From cc6dc9348abc7b6bc49ac50680c418c25bb0d970 Mon Sep 17 00:00:00 2001 From: Duck- Date: Fri, 15 Aug 2014 18:53:51 -0400 Subject: [PATCH] Removes leap. Triples pressure damage from space. Space is supposed to kill you really fast, but because ZAS is consistently broken, no one ever takes the compound burn damage with the brute. So, to compensate, because I hate fun, space is going to become deadlier. Until ZAS fixes, I suppose. --- code/modules/mob/living/carbon/species.dm | 4 ++-- code/setup.dm | 4 ++-- data/investigate/gravity.html | 4 ++-- 3 files changed, 6 insertions(+), 6 deletions(-) diff --git a/code/modules/mob/living/carbon/species.dm b/code/modules/mob/living/carbon/species.dm index d1248e19..c3507882 100644 --- a/code/modules/mob/living/carbon/species.dm +++ b/code/modules/mob/living/carbon/species.dm @@ -232,12 +232,12 @@ "feet" = 'icons/mob/species/vox/feet.dmi', "gloves" = 'icons/mob/species/vox/gloves.dmi' ) - +/* NO MORE LEAPS. NO MORE. /datum/species/vox/handle_post_spawn(var/mob/living/carbon/human/H) H.verbs += /mob/living/carbon/human/proc/leap ..() - +*/ /datum/species/vox/armalis/handle_post_spawn(var/mob/living/carbon/human/H) H.verbs += /mob/living/carbon/human/proc/gut diff --git a/code/setup.dm b/code/setup.dm index 1c3fac89..c0259f40 100644 --- a/code/setup.dm +++ b/code/setup.dm @@ -62,8 +62,8 @@ #define PRESSURE_DAMAGE_COEFFICIENT 4 //The amount of pressure damage someone takes is equal to (pressure / HAZARD_HIGH_PRESSURE)*PRESSURE_DAMAGE_COEFFICIENT, with the maximum of MAX_PRESSURE_DAMAGE #define MAX_HIGH_PRESSURE_DAMAGE 4 //This used to be 20... I got this much random rage for some retarded decision by polymorph?! Polymorph now lies in a pool of blood with a katana jammed in his spleen. ~Errorage --PS: The katana did less than 20 damage to him :( -#define LOW_PRESSURE_DAMAGE 2 //The amounb of damage someone takes when in a low pressure area (The pressure threshold is so low that it doesn't make sense to do any calculations, so it just applies this flat value). - +#define LOW_PRESSURE_DAMAGE 6 //The amount of damage someone takes when in a low pressure area (The pressure threshold is so low that it doesn't make sense to do any calculations, so it just applies this flat value). +//low pressure damage bumped to 6 because current ZAS means cold does not proc half the time. You can waltz in space and be totally fine. #define PRESSURE_SUIT_REDUCTION_COEFFICIENT 0.8 //This is how much (percentual) a suit with the flag STOPSPRESSUREDMAGE reduces pressure. #define PRESSURE_HEAD_REDUCTION_COEFFICIENT 0.4 //This is how much (percentual) a helmet/hat with the flag STOPSPRESSUREDMAGE reduces pressure. diff --git a/data/investigate/gravity.html b/data/investigate/gravity.html index f590eb51..5dd3982c 100644 --- a/data/investigate/gravity.html +++ b/data/investigate/gravity.html @@ -1,2 +1,2 @@ -17:31 [0x20077d3] (92,152,1) || the gravitational generator has regained power.
-17:31 [0x20077d3] (92,152,1) || the gravitational generator is now charging.
+18:35 [0x2007758] (92,152,1) || the gravitational generator has regained power.
+18:35 [0x2007758] (92,152,1) || the gravitational generator is now charging.