Can't fire them without aiming
This commit is contained in:
SoundScopes
2015-04-10 03:45:44 +01:00
parent 381e410577
commit c3cd0f873d
@@ -145,6 +145,15 @@ Commenting out right now, due to a lack of sprites existing. I hate on-mob weapo
zoom()
/obj/item/weapon/gun/energy/rifle/sniperrifle/ready_to_fire()
if(!zoom)
return 0
if(world.time >= last_fired + fire_delay)
last_fired = world.time
return 1
else
return 0
///////////LASER CANNON//////////////
/obj/item/weapon/gun/energy/rifle/lasercannon