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Because it's like it already
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@@ -749,7 +749,8 @@ note dizziness decrements automatically in the mob's Life() proc.
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if(istype(C.mob, /mob/new_player))
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lobby++
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total++
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stat(null, "Players: [total]\t Moderation Staff: [staff]")
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stat(null, "Players: [total]")
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stat(null, "Moderation Staff: [staff]")
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stat(null, "Living: [players]\tGhosts: [ghosts]\tLobby: [lobby]")
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if(client)
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stat(null, "Round Time: [round(world.time / 36000)]:[(world.time / 600 % 60) < 10 ? add_zero(world.time / 600 % 60, 1) : world.time / 600 % 60]")
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