From d319f595efc65e4da6b601d870de3e3c96a34d4a Mon Sep 17 00:00:00 2001 From: skull132 Date: Sat, 30 May 2015 00:25:46 +0300 Subject: [PATCH] Fixes #459 As discussed: * Is_bruised will result in 6 units of oxyloss. Not directly life threathening, but it can creep up on you and hurt you severely. * Is_broken will result in an additional 5 units of damage ontop of that. Which will kill. However, considering most cases are bruises, it's a decent balance: you really have to work to have a lung completely broken. --- code/modules/organs/organ_internal.dm | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/code/modules/organs/organ_internal.dm b/code/modules/organs/organ_internal.dm index 8ba174aa..494e375e 100644 --- a/code/modules/organs/organ_internal.dm +++ b/code/modules/organs/organ_internal.dm @@ -149,8 +149,6 @@ name = "lungs" parent_organ = "chest" removed_type = /obj/item/organ/lungs - min_bruised_damage = 15 - min_broken_damage = 20 process() ..() @@ -164,7 +162,9 @@ owner.drip(10) if(prob(4)) spawn owner.emote("me", 1, "gasps for air!") - owner.losebreath += 15 + owner.losebreath += 6 + if(is_broken()) + owner.losebreath +=5 /datum/organ/internal/liver name = "liver"