask[1] in usr.client.screen)
usr << "Your welding equipment gets in the way of you looking through the [devicename]"
cannotzoom = 1
else if(!zoom && usr.get_active_hand() != src)
usr << "You are too distracted to look through the [devicename], perhaps if it was in your active hand this might work better"
cannotzoom = 1
if(!zoom && !cannotzoom)
if(!usr.hud_used.hud_shown)
usr.button_pressed_F12(1) // If the user has already limited their HUD this avoids them having a HUD when they zoom in
usr.button_pressed_F12(1)
usr.client.view = viewsize
zoom = 1
var/tilesize = 32
var/viewoffset = tilesize * tileoffset
switch(usr.dir)
if (NORTH)
usr.client.pixel_x = 0
usr.client.pixel_y = viewoffset
if (SOUTH)
usr.client.pixel_x = 0
usr.client.pixel_y = -viewoffset
if (EAST)
usr.client.pixel_x = viewoffset
usr.client.pixel_y = 0
if (WEST)
usr.client.pixel_x = -viewoffset
usr.client.pixel_y = 0
usr.visible_message("[usr] peers through the [zoomdevicename ? "[zoomdevicename] of the [src.name]" : "[src.name]"].")
/*
if(istype(usr,/mob/living/carbon/human/))
var/mob/living/carbon/human/H = usr
usr.visible_message("[usr] holds [devicename] up to [H.get_visible_gender() == MALE ? "his" : H.get_visible_gender() == FEMALE ? "her" : "their"] eyes.")
else
usr.visible_message("[usr] holds [devicename] up to its eyes.")
*/
else
usr.client.view = world.view
if(!usr.hud_used.hud_shown)
usr.button_pressed_F12(1)
zoom = 0
usr.client.pixel_x = 0
usr.client.pixel_y = 0
if(!cannotzoom)
usr.visible_message("[zoomdevicename ? "[usr] looks up from the [zoomdevicename] of the [src.name]" : "[usr] lowers the [src.name]"].")
return
@@ -0,0 +1,18 @@
/obj/item/device/binoculars
name = "binoculars"
desc = "A pair of binoculars."
icon_state = "binoculars"
flags = FPRINT | TABLEPASS| CONDUCT
force = 5.0
w_class = 2.0
throwforce = 5.0
throw_range = 15
throw_speed = 3
//matter = list("metal" = 50,"glass" = 50)
/obj/item/device/binoculars/attack_self(mob/user)
zoom()