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Custom gear stuff
Protopistol temporary nerf-- They're meant to be small enough to be concealable, but protorifles aren't implemented for lack of sprites. So they're going to be normal sized and only backpackable.
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@@ -25,7 +25,7 @@ proc/populate_gear_list()
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path = /obj/item/weapon/dice/d20
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cost = 1
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/datum/gear/dice
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/datum/gear/wallet
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display_name = "wallet"
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path = /obj/item/weapon/storage/wallet
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cost = 2
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@@ -41,6 +41,22 @@ proc/populate_gear_list()
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path = /obj/item/weapon/cane
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cost = 2
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/datum/gear/recorder
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display_name = "universal recorder"
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path = /obj/item/device/taperecorder
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cost = 1
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/datum/gear/camera
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display_name = "camera"
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path = /obj/item/device/camera
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cost = 1
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/datum/gear/clipboard
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display_name = "clipboard"
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path = /obj/item/weapon/clipboard
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cost = 1
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/datum/gear/tie_horrible
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display_name = "horrible tie"
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path = /obj/item/clothing/tie/horrible
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@@ -395,12 +411,6 @@ proc/populate_gear_list()
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// slot = slot_w_uniform
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cost = 3
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/datum/gear/exec_suit
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display_name = "executive suit"
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path = /obj/item/clothing/under/suit_jacket/really_black
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// slot = slot_w_uniform
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cost = 3
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/datum/gear/oldmansuit
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display_name = "old man suit"
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path = /obj/item/clothing/under/lawyer/oldman
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@@ -423,10 +433,16 @@ proc/populate_gear_list()
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/datum/gear/armpit
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display_name = "shoulder holster"
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// path = /obj/item/clothing/tie/holster/armpit
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path = /obj/item/clothing/tie/holster/armpit
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cost = 3
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allowed_roles = list("Captain", "Head of Personnel", "Security Officer", "Head of Security")
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/datum/gear/normal_beret
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display_name = "beret"
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path = /obj/item/clothing/head/beret
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cost = 3
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/datum/gear/sec_beret
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display_name = "security beret"
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path = /obj/item/clothing/head/beret/sec
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