No floating for AI's and things that I didn't notice
This commit is contained in:
SoundScopes
2014-10-10 19:39:56 +01:00
parent 45094c30c2
commit d495ad61c9
4 changed files with 12 additions and 1 deletions
+3
View File
@@ -73,6 +73,9 @@
return 1
return (..())
float()
return 0
/mob/living/blob/verb/create_node()
set category = "Blob"
@@ -17,6 +17,10 @@
/mob/aiEye/Move()
return 0
//Just no
/mob/aiEye/float()
return 0
// Hide popout menu verbs
/mob/aiEye/examine()
set popup_menu = 0
+1 -1
View File
@@ -97,7 +97,7 @@
// organStructure.ProcessOrgans()
if((floating && mob_has_gravity(loc)) || (floating && buckled))
float(0)
else if(!floating && !mob_has_gravity(loc) && !buckled)
else if(!floating && !mob_has_gravity(loc) && !buckled && stat != DEAD)
float(1)
return
@@ -428,3 +428,7 @@
/mob/new_player/hear_radio(var/message, var/verb="says", var/datum/language/language=null, var/part_a, var/part_b, var/mob/speaker = null, var/hard_to_hear = 0)
return
//be on the safe side
/mob/new_player/float()
return 0