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Holder - Mice/Lizards
Holdable Mice and Lizards. Added icons to Objects, so they have object icons.
This commit is contained in:
@@ -71,6 +71,34 @@
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icon_state = "cat"
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origin_tech = null
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// Fuck the mice and their shitty fucking colors - Morgan
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/obj/item/weapon/holder/mouse/gray
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name = "mouse"
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desc = "It's a mouse. Squeak."
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icon_state = "mouse_gray"
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origin_tech = null
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/obj/item/weapon/holder/mouse/white
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name = "mouse"
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desc = "It's a mouse. Squeak."
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icon_state = "mouse_white"
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origin_tech = null
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/obj/item/weapon/holder/mouse/brown
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name = "mouse"
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desc = "It's a mouse. Squeak."
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icon_state = "mouse_brown"
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origin_tech = null
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// End shitty mouse section - Morgan
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/obj/item/weapon/holder/lizard
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name = "lizard"
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desc = "It's a lizard. Keep Phoebe away."
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icon_state = "lizard"
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origin_tech = null
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/obj/item/weapon/holder/borer
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name = "cortical borer"
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desc = "It's a slimy brain slug. Gross."
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@@ -15,4 +15,16 @@
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melee_damage_upper = 2
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response_help = "pets"
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response_disarm = "shoos"
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response_harm = "stomps on"
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response_harm = "stomps on"
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holder_type = /obj/item/weapon/holder/lizard
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/mob/living/simple_animal/lizard/MouseDrop(atom/over_object)
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var/mob/living/carbon/H = over_object
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if(!istype(H)) return ..()
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if(H.a_intent == "help")
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get_scooped(H)
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return
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else
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return ..()
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@@ -28,6 +28,7 @@
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maxbodytemp = 323 //Above 50 Degrees Celcius
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universal_speak = 0
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universal_understand = 1
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holder_type = null
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/mob/living/simple_animal/mouse/Life()
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..()
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@@ -90,6 +91,17 @@
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client.time_died_as_mouse = world.time
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..()
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/mob/living/simple_animal/mouse/MouseDrop(atom/over_object)
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var/mob/living/carbon/H = over_object
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if(!istype(H)) return ..()
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if(H.a_intent == "help")
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get_scooped(H)
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return
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else
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return ..()
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/*
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* Mouse types
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*/
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@@ -97,14 +109,18 @@
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/mob/living/simple_animal/mouse/white
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body_color = "white"
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icon_state = "mouse_white"
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holder_type = /obj/item/weapon/holder/mouse/white
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/mob/living/simple_animal/mouse/gray
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body_color = "gray"
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icon_state = "mouse_gray"
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holder_type = /obj/item/weapon/holder/mouse/gray
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/mob/living/simple_animal/mouse/brown
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body_color = "brown"
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icon_state = "mouse_brown"
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holder_type = /obj/item/weapon/holder/mouse/brown
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//TOM IS ALIVE! SQUEEEEEEEE~K :)
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/mob/living/simple_animal/mouse/brown/Tom
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