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Basic setup for the frequency modifier thing.
Alterable Items - Airlocks - Buttons - Ignighters - Air Injecters - Mass Drivers - Convayor belts - Shutters - Wall mounted flashers External Airlocks like the ones at the solars are going to take a little more setup to get working as there are 7 things that need changing. Bluespace Techs spawn with one in their bag. Gravity no longer spams SoundScopes wil messages
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@@ -144,4 +144,12 @@
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else
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icon_state = "[i == 1 && istype(loc, /turf/simulated) ? "h" : "" ]exposed"
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on = 0
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return
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return
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attackby(obj/item/weapon/C as obj, mob/user as mob)
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add_fingerprint(user)
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if(istype(C, /obj/item/device/signaltool))
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var/obj/item/device/signaltool/ST = C
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id = ST.change_ID(id)
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set_frequency(ST.change_freq(frequency))
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return
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