Basic setup for the frequency modifier thing.

Alterable Items
- Airlocks
- Buttons
- Ignighters
- Air Injecters
- Mass Drivers
- Convayor belts
- Shutters
- Wall mounted flashers

External Airlocks like the ones at the solars are going to take a little
more setup to get working as there are 7 things that need changing.

Bluespace Techs spawn with one in their bag.

Gravity no longer spams SoundScopes wil messages
This commit is contained in:
SoundScopes
2014-08-20 10:00:40 +01:00
parent 23e017763c
commit c470e5e9f0
17 changed files with 175 additions and 19 deletions
@@ -144,4 +144,12 @@
else
icon_state = "[i == 1 && istype(loc, /turf/simulated) ? "h" : "" ]exposed"
on = 0
return
return
attackby(obj/item/weapon/C as obj, mob/user as mob)
add_fingerprint(user)
if(istype(C, /obj/item/device/signaltool))
var/obj/item/device/signaltool/ST = C
id = ST.change_ID(id)
set_frequency(ST.change_freq(frequency))
return