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https://github.com/Aurorastation/Aurora-Old.git
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Merge pull request #575 from skull132/master
Surgery & Organ Code Update
This commit is contained in:
@@ -56,7 +56,10 @@
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if(species && species.has_organ["brain"])
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var/datum/organ/internal/brain/sponge = internal_organs_by_name["brain"]
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brainloss = min(sponge.damage,maxHealth*2)
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if(sponge)
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brainloss = min(sponge.damage,maxHealth*2)
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else
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brainloss = 200
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else
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brainloss = 0
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return brainloss
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@@ -54,6 +54,8 @@
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if (bodytemperature < 283.222)
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tally += (283.222 - bodytemperature) / 10 * 1.75
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tally += max(2 * stance_damage, 0)
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if(mRun in mutations)
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tally = -1
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@@ -108,28 +108,29 @@ Please contact me on #coderbus IRC. ~Carn x
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#define MUTANTRACE_LAYER 1
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#define MUTATIONS_LAYER 2
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#define DAMAGE_LAYER 3
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#define UNIFORM_LAYER 4
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#define TAIL_LAYER 5 //bs12 specific. this hack is probably gonna come back to haunt me
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#define ID_LAYER 6
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#define SHOES_LAYER 7
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#define GLOVES_LAYER 8
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#define SUIT_LAYER 9
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#define GLASSES_LAYER 10
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#define BELT_LAYER 11 //Possible make this an overlay of somethign required to wear a belt?
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#define SUIT_STORE_LAYER 12
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#define BACK_LAYER 13
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#define HAIR_LAYER 14 //TODO: make part of head layer?
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#define EARS_LAYER 15
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#define FACEMASK_LAYER 16
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#define HEAD_LAYER 17
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#define COLLAR_LAYER 18
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#define HANDCUFF_LAYER 19
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#define LEGCUFF_LAYER 20
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#define L_HAND_LAYER 21
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#define R_HAND_LAYER 22
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#define TARGETED_LAYER 23 //BS12: Layer for the target overlay from weapon targeting system
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#define FIRE_LAYER 24 //If you're on fire
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#define TOTAL_LAYERS 24
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#define SURGERY_LEVEL 4
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#define UNIFORM_LAYER 5
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#define TAIL_LAYER 6 //bs12 specific. this hack is probably gonna come back to haunt me
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#define ID_LAYER 7
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#define SHOES_LAYER 8
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#define GLOVES_LAYER 9
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#define SUIT_LAYER 10
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#define GLASSES_LAYER 11
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#define BELT_LAYER 12 //Possible make this an overlay of somethign required to wear a belt?
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#define SUIT_STORE_LAYER 13
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#define BACK_LAYER 14
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#define HAIR_LAYER 15 //TODO: make part of head layer?
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#define EARS_LAYER 16
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#define FACEMASK_LAYER 17
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#define HEAD_LAYER 18
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#define COLLAR_LAYER 19
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#define HANDCUFF_LAYER 20
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#define LEGCUFF_LAYER 21
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#define L_HAND_LAYER 22
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#define R_HAND_LAYER 23
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#define TARGETED_LAYER 24 //BS12: Layer for the target overlay from weapon targeting system
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#define FIRE_LAYER 25 //If you're on fire
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#define TOTAL_LAYERS 25
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//////////////////////////////////
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/mob/living/carbon/human
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@@ -1051,10 +1052,21 @@ proc/get_damage_icon_part(damage_state, body_part)
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var/image/face_lying_image = new /image(icon = face_lying)
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return face_lying_image
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/mob/living/carbon/human/proc/update_surgery(var/update_icons=1)
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overlays_standing[SURGERY_LEVEL] = null
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var/image/total = new
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for(var/datum/organ/external/E in organs)
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if(E.open)
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var/image/I = image("icon"='icons/mob/surgery.dmi', "icon_state"="[E.name][round(E.open)]", "layer"=-SURGERY_LEVEL)
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total.overlays += I
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overlays_standing[SURGERY_LEVEL] = total
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if(update_icons) update_icons()
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//Human Overlays Indexes/////////
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#undef MUTANTRACE_LAYER
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#undef MUTATIONS_LAYER
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#undef DAMAGE_LAYER
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#undef SURGERY_LEVEL
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#undef UNIFORM_LAYER
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#undef TAIL_LAYER
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#undef ID_LAYER
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@@ -222,3 +222,5 @@
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var/list/active_genes=list()
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var/floating = 0 //living
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var/stance_damage = 0
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@@ -330,12 +330,8 @@ proc/blood_splatter(var/target,var/datum/reagent/blood/source,var/large)
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else
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B.blood_DNA[source.data["blood_DNA"]] = "O+"
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// Update virus information. //Looks like this is out of date.
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//for(var/datum/disease/D in source.data["viruses"])
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// var/datum/disease/new_virus = D.Copy(1)
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// source.viruses += new_virus
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// new_virus.holder = B
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// Update virus information.
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if(source.data["virus2"])
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B.virus2 = virus_copylist(source.data["virus2"])
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return B
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return B
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@@ -58,8 +58,8 @@
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// Takes care of organ related updates, such as broken and missing limbs
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/mob/living/carbon/human/proc/handle_organs()
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number_wounds = 0
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var/leg_tally = 2
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var/force_process = 0
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var/damage_this_tick = getBruteLoss() + getFireLoss() + getToxLoss()
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if(damage_this_tick > last_dam)
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@@ -74,6 +74,9 @@
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for(var/datum/organ/internal/I in internal_organs)
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I.process()
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//losing a limb stops it from processing, so this has to be done separately
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handle_stance()
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if(!force_process && !bad_external_organs.len)
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return
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@@ -100,23 +103,37 @@
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if (W.infection_check())
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W.germ_level += 1
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if(E.name in list("l_leg","l_foot","r_leg","r_foot") && !lying)
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if (!E.is_usable() || E.is_malfunctioning() || (E.is_broken() && !(E.status & ORGAN_SPLINTED)))
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leg_tally-- // let it fail even if just foot&leg
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/mob/living/carbon/human/proc/handle_stance()
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// Don't need to process any of this if they aren't standing anyways
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// unless their stance is damaged, and we want to check if they should stay down
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if (!stance_damage && (lying || resting) && (life_tick % 4) == 0)
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return
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stance_damage = 0
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// Buckled to a bed/chair. Stance damage is forced to 0 since they're sitting on something solid
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if (istype(buckled, /obj/structure/stool/bed))
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return
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for (var/organ in list("l_leg","l_foot","r_leg","r_foot"))
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var/datum/organ/external/E = organs_by_name[organ]
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if (E.status & ORGAN_DESTROYED)
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stance_damage += 2 // let it fail even if just foot&leg
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else if (E.is_malfunctioning() || (E.is_broken() && !(E.status & ORGAN_SPLINTED)) || !E.is_usable())
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stance_damage += 1
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// Canes and crutches help you stand (if the latter is ever added)
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// One cane mitigates a broken leg+foot, or a missing foot.
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// Two canes are needed for a lost leg. If you are missing both legs, canes aren't gonna help you.
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if (istype(l_hand, /obj/item/weapon/cane))
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stance_damage -= 2
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if (istype(l_hand, /obj/item/weapon/cane))
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stance_damage -= 2
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// standing is poor
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if(leg_tally <= 0 && !paralysis && !(lying || resting) && prob(5))
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if(species && species.flags & NO_PAIN)
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emote("scream")
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emote("collapse")
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paralysis = 10
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//Check arms and legs for existence
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can_stand = 2 //can stand on both legs
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var/datum/organ/external/E = organs_by_name["l_foot"]
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if(E.status & ORGAN_DESTROYED)
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can_stand--
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E = organs_by_name["r_foot"]
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if(E.status & ORGAN_DESTROYED)
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can_stand--
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if(stance_damage >= 4 || (stance_damage >= 2 && prob(5)))
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if(!(lying || resting))
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if(species && !(species.flags & NO_PAIN))
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emote("scream")
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custom_emote(1, "collapses!")
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Weaken(5) //can't emote while weakened, apparently.
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@@ -39,6 +39,7 @@
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/obj/item/organ/diona/removed(var/mob/living/target,var/mob/living/user)
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..()
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var/mob/living/carbon/human/H = target
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if(!istype(target))
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del(src)
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@@ -51,10 +52,10 @@
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if(!diona)
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del(src)
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var/mob/living/carbon/alien/diona/D = new(get_turf(src))
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diona.request_player(D)
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del(src)
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spawn(1) // So it has time to be thrown about by the gib() proc.
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var/mob/living/carbon/alien/diona/D = new(get_turf(src))
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diona.request_player(D)
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del(src)
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// These are different to the standard diona organs as they have a purpose in other
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// species (absorbing radiation and light respectively)
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@@ -32,8 +32,6 @@
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var/damage_msg = "\red You feel an intense pain"
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var/broken_description
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// var/vital //Lose a vital limb, die immediately.
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// var/status = 0
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var/open = 0
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var/stage = 0
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var/cavity = 0
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@@ -100,7 +98,8 @@
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brute -= brute / 2
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if(status & ORGAN_BROKEN && prob(40) && brute)
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owner.emote("scream") //getting hit on broken hand hurts
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if (!(owner.species && (owner.species.flags & NO_PAIN)))
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owner.emote("scream") //getting hit on broken hand hurts
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if(used_weapon)
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add_autopsy_data("[used_weapon]", brute + burn)
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@@ -138,9 +137,9 @@
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burn = max(0, burn - can_inflict)
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//If there are still hurties to dispense
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if (burn || brute)
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// if (status & ORGAN_ROBOT)
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// droplimb(1) //Robot limbs just kinda fail at full damage. //this is breaking things okay
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if (burn || brute)//else this was formerly an else. double iffing because nobody wants to fix that much spacing
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if (status & ORGAN_ROBOT)
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droplimb(1) //Robot limbs just kinda fail at full damage.
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else
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//List organs we can pass it to
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var/list/datum/organ/external/possible_points = list()
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if(parent)
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@@ -160,7 +159,7 @@
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//If limb took enough damage, try to cut or tear it off
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if(body_part != UPPER_TORSO && body_part != LOWER_TORSO) //as hilarious as it is, getting hit on the chest too much shouldn't effectively gib you.
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if(config.limbs_can_break && brute_dam >= max_damage * config.organ_health_multiplier)
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if( (edge && prob(5 * brute)) || (brute > 20 && prob(2 * brute)) )
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if( (edge && prob(5 * brute)) || (brute > 20 && prob(brute)) )
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droplimb(1)
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return
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@@ -498,10 +497,11 @@ Note that amputating the affected organ does in fact remove the infection from t
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H = owner
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for(var/datum/wound/W in wounds)
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if(W.damage_type == CUT || W.damage_type == BRUISE)
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brute_dam += W.damage
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else if(W.damage_type == BURN)
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burn_dam += W.damage
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if(!W.internal) //so IB doesn't count towards crit/paincrit
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if(W.damage_type == CUT || W.damage_type == BRUISE)
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brute_dam += W.damage
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else if(W.damage_type == BURN)
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burn_dam += W.damage
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if(!(status & ORGAN_ROBOT) && W.bleeding() && (H && !(H.species.flags & NO_BLOOD)))
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W.bleed_timer--
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@@ -563,7 +563,7 @@ Note that amputating the affected organ does in fact remove the infection from t
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O.setAmputatedTree()
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//Handles dismemberment
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/datum/organ/external/proc/droplimb(var/override = 0,var/no_explode = 0)
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/datum/organ/external/proc/droplimb(var/override = 0,var/no_explode = 0,var/amputation=0)
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if(destspawn) return
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if(override)
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status |= ORGAN_DESTROYED
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@@ -580,9 +580,13 @@ Note that amputating the affected organ does in fact remove the infection from t
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germ_level = 0
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// If any organs are attached to this, destroy them
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for(var/datum/organ/external/O in children)
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O.droplimb(1, no_explode, amputation)
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//Replace all wounds on that arm with one wound on parent organ.
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wounds.Cut()
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if (parent)
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if (parent && !amputation)
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var/datum/wound/W
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if(max_damage < 50)
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W = new/datum/wound/lost_limb/small(max_damage)
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@@ -592,22 +596,12 @@ Note that amputating the affected organ does in fact remove the infection from t
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parent.update_damages()
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update_damages()
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// If any organs are attached to this, destroy them
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for(var/datum/organ/external/O in children)
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O.droplimb(1)
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var/obj/organ //Dropped limb object
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var/list/dropped_items
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switch(body_part)
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if(HEAD)
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if(owner.species.flags & IS_SYNTHETIC)
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organ= new /obj/item/weapon/organ/head/posi(owner.loc, owner)
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else
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organ= new /obj/item/weapon/organ/head(owner.loc, owner)
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owner.u_equip(owner.glasses)
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owner.u_equip(owner.head)
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owner.u_equip(owner.l_ear)
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owner.u_equip(owner.r_ear)
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owner.u_equip(owner.wear_mask)
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organ = new /obj/item/weapon/organ/head(owner.loc, owner)
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dropped_items = list(owner.glasses, owner.head, owner.l_ear, owner.r_ear, owner.wear_mask)
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if(ARM_RIGHT)
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if(status & ORGAN_ROBOT)
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organ = new /obj/item/robot_parts/r_arm(owner.loc)
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@@ -631,26 +625,29 @@ Note that amputating the affected organ does in fact remove the infection from t
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if(HAND_RIGHT)
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if(!(status & ORGAN_ROBOT))
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organ= new /obj/item/weapon/organ/r_hand(owner.loc, owner)
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owner.u_equip(owner.gloves)
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dropped_items = list(owner.gloves) //should probably make it so that you can still wear gloves if you have one hand
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if(HAND_LEFT)
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if(!(status & ORGAN_ROBOT))
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organ= new /obj/item/weapon/organ/l_hand(owner.loc, owner)
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owner.u_equip(owner.gloves)
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dropped_items = list(owner.gloves)
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if(FOOT_RIGHT)
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if(!(status & ORGAN_ROBOT))
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organ= new /obj/item/weapon/organ/r_foot/(owner.loc, owner)
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owner.u_equip(owner.shoes)
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dropped_items = list(owner.shoes)
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if(FOOT_LEFT)
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if(!(status & ORGAN_ROBOT))
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organ = new /obj/item/weapon/organ/l_foot(owner.loc, owner)
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owner.u_equip(owner.shoes)
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dropped_items = list(owner.shoes)
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if(dropped_items)
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for(var/obj/O in dropped_items)
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owner.remove_from_mob(O)
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destspawn = 1
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//Robotic limbs explode if sabotaged.
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if(status & ORGAN_ROBOT && !no_explode && sabotaged)
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owner.visible_message("\red \The [owner]'s [display_name] explodes violently!",\
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"\red <b>Your [display_name] explodes!</b>",\
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"You hear an explosion followed by a scream!")
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"You hear an explosion!")
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explosion(get_turf(owner),-1,-1,2,3)
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var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread()
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spark_system.set_up(5, 0, owner)
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@@ -663,10 +660,9 @@ Note that amputating the affected organ does in fact remove the infection from t
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"<span class='moderate'><b>Your [display_name] goes flying off!</b></span>",\
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"You hear a terrible sound of ripping tendons and flesh.")
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if(organ)
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//Throw organs around
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var/lol = pick(cardinal)
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step(organ,lol)
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//Throw organs around
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if(istype(owner.loc,/turf) && organ)
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step(organ,pick(cardinal))
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owner.update_body(1)
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@@ -769,6 +765,15 @@ Note that amputating the affected organ does in fact remove the infection from t
|
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suit.supporting_limbs |= src
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return
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||||
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||||
/datum/organ/external/proc/mend_fracture()
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if(status & ORGAN_ROBOT)
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return 0 //ORGAN_BROKEN doesn't have the same meaning for robot limbs
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if(brute_dam > min_broken_damage * config.organ_health_multiplier)
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return 0 //will just immediately fracture again
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status &= ~ORGAN_BROKEN
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return 1
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/datum/organ/external/proc/robotize()
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src.status &= ~ORGAN_BROKEN
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src.status &= ~ORGAN_BLEEDING
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@@ -816,7 +821,7 @@ Note that amputating the affected organ does in fact remove the infection from t
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||||
return ((status & ORGAN_BROKEN) && !(status & ORGAN_SPLINTED))
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/datum/organ/external/proc/is_malfunctioning()
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return ((status & ORGAN_ROBOT) && prob(brute_dam + burn_dam - 11))
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return ((status & ORGAN_ROBOT) && prob(brute_dam + burn_dam))
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//for arms and hands
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||||
/datum/organ/external/proc/process_grasp(var/obj/item/c_hand, var/hand_name)
|
||||
@@ -825,8 +830,8 @@ Note that amputating the affected organ does in fact remove the infection from t
|
||||
|
||||
if(is_broken())
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||||
owner.u_equip(c_hand)
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||||
var/emote_scream = pick("screams in pain and", "lets out a sharp cry and", "cries out and")
|
||||
owner.emote("me", 1, "[(owner.species && owner.species.flags & NO_PAIN) ? "" : emote_scream ] drops what they were holding in their [hand_name]!")
|
||||
var/emote_scream = pick("screams in pain and ", "lets out a sharp cry and ", "cries out and ")
|
||||
owner.emote("me", 1, "[(owner.species && owner.species.flags & NO_PAIN) ? "" : emote_scream ]drops what they were holding in their [hand_name]!")
|
||||
if(is_malfunctioning())
|
||||
owner.u_equip(c_hand)
|
||||
owner.emote("me", 1, "drops what they were holding, their [hand_name] malfunctioning!")
|
||||
@@ -1005,6 +1010,8 @@ Note that amputating the affected organ does in fact remove the infection from t
|
||||
|
||||
obj/item/weapon/organ
|
||||
icon = 'icons/mob/human_races/r_human.dmi'
|
||||
var/op_stage = 0
|
||||
var/list/organs_internal = list()
|
||||
|
||||
obj/item/weapon/organ/New(loc, mob/living/carbon/human/H)
|
||||
..(loc)
|
||||
@@ -1015,9 +1022,18 @@ obj/item/weapon/organ/New(loc, mob/living/carbon/human/H)
|
||||
blood_DNA = list()
|
||||
blood_DNA[H.dna.unique_enzymes] = H.dna.b_type
|
||||
|
||||
//Forming icon for the limb
|
||||
// Transferring over organs from the host.
|
||||
for(var/datum/organ/internal/I in H.internal_organs)
|
||||
if(I.parent_organ != name)
|
||||
continue
|
||||
var/obj/item/organ/current_organ = I.remove()
|
||||
current_organ.removed(H)
|
||||
current_organ.loc = src
|
||||
if(current_organ.organ_data)
|
||||
organs_internal |= current_organ.organ_data
|
||||
|
||||
//Setting base icon for this mob's race
|
||||
// Forming icon for the limb
|
||||
// Setting base icon for this mob's race
|
||||
var/icon/base
|
||||
if(H.species && H.species.icobase)
|
||||
base = icon(H.species.icobase)
|
||||
@@ -1038,7 +1054,7 @@ obj/item/weapon/organ/New(loc, mob/living/carbon/human/H)
|
||||
base.Blend(rgb(H.r_skin, H.g_skin, H.b_skin), ICON_ADD)
|
||||
|
||||
icon = base
|
||||
dir = SOUTH
|
||||
set_dir(SOUTH)
|
||||
src.transform = turn(src.transform, rand(70,130))
|
||||
|
||||
|
||||
@@ -1101,81 +1117,34 @@ obj/item/weapon/organ/head/New(loc, mob/living/carbon/human/H)
|
||||
hair.Blend(rgb(H.r_hair, H.g_hair, H.b_hair), ICON_ADD)
|
||||
|
||||
overlays.Add(hair) //icon.Blend(hair, ICON_OVERLAY)
|
||||
spawn(5)
|
||||
if(brainmob && brainmob.client)
|
||||
brainmob.client.screen.len = null //clear the hud
|
||||
|
||||
//if(ishuman(H))
|
||||
// if(H.gender == FEMALE)
|
||||
// H.icon_state = "head_f"
|
||||
// H.overlays += H.generate_head_icon()
|
||||
transfer_identity(H)
|
||||
|
||||
name = "[H.real_name]'s head"
|
||||
|
||||
H.regenerate_icons()
|
||||
|
||||
brainmob.stat = 2
|
||||
brainmob.death()
|
||||
|
||||
obj/item/weapon/organ/head/proc/transfer_identity(var/mob/living/carbon/human/H)//Same deal as the regular brain proc. Used for human-->head
|
||||
brainmob = new(src)
|
||||
brainmob.name = H.real_name
|
||||
brainmob.real_name = H.real_name
|
||||
brainmob.dna = H.dna.Clone()
|
||||
if(H.mind)
|
||||
H.mind.transfer_to(brainmob)
|
||||
brainmob.container = src
|
||||
|
||||
obj/item/weapon/organ/head/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
if(istype(W,/obj/item/weapon/scalpel))
|
||||
switch(brain_op_stage)
|
||||
if(0)
|
||||
for(var/mob/O in (oviewers(brainmob) - user))
|
||||
O.show_message("\red [brainmob] is beginning to have \his head cut open with [W] by [user].", 1)
|
||||
brainmob << "\red [user] begins to cut open your head with [W]!"
|
||||
user << "\red You cut [brainmob]'s head open with [W]!"
|
||||
|
||||
brain_op_stage = 1
|
||||
|
||||
if(2)
|
||||
for(var/mob/O in (oviewers(brainmob) - user))
|
||||
O.show_message("\red [brainmob] is having \his connections to the brain delicately severed with [W] by [user].", 1)
|
||||
brainmob << "\red [user] begins to cut open your head with [W]!"
|
||||
user << "\red You cut [brainmob]'s head open with [W]!"
|
||||
|
||||
brain_op_stage = 3.0
|
||||
else
|
||||
..()
|
||||
else if(istype(W,/obj/item/weapon/circular_saw))
|
||||
switch(brain_op_stage)
|
||||
if(1)
|
||||
for(var/mob/O in (oviewers(brainmob) - user))
|
||||
O.show_message("\red [brainmob] has \his head sawed open with [W] by [user].", 1)
|
||||
brainmob << "\red [user] begins to saw open your head with [W]!"
|
||||
user << "\red You saw [brainmob]'s head open with [W]!"
|
||||
|
||||
brain_op_stage = 2
|
||||
if(3)
|
||||
for(var/mob/O in (oviewers(brainmob) - user))
|
||||
O.show_message("\red [brainmob] has \his spine's connection to the brain severed with [W] by [user].", 1)
|
||||
brainmob << "\red [user] severs your brain's connection to the spine with [W]!"
|
||||
user << "\red You sever [brainmob]'s brain's connection to the spine with [W]!"
|
||||
|
||||
user.attack_log += "\[[time_stamp()]\]<font color='red'> Debrained [brainmob.name] ([brainmob.ckey]) with [W.name] (INTENT: [uppertext(user.a_intent)])</font>"
|
||||
brainmob.attack_log += "\[[time_stamp()]\]<font color='orange'> Debrained by [user.name] ([user.ckey]) with [W.name] (INTENT: [uppertext(user.a_intent)])</font>"
|
||||
msg_admin_attack("[key_name_admin(user)] debrained [key_name_admin(brainmob)] (INTENT: [uppertext(user.a_intent)]) (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[user.x];Y=[user.y];Z=[user.z]'>JMP</a>)")
|
||||
|
||||
//TODO: ORGAN REMOVAL UPDATE.
|
||||
if(istype(src,/obj/item/weapon/organ/head/posi))
|
||||
var/obj/item/device/mmi/posibrain/B = new(loc)
|
||||
B.transfer_identity(brainmob)
|
||||
obj/item/weapon/organ/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
switch(op_stage)
|
||||
if(0)
|
||||
if(istype(W,/obj/item/weapon/scalpel))
|
||||
user.visible_message("<span class='danger'><b>[user]</b> cuts [src] open with [W]!")
|
||||
op_stage++
|
||||
return
|
||||
if(1)
|
||||
if(istype(W,/obj/item/weapon/retractor))
|
||||
user.visible_message("<span class='danger'><b>[user]</b> cracks [src] open like an egg with [W]!")
|
||||
op_stage++
|
||||
return
|
||||
if(2)
|
||||
if(istype(W,/obj/item/weapon/hemostat))
|
||||
if(contents.len)
|
||||
var/obj/item/removing = pick(contents)
|
||||
removing.loc = get_turf(user.loc)
|
||||
if(!(user.l_hand && user.r_hand))
|
||||
user.put_in_hands(removing)
|
||||
if(istype(removing,/obj/item/organ))
|
||||
var/obj/item/organ/removed_organ = removing
|
||||
organs_internal -= removed_organ.organ_data
|
||||
user.visible_message("<span class='danger'><b>[user]</b> extracts [removing] from [src] with [W]!")
|
||||
else
|
||||
var/obj/item/organ/brain/B = new(loc)
|
||||
B.transfer_identity(brainmob)
|
||||
|
||||
brain_op_stage = 4.0
|
||||
else
|
||||
..()
|
||||
else
|
||||
..()
|
||||
user.visible_message("<span class='danger'><b>[user]</b> fishes around fruitlessly in [src] with [W].")
|
||||
return
|
||||
..()
|
||||
@@ -16,6 +16,7 @@
|
||||
var/rejecting // Is this organ already being rejected?
|
||||
var/obj/item/organ/organ_holder // If not in a body, held in this item.
|
||||
var/list/transplant_data
|
||||
|
||||
/datum/organ/internal/proc/rejuvenate()
|
||||
damage=0
|
||||
|
||||
@@ -40,8 +41,8 @@
|
||||
E.internal_organs |= src
|
||||
|
||||
/datum/organ/internal/process()
|
||||
//Process infections
|
||||
|
||||
//Process infections
|
||||
if (robotic >= 2 || (owner.species && owner.species.flags & IS_PLANT)) //TODO make robotic internal and external organs separate types of organ instead of a flag
|
||||
germ_level = 0
|
||||
return
|
||||
@@ -172,7 +173,9 @@
|
||||
removed_type = /obj/item/organ/liver
|
||||
|
||||
process()
|
||||
|
||||
..()
|
||||
|
||||
if (germ_level > INFECTION_LEVEL_ONE)
|
||||
if(prob(1))
|
||||
owner << "\red Your skin itches."
|
||||
@@ -271,7 +274,13 @@
|
||||
|
||||
if(!removed_type) return 0
|
||||
|
||||
var/obj/item/organ/removed_organ = new removed_type(get_turf(user))
|
||||
var/turf/target_loc
|
||||
if(user)
|
||||
target_loc = get_turf(user)
|
||||
else
|
||||
target_loc = get_turf(owner)
|
||||
|
||||
var/obj/item/organ/removed_organ = new removed_type(target_loc)
|
||||
|
||||
if(istype(removed_organ))
|
||||
removed_organ.organ_data = src
|
||||
|
||||
@@ -76,7 +76,7 @@
|
||||
/obj/item/organ/proc/update()
|
||||
|
||||
if(!organ_data)
|
||||
organ_data = new /datum/organ/internal()
|
||||
organ_data = new organ_type()
|
||||
|
||||
if(robotic)
|
||||
organ_data.robotic = robotic
|
||||
@@ -93,6 +93,7 @@
|
||||
organ_tag = "heart"
|
||||
fresh = 6 // Juicy.
|
||||
dead_icon = "heart-off"
|
||||
organ_type = /datum/organ/internal/heart
|
||||
|
||||
/obj/item/organ/lungs
|
||||
name = "lungs"
|
||||
@@ -101,6 +102,7 @@
|
||||
prosthetic_name = "gas exchange system"
|
||||
prosthetic_icon = "lungs-prosthetic"
|
||||
organ_tag = "lungs"
|
||||
organ_type = /datum/organ/internal/lungs
|
||||
|
||||
/obj/item/organ/kidneys
|
||||
name = "kidneys"
|
||||
@@ -109,6 +111,7 @@
|
||||
prosthetic_name = "prosthetic kidneys"
|
||||
prosthetic_icon = "kidneys-prosthetic"
|
||||
organ_tag = "kidneys"
|
||||
organ_type = /datum/organ/internal/kidney
|
||||
|
||||
/obj/item/organ/eyes
|
||||
name = "eyeballs"
|
||||
@@ -117,7 +120,7 @@
|
||||
prosthetic_name = "visual prosthesis"
|
||||
prosthetic_icon = "eyes-prosthetic"
|
||||
organ_tag = "eyes"
|
||||
|
||||
organ_type = /datum/organ/internal/eyes
|
||||
var/eye_colour
|
||||
|
||||
/obj/item/organ/liver
|
||||
@@ -126,11 +129,13 @@
|
||||
prosthetic_name = "toxin filter"
|
||||
prosthetic_icon = "liver-prosthetic"
|
||||
organ_tag = "liver"
|
||||
organ_type = /datum/organ/internal/liver
|
||||
|
||||
/obj/item/organ/appendix
|
||||
name = "appendix"
|
||||
icon_state = "appendix"
|
||||
organ_tag = "appendix"
|
||||
organ_type = /datum/organ/internal/appendix
|
||||
|
||||
//These are here so they can be printed out via the fabricator.
|
||||
/obj/item/organ/heart/prosthetic
|
||||
@@ -151,15 +156,28 @@
|
||||
/obj/item/organ/appendix
|
||||
name = "appendix"
|
||||
|
||||
/obj/item/organ/proc/removed(var/mob/living/target,var/mob/living/user)
|
||||
/obj/item/organ/proc/removed(var/mob/living/carbon/human/target,var/mob/living/user)
|
||||
|
||||
if(!target || !user)
|
||||
if(!istype(target) || !organ_data)
|
||||
return
|
||||
|
||||
if(organ_data.vital)
|
||||
target.internal_organs_by_name[organ_tag] = null
|
||||
target.internal_organs_by_name -= organ_tag
|
||||
target.internal_organs -= organ_data
|
||||
|
||||
var/datum/organ/external/affected = target.get_organ(organ_data.parent_organ)
|
||||
affected.internal_organs -= organ_data
|
||||
|
||||
loc = target.loc
|
||||
organ_data.rejecting = null
|
||||
var/datum/reagent/blood/organ_blood = locate(/datum/reagent/blood) in reagents.reagent_list
|
||||
if(!organ_blood || !organ_blood.data["blood_DNA"])
|
||||
target.vessel.trans_to(src, 5, 1, 1)
|
||||
|
||||
if(target && user && organ_data.vital)
|
||||
user.attack_log += "\[[time_stamp()]\]<font color='red'> removed a vital organ ([src]) from [target.name] ([target.ckey]) (INTENT: [uppertext(user.a_intent)])</font>"
|
||||
target.attack_log += "\[[time_stamp()]\]<font color='orange'> had a vital organ ([src]) removed by [user.name] ([user.ckey]) (INTENT: [uppertext(user.a_intent)])</font>"
|
||||
msg_admin_attack("[key_name_admin(user)] removed a vital organ ([src]) from [key_name_admin(target)] (INTENT: [uppertext(user.a_intent)]) (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[user.x];Y=[user.y];Z=[user.z]'>JMP</a>)")
|
||||
msg_admin_attack("[user.name] ([user.ckey]) removed a vital organ ([src]) from [target.name] ([target.ckey]) (INTENT: [uppertext(user.a_intent)]) (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[user.x];Y=[user.y];Z=[user.z]'>JMP</a>)")
|
||||
target.death()
|
||||
|
||||
/obj/item/organ/appendix/removed(var/mob/living/target,var/mob/living/user)
|
||||
@@ -196,18 +214,40 @@
|
||||
H.b_eyes = 0
|
||||
H.update_body()
|
||||
|
||||
/obj/item/organ/proc/replaced(var/mob/living/target)
|
||||
return
|
||||
/obj/item/organ/proc/replaced(var/mob/living/carbon/human/target,var/datum/organ/external/affected)
|
||||
|
||||
/obj/item/organ/eyes/replaced(var/mob/living/target)
|
||||
if(!istype(target)) return
|
||||
|
||||
var/datum/reagent/blood/transplant_blood = locate(/datum/reagent/blood) in reagents.reagent_list
|
||||
if(!transplant_blood)
|
||||
organ_data.transplant_data = list()
|
||||
organ_data.transplant_data["species"] = target.species.name
|
||||
organ_data.transplant_data["blood_type"] = target.dna.b_type
|
||||
organ_data.transplant_data["blood_DNA"] = target.dna.unique_enzymes
|
||||
else
|
||||
organ_data.transplant_data = list()
|
||||
organ_data.transplant_data["species"] = transplant_blood.data["species"]
|
||||
organ_data.transplant_data["blood_type"] = transplant_blood.data["blood_type"]
|
||||
organ_data.transplant_data["blood_DNA"] = transplant_blood.data["blood_DNA"]
|
||||
|
||||
organ_data.organ_holder = null
|
||||
organ_data.owner = target
|
||||
target.internal_organs |= organ_data
|
||||
affected.internal_organs |= organ_data
|
||||
target.internal_organs_by_name[organ_tag] = organ_data
|
||||
organ_data.status |= ORGAN_CUT_AWAY
|
||||
|
||||
del(src)
|
||||
|
||||
/obj/item/organ/eyes/replaced(var/mob/living/carbon/human/target)
|
||||
|
||||
// Apply our eye colour to the target.
|
||||
var/mob/living/carbon/human/H = target
|
||||
if(istype(H) && eye_colour)
|
||||
H.r_eyes = eye_colour[1]
|
||||
H.g_eyes = eye_colour[2]
|
||||
H.b_eyes = eye_colour[3]
|
||||
H.update_body()
|
||||
if(istype(target) && eye_colour)
|
||||
target.r_eyes = eye_colour[1]
|
||||
target.g_eyes = eye_colour[2]
|
||||
target.b_eyes = eye_colour[3]
|
||||
target.update_body()
|
||||
..()
|
||||
|
||||
/obj/item/organ/proc/bitten(mob/user)
|
||||
|
||||
|
||||
@@ -1,89 +0,0 @@
|
||||
//Procedures in this file: Appendectomy
|
||||
//////////////////////////////////////////////////////////////////
|
||||
// APPENDECTOMY //
|
||||
//////////////////////////////////////////////////////////////////
|
||||
|
||||
/datum/surgery_step/appendectomy/
|
||||
priority = 2
|
||||
can_infect = 1
|
||||
blood_level = 1
|
||||
can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
||||
if (!hasorgans(target))
|
||||
return 0
|
||||
if (target_zone != "groin")
|
||||
return 0
|
||||
var/datum/organ/external/groin = target.get_organ("groin")
|
||||
if (!groin)
|
||||
return 0
|
||||
if (groin.open < 2)
|
||||
return 0
|
||||
return 1
|
||||
|
||||
/datum/surgery_step/appendectomy/cut_appendix
|
||||
allowed_tools = list(
|
||||
/obj/item/weapon/scalpel = 100, \
|
||||
/obj/item/weapon/kitchenknife = 75, \
|
||||
/obj/item/weapon/shard = 50, \
|
||||
)
|
||||
|
||||
min_duration = 70
|
||||
max_duration = 90
|
||||
|
||||
can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
||||
return ..() && target.op_stage.appendix == 0
|
||||
|
||||
begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
||||
user.visible_message("[user] starts to separate [target]'s appendix from the abdominal wall with \the [tool].", \
|
||||
"You start to separate [target]'s appendix from the abdominal wall with \the [tool]." )
|
||||
target.custom_pain("The pain in your abdomen is living hell!",1)
|
||||
..()
|
||||
|
||||
end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
||||
user.visible_message("\blue [user] has separated [target]'s appendix with \the [tool]." , \
|
||||
"\blue You have separated [target]'s appendix with \the [tool].")
|
||||
target.op_stage.appendix = 1
|
||||
|
||||
fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
||||
var/datum/organ/external/groin = target.get_organ("groin")
|
||||
user.visible_message("\red [user]'s hand slips, slicing an artery inside [target]'s abdomen with \the [tool]!", \
|
||||
"\red Your hand slips, slicing an artery inside [target]'s abdomen with \the [tool]!")
|
||||
groin.createwound(CUT, 50, 1)
|
||||
|
||||
/datum/surgery_step/appendectomy/remove_appendix
|
||||
allowed_tools = list(
|
||||
/obj/item/weapon/hemostat = 100, \
|
||||
/obj/item/weapon/wirecutters = 75, \
|
||||
/obj/item/weapon/kitchen/utensil/fork = 20
|
||||
)
|
||||
|
||||
min_duration = 60
|
||||
max_duration = 80
|
||||
|
||||
can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
||||
return ..() && target.op_stage.appendix == 1
|
||||
|
||||
begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
||||
user.visible_message("[user] starts removing [target]'s appendix with \the [tool].", \
|
||||
"You start removing [target]'s appendix with \the [tool].")
|
||||
target.custom_pain("Someone's ripping out your bowels!",1)
|
||||
..()
|
||||
|
||||
end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
||||
user.visible_message("\blue [user] has removed [target]'s appendix with \the [tool].", \
|
||||
"\blue You have removed [target]'s appendix with \the [tool].")
|
||||
var/app = 0
|
||||
for(var/datum/disease/appendicitis/appendicitis in target.viruses)
|
||||
app = 1
|
||||
appendicitis.cure()
|
||||
target.resistances += appendicitis
|
||||
if (app)
|
||||
new /obj/item/weapon/reagent_containers/food/snacks/appendix/inflamed(get_turf(target))
|
||||
else
|
||||
new /obj/item/weapon/reagent_containers/food/snacks/appendix(get_turf(target))
|
||||
target.op_stage.appendix = 2
|
||||
|
||||
fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
||||
var/datum/organ/external/affected = target.get_organ(target_zone)
|
||||
user.visible_message("\red [user]'s hand slips, nicking internal organs in [target]'s abdomen with \the [tool]!", \
|
||||
"\red Your hand slips, nicking internal organs in [target]'s abdomen with \the [tool]!")
|
||||
affected.createwound(BRUISE, 20)
|
||||
@@ -1,279 +0,0 @@
|
||||
//Procedures in this file: Brain extraction. Brain fixing. Slime Core extraction.
|
||||
//////////////////////////////////////////////////////////////////
|
||||
// BRAIN SURGERY //
|
||||
//////////////////////////////////////////////////////////////////
|
||||
|
||||
/datum/surgery_step/brain/
|
||||
priority = 2
|
||||
blood_level = 1
|
||||
can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
||||
return target_zone == "head" && hasorgans(target)
|
||||
|
||||
/datum/surgery_step/brain/saw_skull
|
||||
allowed_tools = list(
|
||||
/obj/item/weapon/circular_saw = 100, \
|
||||
/obj/item/weapon/hatchet = 75
|
||||
)
|
||||
|
||||
min_duration = 50
|
||||
max_duration = 70
|
||||
|
||||
can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
||||
return ..() && target_zone == "head" && target.brain_op_stage == 1
|
||||
|
||||
begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
||||
user.visible_message("[user] begins to cut through [target]'s skull with \the [tool].", \
|
||||
"You begin to cut through [target]'s skull with \the [tool].")
|
||||
..()
|
||||
|
||||
end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
||||
user.visible_message("\blue [user] has cut [target]'s skull open with \the [tool].", \
|
||||
"\blue You have cut [target]'s skull open with \the [tool].")
|
||||
target.brain_op_stage = 2
|
||||
|
||||
fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
||||
user.visible_message("\red [user]'s hand slips, cracking [target]'s skull with \the [tool]!" , \
|
||||
"\red Your hand slips, cracking [target]'s skull with \the [tool]!" )
|
||||
target.apply_damage(max(10, tool.force), BRUTE, "head")
|
||||
|
||||
/datum/surgery_step/brain/cut_brain
|
||||
allowed_tools = list(
|
||||
/obj/item/weapon/scalpel = 100, \
|
||||
/obj/item/weapon/kitchenknife = 75, \
|
||||
/obj/item/weapon/shard = 50, \
|
||||
)
|
||||
|
||||
min_duration = 80
|
||||
max_duration = 100
|
||||
|
||||
can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
||||
return ..() && target.brain_op_stage == 2
|
||||
|
||||
begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
||||
user.visible_message("[user] starts separating connections to [target]'s brain with \the [tool].", \
|
||||
"You start separating connections to [target]'s brain with \the [tool].")
|
||||
..()
|
||||
|
||||
end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
||||
user.visible_message("\blue [user] separates connections to [target]'s brain with \the [tool].", \
|
||||
"\blue You separate connections to [target]'s brain with \the [tool].")
|
||||
target.brain_op_stage = 3
|
||||
|
||||
fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
||||
user.visible_message("\red [user]'s hand slips, cutting a vein in [target]'s brain with \the [tool]!", \
|
||||
"\red Your hand slips, cutting a vein in [target]'s brain with \the [tool]!")
|
||||
target.apply_damage(50, BRUTE, "head", 1, sharp=1)
|
||||
|
||||
/datum/surgery_step/brain/saw_spine
|
||||
allowed_tools = list(
|
||||
/obj/item/weapon/circular_saw = 100, \
|
||||
/obj/item/weapon/hatchet = 75
|
||||
)
|
||||
|
||||
min_duration = 50
|
||||
max_duration = 70
|
||||
|
||||
can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
||||
return ..() && target.brain_op_stage == 3
|
||||
|
||||
begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
||||
user.visible_message("[user] starts separating [target]'s brain from \his spine with \the [tool].", \
|
||||
"You start separating [target]'s brain from spine with \the [tool].")
|
||||
..()
|
||||
|
||||
end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
||||
user.visible_message("\blue [user] separates [target]'s brain from \his spine with \the [tool].", \
|
||||
"\blue You separate [target]'s brain from spine with \the [tool].")
|
||||
|
||||
var/mob/living/simple_animal/borer/borer = target.has_brain_worms()
|
||||
|
||||
if(borer)
|
||||
borer.detatch() //Should remove borer if the brain is removed - RR
|
||||
|
||||
user.attack_log += "\[[time_stamp()]\]<font color='red'> Debrained [target.name] ([target.ckey]) with [tool.name] (INTENT: [uppertext(user.a_intent)])</font>"
|
||||
target.attack_log += "\[[time_stamp()]\]<font color='orange'> Debrained by [user.name] ([user.ckey]) with [tool.name] (INTENT: [uppertext(user.a_intent)])</font>"
|
||||
msg_admin_attack("[key_name_admin(user)] debrained [key_name_admin(target)] with [tool.name] (INTENT: [uppertext(user.a_intent)]) (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[user.x];Y=[user.y];Z=[user.z]'>JMP</a>)")
|
||||
|
||||
var/mob/living/carbon/human/H
|
||||
if(istype(target,/mob/living/carbon/human))
|
||||
H = target
|
||||
|
||||
var/obj/item/brain/B
|
||||
if(H && H.species && H.species.flags & IS_SYNTHETIC)
|
||||
var/obj/item/device/mmi/posibrain/P = new(target.loc)
|
||||
P.transfer_identity(target)
|
||||
else
|
||||
B = new(target.loc)
|
||||
B.transfer_identity(target)
|
||||
|
||||
target.internal_organs -= B
|
||||
target.internal_organs_by_name -= "brain"
|
||||
|
||||
target:brain_op_stage = 4.0
|
||||
target.death()//You want them to die after the brain was transferred, so not to trigger client death() twice.
|
||||
|
||||
fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
||||
user.visible_message("\red [user]'s hand slips, cutting a vein in [target]'s brain with \the [tool]!", \
|
||||
"\red Your hand slips, cutting a vein in [target]'s brain with \the [tool]!")
|
||||
target.apply_damage(30, BRUTE, "head", 1, sharp=1)
|
||||
if (ishuman(user))
|
||||
user:bloody_body(target)
|
||||
user:bloody_hands(target, 0)
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////
|
||||
// BRAIN DAMAGE FIXING //
|
||||
//////////////////////////////////////////////////////////////////
|
||||
|
||||
/datum/surgery_step/brain/bone_chips
|
||||
allowed_tools = list(
|
||||
/obj/item/weapon/hemostat = 100, \
|
||||
/obj/item/weapon/wirecutters = 75, \
|
||||
/obj/item/weapon/kitchen/utensil/fork = 20
|
||||
)
|
||||
|
||||
min_duration = 80
|
||||
max_duration = 100
|
||||
|
||||
can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
||||
return ..() && target.brain_op_stage == 2
|
||||
|
||||
begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
||||
user.visible_message("[user] starts taking bone chips out of [target]'s brain with \the [tool].", \
|
||||
"You start taking bone chips out of [target]'s brain with \the [tool].")
|
||||
..()
|
||||
|
||||
end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
||||
user.visible_message("\blue [user] takes out all the bone chips in [target]'s brain with \the [tool].", \
|
||||
"\blue You take out all the bone chips in [target]'s brain with \the [tool].")
|
||||
target.brain_op_stage = 3
|
||||
|
||||
|
||||
fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
||||
user.visible_message("\red [user]'s hand slips, jabbing \the [tool] in [target]'s brain!", \
|
||||
"\red Your hand slips, jabbing \the [tool] in [target]'s brain!")
|
||||
target.apply_damage(30, BRUTE, "head", 1, sharp=1)
|
||||
|
||||
/datum/surgery_step/brain/hematoma
|
||||
allowed_tools = list(
|
||||
/obj/item/weapon/FixOVein = 100, \
|
||||
/obj/item/weapon/cable_coil = 75
|
||||
)
|
||||
|
||||
min_duration = 90
|
||||
max_duration = 110
|
||||
|
||||
can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
||||
return ..() && target.brain_op_stage == 3
|
||||
|
||||
begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
||||
user.visible_message("[user] starts mending hematoma in [target]'s brain with \the [tool].", \
|
||||
"You start mending hematoma in [target]'s brain with \the [tool].")
|
||||
..()
|
||||
|
||||
end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
||||
user.visible_message("\blue [user] mends hematoma in [target]'s brain with \the [tool].", \
|
||||
"\blue You mend hematoma in [target]'s brain with \the [tool].")
|
||||
var/datum/organ/internal/brain/sponge = target.internal_organs_by_name["brain"]
|
||||
if (sponge)
|
||||
sponge.damage = 0
|
||||
|
||||
|
||||
fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
||||
user.visible_message("\red [user]'s hand slips, bruising [target]'s brain with \the [tool]!", \
|
||||
"\red Your hand slips, bruising [target]'s brain with \the [tool]!")
|
||||
target.apply_damage(20, BRUTE, "head", 1, sharp=1)
|
||||
|
||||
//////////////////////////////////////////////////////////////////
|
||||
// SLIME CORE EXTRACTION //
|
||||
//////////////////////////////////////////////////////////////////
|
||||
|
||||
/datum/surgery_step/slime
|
||||
is_valid_target(mob/living/carbon/slime/target)
|
||||
return istype(target, /mob/living/carbon/slime/)
|
||||
|
||||
can_use(mob/living/user, mob/living/carbon/slime/target, target_zone, obj/item/tool)
|
||||
return target.stat == 2
|
||||
|
||||
/datum/surgery_step/slime/cut_flesh
|
||||
allowed_tools = list(
|
||||
/obj/item/weapon/scalpel = 100, \
|
||||
/obj/item/weapon/kitchenknife = 75, \
|
||||
/obj/item/weapon/shard = 50, \
|
||||
)
|
||||
|
||||
min_duration = 30
|
||||
max_duration = 50
|
||||
|
||||
can_use(mob/living/user, mob/living/carbon/slime/target, target_zone, obj/item/tool)
|
||||
return ..() && target.brain_op_stage == 0
|
||||
|
||||
begin_step(mob/user, mob/living/carbon/slime/target, target_zone, obj/item/tool)
|
||||
user.visible_message("[user] starts cutting through [target]'s flesh with \the [tool].", \
|
||||
"You start cutting through [target]'s flesh with \the [tool].")
|
||||
|
||||
end_step(mob/living/user, mob/living/carbon/slime/target, target_zone, obj/item/tool)
|
||||
user.visible_message("\blue [user] cuts through [target]'s flesh with \the [tool].", \
|
||||
"\blue You cut through [target]'s flesh with \the [tool], revealing its silky innards.")
|
||||
target.brain_op_stage = 1
|
||||
|
||||
fail_step(mob/living/user, mob/living/carbon/slime/target, target_zone, obj/item/tool)
|
||||
user.visible_message("\red [user]'s hand slips, tearing [target]'s flesh with \the [tool]!", \
|
||||
"\red Your hand slips, tearing [target]'s flesh with \the [tool]!")
|
||||
|
||||
/datum/surgery_step/slime/cut_innards
|
||||
allowed_tools = list(
|
||||
/obj/item/weapon/scalpel = 100, \
|
||||
/obj/item/weapon/kitchenknife = 75, \
|
||||
/obj/item/weapon/shard = 50, \
|
||||
)
|
||||
|
||||
min_duration = 30
|
||||
max_duration = 50
|
||||
|
||||
can_use(mob/living/user, mob/living/carbon/slime/target, target_zone, obj/item/tool)
|
||||
return ..() && target.brain_op_stage == 1
|
||||
|
||||
begin_step(mob/user, mob/living/carbon/slime/target, target_zone, obj/item/tool)
|
||||
user.visible_message("[user] starts cutting [target]'s silky innards apart with \the [tool].", \
|
||||
"You start cutting [target]'s silky innards apart with \the [tool].")
|
||||
|
||||
end_step(mob/living/user, mob/living/carbon/slime/target, target_zone, obj/item/tool)
|
||||
user.visible_message("\blue [user] cuts [target]'s innards apart with \the [tool], exposing the cores.", \
|
||||
"\blue You cut [target]'s innards apart with \the [tool], exposing the cores.")
|
||||
target.brain_op_stage = 2
|
||||
|
||||
fail_step(mob/living/user, mob/living/carbon/slime/target, target_zone, obj/item/tool)
|
||||
user.visible_message("\red [user]'s hand slips, tearing [target]'s innards with \the [tool]!", \
|
||||
"\red Your hand slips, tearing [target]'s innards with \the [tool]!")
|
||||
|
||||
/datum/surgery_step/slime/saw_core
|
||||
allowed_tools = list(
|
||||
/obj/item/weapon/circular_saw = 100, \
|
||||
/obj/item/weapon/hatchet = 75
|
||||
)
|
||||
|
||||
min_duration = 50
|
||||
max_duration = 70
|
||||
|
||||
can_use(mob/living/user, mob/living/carbon/slime/target, target_zone, obj/item/tool)
|
||||
return ..() && target.brain_op_stage == 2 && target.cores > 0
|
||||
|
||||
begin_step(mob/user, mob/living/carbon/slime/target, target_zone, obj/item/tool)
|
||||
user.visible_message("[user] starts cutting out one of [target]'s cores with \the [tool].", \
|
||||
"You start cutting out one of [target]'s cores with \the [tool].")
|
||||
|
||||
end_step(mob/living/user, mob/living/carbon/slime/target, target_zone, obj/item/tool)
|
||||
target.cores--
|
||||
user.visible_message("\blue [user] cuts out one of [target]'s cores with \the [tool].",, \
|
||||
"\blue You cut out one of [target]'s cores with \the [tool]. [target.cores] cores left.")
|
||||
|
||||
if(target.cores >= 0)
|
||||
new target.coretype(target.loc)
|
||||
if(target.cores <= 0)
|
||||
target.icon_state = "[target.colour] baby slime dead-nocore"
|
||||
|
||||
|
||||
fail_step(mob/living/user, mob/living/carbon/slime/target, target_zone, obj/item/tool)
|
||||
user.visible_message("\red [user]'s hand slips, causing \him to miss the core!", \
|
||||
"\red Your hand slips, causing you to miss the core!")
|
||||
@@ -59,8 +59,6 @@
|
||||
affected.createwound(CUT, 1)
|
||||
affected.clamp()
|
||||
spread_germs_to_organ(affected, user)
|
||||
// if (target_zone == "head")
|
||||
// target.brain_op_stage = 1
|
||||
|
||||
fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
||||
var/datum/organ/external/affected = target.get_organ(target_zone)
|
||||
@@ -101,8 +99,6 @@
|
||||
affected.createwound(CUT, 1)
|
||||
affected.clamp()
|
||||
affected.open = 2
|
||||
// if (target_zone == "head")
|
||||
// target.brain_op_stage = 1
|
||||
|
||||
fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
||||
var/datum/organ/external/affected = target.get_organ(target_zone)
|
||||
@@ -143,8 +139,6 @@
|
||||
affected.status |= ORGAN_BLEEDING
|
||||
|
||||
affected.createwound(CUT, 1)
|
||||
// if (target_zone == "head")
|
||||
// target.brain_op_stage = 1
|
||||
|
||||
fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
||||
var/datum/organ/external/affected = target.get_organ(target_zone)
|
||||
@@ -311,7 +305,7 @@
|
||||
var/datum/organ/external/affected = target.get_organ(target_zone)
|
||||
user.visible_message("\blue [user] cuts off [target]'s [affected.display_name] with \the [tool].", \
|
||||
"\blue You cut off [target]'s [affected.display_name] with \the [tool].")
|
||||
affected.droplimb(1,0)
|
||||
affected.droplimb(1,1,1)
|
||||
|
||||
fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
||||
var/datum/organ/external/affected = target.get_organ(target_zone)
|
||||
|
||||
@@ -181,11 +181,11 @@
|
||||
target.update_body()
|
||||
target.updatehealth()
|
||||
target.UpdateDamageIcon()
|
||||
var/obj/item/weapon/organ/head/B = tool
|
||||
if (B.brainmob.mind)
|
||||
B.brainmob.mind.transfer_to(target)
|
||||
del(B)
|
||||
|
||||
for(var/obj/item/organ/replacing_organ in tool)
|
||||
replacing_organ.loc = get_turf(tool)
|
||||
replacing_organ.replaced(target,affected)
|
||||
del(replacing_organ) //Just in case.
|
||||
del(tool)
|
||||
|
||||
fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
||||
var/datum/organ/external/affected = target.get_organ(target_zone)
|
||||
|
||||
@@ -112,7 +112,7 @@
|
||||
can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
||||
if(..())
|
||||
var/datum/organ/external/affected = target.get_organ(target_zone)
|
||||
return !affected.hidden && affected.cavity && tool.w_class <= get_max_wclass(affected)
|
||||
return !istype(user,/mob/living/silicon/robot) && !affected.hidden && affected.cavity && tool.w_class <= get_max_wclass(affected)
|
||||
|
||||
begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
||||
var/datum/organ/external/affected = target.get_organ(target_zone)
|
||||
@@ -198,12 +198,13 @@
|
||||
if(worm.controlling)
|
||||
target.release_control()
|
||||
worm.detatch()
|
||||
|
||||
obj.loc = get_turf(target)
|
||||
if(istype(obj,/obj/item/weapon/implant))
|
||||
var/obj/item/weapon/implant/imp = obj
|
||||
imp.imp_in = null
|
||||
imp.implanted = 0
|
||||
worm.leave_host()
|
||||
else
|
||||
obj.loc = get_turf(target)
|
||||
if(istype(obj,/obj/item/weapon/implant))
|
||||
var/obj/item/weapon/implant/imp = obj
|
||||
imp.imp_in = null
|
||||
imp.implanted = 0
|
||||
else
|
||||
user.visible_message("\blue [user] removes \the [tool] from [target]'s [affected.display_name].", \
|
||||
"\blue There's something inside [target]'s [affected.display_name], but you just missed it this time." )
|
||||
|
||||
@@ -58,8 +58,7 @@
|
||||
/datum/surgery_step/internal/fix_organ
|
||||
allowed_tools = list(
|
||||
/obj/item/stack/medical/advanced/bruise_pack= 100, \
|
||||
/obj/item/stack/medical/bruise_pack = 20, \
|
||||
/obj/item/stack/medical/bruise_pack/tajaran = 70, \
|
||||
/obj/item/stack/medical/bruise_pack = 20
|
||||
)
|
||||
|
||||
min_duration = 70
|
||||
@@ -82,11 +81,8 @@
|
||||
var/tool_name = "\the [tool]"
|
||||
if (istype(tool, /obj/item/stack/medical/advanced/bruise_pack))
|
||||
tool_name = "regenerative membrane"
|
||||
if (istype(tool, /obj/item/stack/medical/bruise_pack))
|
||||
if (istype(tool, /obj/item/stack/medical/bruise_pack/tajaran))
|
||||
tool_name = "the poultice"
|
||||
else
|
||||
tool_name = "the bandaid"
|
||||
else if (istype(tool, /obj/item/stack/medical/bruise_pack))
|
||||
tool_name = "the bandaid"
|
||||
|
||||
if (!hasorgans(target))
|
||||
return
|
||||
@@ -106,10 +102,7 @@
|
||||
if (istype(tool, /obj/item/stack/medical/advanced/bruise_pack))
|
||||
tool_name = "regenerative membrane"
|
||||
if (istype(tool, /obj/item/stack/medical/bruise_pack))
|
||||
if (istype(tool, /obj/item/stack/medical/bruise_pack/tajaran))
|
||||
tool_name = "the poultice"
|
||||
else
|
||||
tool_name = "the bandaid"
|
||||
tool_name = "the bandaid"
|
||||
|
||||
if (!hasorgans(target))
|
||||
return
|
||||
@@ -136,12 +129,9 @@
|
||||
target.adjustToxLoss(5)
|
||||
|
||||
else if (istype(tool, /obj/item/stack/medical/bruise_pack))
|
||||
if (istype(tool, /obj/item/stack/medical/bruise_pack/tajaran))
|
||||
target.adjustToxLoss(7)
|
||||
else
|
||||
dam_amt = 5
|
||||
target.adjustToxLoss(10)
|
||||
affected.createwound(CUT, 5)
|
||||
dam_amt = 5
|
||||
target.adjustToxLoss(10)
|
||||
affected.createwound(CUT, 5)
|
||||
|
||||
for(var/datum/organ/internal/I in affected.internal_organs)
|
||||
if(I && I.damage > 0)
|
||||
@@ -314,30 +304,12 @@
|
||||
|
||||
// Extract the organ!
|
||||
if(target.op_stage.current_organ)
|
||||
|
||||
var/datum/organ/external/affected = target.get_organ(target_zone)
|
||||
var/datum/organ/internal/I = target.internal_organs_by_name[target.op_stage.current_organ]
|
||||
|
||||
var/obj/item/organ/O
|
||||
if(I && istype(I))
|
||||
O = I.remove(user)
|
||||
if(O && istype(O))
|
||||
|
||||
// Stop the organ from continuing to reject.
|
||||
O.organ_data.rejecting = null
|
||||
|
||||
// Transfer over some blood data, if the organ doesn't have data.
|
||||
var/datum/reagent/blood/organ_blood = locate(/datum/reagent/blood) in O.reagents.reagent_list
|
||||
if(!organ_blood || !organ_blood.data["blood_DNA"])
|
||||
target.vessel.trans_to(O, 5, 1, 1)
|
||||
|
||||
// Kinda redundant, but I'm getting some buggy behavior.
|
||||
target.internal_organs_by_name[target.op_stage.current_organ] = null
|
||||
target.internal_organs_by_name -= target.op_stage.current_organ
|
||||
target.internal_organs -= O.organ_data
|
||||
affected.internal_organs -= O.organ_data
|
||||
O.removed(target,user)
|
||||
|
||||
target.op_stage.current_organ = null
|
||||
|
||||
fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
||||
@@ -409,30 +381,8 @@
|
||||
"\blue You have transplanted \the [tool] into [target]'s [affected.display_name].")
|
||||
user.drop_item(tool)
|
||||
var/obj/item/organ/O = tool
|
||||
|
||||
if(istype(O))
|
||||
|
||||
var/datum/reagent/blood/transplant_blood = locate(/datum/reagent/blood) in O.reagents.reagent_list
|
||||
if(!transplant_blood)
|
||||
O.organ_data.transplant_data = list()
|
||||
O.organ_data.transplant_data["species"] = target.species.name
|
||||
O.organ_data.transplant_data["blood_type"] = target.dna.b_type
|
||||
O.organ_data.transplant_data["blood_DNA"] = target.dna.unique_enzymes
|
||||
else
|
||||
O.organ_data.transplant_data = list()
|
||||
O.organ_data.transplant_data["species"] = transplant_blood.data["species"]
|
||||
O.organ_data.transplant_data["blood_type"] = transplant_blood.data["blood_type"]
|
||||
O.organ_data.transplant_data["blood_DNA"] = transplant_blood.data["blood_DNA"]
|
||||
|
||||
O.organ_data.organ_holder = null
|
||||
O.organ_data.owner = target
|
||||
target.internal_organs |= O.organ_data
|
||||
affected.internal_organs |= O.organ_data
|
||||
target.internal_organs_by_name[O.organ_tag] = O.organ_data
|
||||
O.organ_data.status |= ORGAN_CUT_AWAY
|
||||
O.replaced(target)
|
||||
|
||||
del(O)
|
||||
O.replaced(target,affected)
|
||||
|
||||
fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
||||
user.visible_message("\red [user]'s hand slips, damaging \the [tool]!", \
|
||||
|
||||
@@ -59,7 +59,7 @@
|
||||
/obj/item/weapon/kitchenknife = 75, \
|
||||
/obj/item/weapon/shard = 50, \
|
||||
)
|
||||
|
||||
|
||||
can_infect = 1
|
||||
blood_level = 1
|
||||
|
||||
@@ -72,7 +72,7 @@
|
||||
|
||||
if (target_zone == "mouth" || target_zone == "eyes")
|
||||
return 0
|
||||
|
||||
|
||||
var/datum/organ/external/affected = target.get_organ(target_zone)
|
||||
|
||||
return affected.open >= 2 && (affected.status & ORGAN_DEAD)
|
||||
@@ -105,7 +105,7 @@
|
||||
/obj/item/weapon/reagent_containers/spray = 50,
|
||||
/obj/item/weapon/reagent_containers/glass/bucket = 50,
|
||||
)
|
||||
|
||||
|
||||
can_infect = 0
|
||||
blood_level = 0
|
||||
|
||||
@@ -115,7 +115,7 @@
|
||||
can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
||||
if (!istype(tool, /obj/item/weapon/reagent_containers))
|
||||
return 0
|
||||
|
||||
|
||||
var/obj/item/weapon/reagent_containers/container = tool
|
||||
if(!container.reagents.has_reagent("peridaxon"))
|
||||
return 0
|
||||
@@ -125,7 +125,7 @@
|
||||
|
||||
if (target_zone == "mouth" || target_zone == "eyes")
|
||||
return 0
|
||||
|
||||
|
||||
var/datum/organ/external/affected = target.get_organ(target_zone)
|
||||
return affected.open == 3 && (affected.status & ORGAN_DEAD)
|
||||
|
||||
@@ -138,34 +138,34 @@
|
||||
|
||||
end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
||||
var/datum/organ/external/affected = target.get_organ(target_zone)
|
||||
|
||||
|
||||
if (!istype(tool, /obj/item/weapon/reagent_containers))
|
||||
return
|
||||
|
||||
|
||||
var/obj/item/weapon/reagent_containers/container = tool
|
||||
|
||||
|
||||
var/trans = container.reagents.trans_to(target, container.amount_per_transfer_from_this)
|
||||
if (trans > 0)
|
||||
container.reagents.reaction(target, INGEST) //technically it's contact, but the reagents are being applied to internal tissue
|
||||
|
||||
|
||||
if(container.reagents.has_reagent("peridaxon"))
|
||||
affected.status &= ~ORGAN_DEAD
|
||||
|
||||
|
||||
user.visible_message("\blue [user] applies [trans] units of the solution to affected tissue in [target]'s [affected.display_name]", \
|
||||
"\blue You apply [trans] units of the solution to affected tissue in [target]'s [affected.display_name] with \the [tool].")
|
||||
|
||||
fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
||||
var/datum/organ/external/affected = target.get_organ(target_zone)
|
||||
|
||||
|
||||
if (!istype(tool, /obj/item/weapon/reagent_containers))
|
||||
return
|
||||
|
||||
|
||||
var/obj/item/weapon/reagent_containers/container = tool
|
||||
|
||||
|
||||
var/trans = container.reagents.trans_to(target, container.amount_per_transfer_from_this)
|
||||
container.reagents.reaction(target, INGEST) //technically it's contact, but the reagents are being applied to internal tissue
|
||||
|
||||
|
||||
user.visible_message("\red [user]'s hand slips, applying [trans] units of the solution to the wrong place in [target]'s [affected.display_name] with the [tool]!" , \
|
||||
"\red Your hand slips, applying [trans] units of the solution to the wrong place in [target]'s [affected.display_name] with the [tool]!")
|
||||
|
||||
|
||||
//no damage or anything, just wastes medicine
|
||||
|
||||
@@ -1,335 +0,0 @@
|
||||
//Procedures in this file: Generic ribcage opening steps, Removing alien embryo, Fixing internal organs.
|
||||
//////////////////////////////////////////////////////////////////
|
||||
// GENERIC RIBCAGE SURGERY //
|
||||
//////////////////////////////////////////////////////////////////
|
||||
/datum/surgery_step/ribcage
|
||||
priority = 2
|
||||
can_infect = 1
|
||||
blood_level = 1
|
||||
can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
||||
return target_zone == "chest"
|
||||
|
||||
/datum/surgery_step/ribcage/saw_ribcage
|
||||
allowed_tools = list(
|
||||
/obj/item/weapon/circular_saw = 100, \
|
||||
/obj/item/weapon/hatchet = 75
|
||||
)
|
||||
|
||||
min_duration = 50
|
||||
max_duration = 70
|
||||
|
||||
can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
||||
if (!hasorgans(target))
|
||||
return
|
||||
var/datum/organ/external/affected = target.get_organ(target_zone)
|
||||
return ..() && target.op_stage.ribcage == 0 && affected.open >= 2
|
||||
|
||||
begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
||||
user.visible_message("[user] begins to cut through [target]'s ribcage with \the [tool].", \
|
||||
"You begin to cut through [target]'s ribcage with \the [tool].")
|
||||
target.custom_pain("Something hurts horribly in your chest!",1)
|
||||
..()
|
||||
|
||||
end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
||||
user.visible_message("\blue [user] has cut [target]'s ribcage open with \the [tool].", \
|
||||
"\blue You have cut [target]'s ribcage open with \the [tool].")
|
||||
target.op_stage.ribcage = 1
|
||||
|
||||
fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
||||
user.visible_message("\red [user]'s hand slips, cracking [target]'s ribcage with \the [tool]!" , \
|
||||
"\red Your hand slips, cracking [target]'s ribcage with \the [tool]!" )
|
||||
var/datum/organ/external/affected = target.get_organ(target_zone)
|
||||
affected.createwound(CUT, 20)
|
||||
affected.fracture()
|
||||
|
||||
|
||||
/datum/surgery_step/ribcage/retract_ribcage
|
||||
allowed_tools = list(
|
||||
/obj/item/weapon/retractor = 100, \
|
||||
/obj/item/weapon/crowbar = 75, \
|
||||
/obj/item/weapon/kitchen/utensil/fork = 20
|
||||
)
|
||||
|
||||
min_duration = 30
|
||||
max_duration = 40
|
||||
|
||||
can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
||||
return ..() && target.op_stage.ribcage == 1
|
||||
|
||||
begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
||||
var/msg = "[user] starts to force open the ribcage in [target]'s torso with \the [tool]."
|
||||
var/self_msg = "You start to force open the ribcage in [target]'s torso with \the [tool]."
|
||||
user.visible_message(msg, self_msg)
|
||||
target.custom_pain("Something hurts horribly in your chest!",1)
|
||||
..()
|
||||
|
||||
end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
||||
var/msg = "\blue [user] forces open [target]'s ribcage with \the [tool]."
|
||||
var/self_msg = "\blue You force open [target]'s ribcage with \the [tool]."
|
||||
user.visible_message(msg, self_msg)
|
||||
target.op_stage.ribcage = 2
|
||||
|
||||
// Whoops!
|
||||
if(prob(10))
|
||||
var/datum/organ/external/affected = target.get_organ(target_zone)
|
||||
affected.fracture()
|
||||
|
||||
fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
||||
var/msg = "\red [user]'s hand slips, breaking [target]'s ribcage!"
|
||||
var/self_msg = "\red Your hand slips, breaking [target]'s ribcage!"
|
||||
user.visible_message(msg, self_msg)
|
||||
var/datum/organ/external/affected = target.get_organ(target_zone)
|
||||
affected.createwound(BRUISE, 20)
|
||||
affected.fracture()
|
||||
|
||||
/datum/surgery_step/ribcage/close_ribcage
|
||||
allowed_tools = list(
|
||||
/obj/item/weapon/retractor = 100, \
|
||||
/obj/item/weapon/crowbar = 75, \
|
||||
/obj/item/weapon/kitchen/utensil/fork = 20
|
||||
)
|
||||
|
||||
|
||||
min_duration = 20
|
||||
max_duration = 40
|
||||
|
||||
can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
||||
return ..() && target.op_stage.ribcage == 2
|
||||
|
||||
begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
||||
var/msg = "[user] starts bending [target]'s ribcage back into place with \the [tool]."
|
||||
var/self_msg = "You start bending [target]'s ribcage back into place with \the [tool]."
|
||||
user.visible_message(msg, self_msg)
|
||||
target.custom_pain("Something hurts horribly in your chest!",1)
|
||||
..()
|
||||
|
||||
end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
||||
var/msg = "\blue [user] bends [target]'s ribcage back into place with \the [tool]."
|
||||
var/self_msg = "\blue You bend [target]'s ribcage back into place with \the [tool]."
|
||||
user.visible_message(msg, self_msg)
|
||||
|
||||
target.op_stage.ribcage = 1
|
||||
|
||||
fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
||||
var/msg = "\red [user]'s hand slips, bending [target]'s ribs the wrong way!"
|
||||
var/self_msg = "\red Your hand slips, bending [target]'s ribs the wrong way!"
|
||||
user.visible_message(msg, self_msg)
|
||||
var/datum/organ/external/chest/affected = target.get_organ("chest")
|
||||
affected.createwound(BRUISE, 20)
|
||||
affected.fracture()
|
||||
if (prob(40))
|
||||
user.visible_message("\red A rib pierces the lung!")
|
||||
target.rupture_lung()
|
||||
|
||||
/datum/surgery_step/ribcage/mend_ribcage
|
||||
allowed_tools = list(
|
||||
/obj/item/weapon/bonegel = 100, \
|
||||
/obj/item/weapon/screwdriver = 75
|
||||
)
|
||||
|
||||
min_duration = 20
|
||||
max_duration = 40
|
||||
|
||||
can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
||||
return ..() && target.op_stage.ribcage == 1
|
||||
|
||||
begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
||||
var/msg = "[user] starts applying \the [tool] to [target]'s ribcage."
|
||||
var/self_msg = "You start applying \the [tool] to [target]'s ribcage."
|
||||
user.visible_message(msg, self_msg)
|
||||
target.custom_pain("Something hurts horribly in your chest!",1)
|
||||
..()
|
||||
|
||||
end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
||||
var/msg = "\blue [user] applied \the [tool] to [target]'s ribcage."
|
||||
var/self_msg = "\blue You applied \the [tool] to [target]'s ribcage."
|
||||
user.visible_message(msg, self_msg)
|
||||
|
||||
target.op_stage.ribcage = 0
|
||||
|
||||
//////////////////////////////////////////////////////////////////
|
||||
// ALIEN EMBRYO SURGERY //
|
||||
//////////////////////////////////////////////////////////////////
|
||||
/datum/surgery_step/ribcage/remove_embryo
|
||||
allowed_tools = list(
|
||||
/obj/item/weapon/hemostat = 100, \
|
||||
/obj/item/weapon/wirecutters = 75, \
|
||||
/obj/item/weapon/kitchen/utensil/fork = 20
|
||||
)
|
||||
blood_level = 2
|
||||
|
||||
min_duration = 80
|
||||
max_duration = 100
|
||||
|
||||
can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
||||
var/embryo = 0
|
||||
for(var/obj/item/alien_embryo/A in target)
|
||||
embryo = 1
|
||||
break
|
||||
return ..() && embryo && target.op_stage.ribcage == 2
|
||||
|
||||
begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
||||
var/msg = "[user] starts to pull something out from [target]'s ribcage with \the [tool]."
|
||||
var/self_msg = "You start to pull something out from [target]'s ribcage with \the [tool]."
|
||||
user.visible_message(msg, self_msg)
|
||||
target.custom_pain("Something hurts horribly in your chest!",1)
|
||||
..()
|
||||
|
||||
end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
||||
user.visible_message("\red [user] rips the larva out of [target]'s ribcage!",
|
||||
"You rip the larva out of [target]'s ribcage!")
|
||||
|
||||
for(var/obj/item/alien_embryo/A in target)
|
||||
A.loc = A.loc.loc
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////
|
||||
// CHEST INTERNAL ORGAN SURGERY //
|
||||
//////////////////////////////////////////////////////////////////
|
||||
/datum/surgery_step/ribcage/fix_chest_internal
|
||||
allowed_tools = list(
|
||||
/obj/item/stack/medical/advanced/bruise_pack= 100, \
|
||||
/obj/item/stack/medical/bruise_pack = 20, \
|
||||
/obj/item/stack/medical/bruise_pack/tajaran = 70, \
|
||||
)
|
||||
|
||||
min_duration = 70
|
||||
max_duration = 90
|
||||
|
||||
can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
||||
if(!hasorgans(target))
|
||||
return 0
|
||||
|
||||
var/is_chest_organ_damaged = 0
|
||||
var/datum/organ/external/chest/chest = target.get_organ("chest")
|
||||
for(var/datum/organ/internal/I in chest.internal_organs)
|
||||
if(I.damage > 0)
|
||||
is_chest_organ_damaged = 1
|
||||
break
|
||||
return ..() && is_chest_organ_damaged && target.op_stage.ribcage == 2
|
||||
|
||||
begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
||||
var/tool_name = "\the [tool]"
|
||||
if (istype(tool, /obj/item/stack/medical/advanced/bruise_pack))
|
||||
tool_name = "regenerative membrane"
|
||||
if (istype(tool, /obj/item/stack/medical/bruise_pack))
|
||||
if (istype(tool, /obj/item/stack/medical/bruise_pack/tajaran))
|
||||
tool_name = "the poultice"
|
||||
else
|
||||
tool_name = "the bandaid"
|
||||
var/datum/organ/external/chest/chest = target.get_organ("chest")
|
||||
for(var/datum/organ/internal/I in chest.internal_organs)
|
||||
if(I && I.damage > 0)
|
||||
if(I.robotic < 2)
|
||||
user.visible_message("[user] starts treating damage to [target]'s [I.name] with [tool_name].", \
|
||||
"You start treating damage to [target]'s [I.name] with [tool_name]." )
|
||||
else
|
||||
user.visible_message("[user] attempts to repair [target]'s mechanical [I.name] with [tool_name]...", \
|
||||
"\blue You attempt to repair [target]'s mechanical [I.name] with [tool_name]...")
|
||||
|
||||
target.custom_pain("The pain in your chest is living hell!",1)
|
||||
..()
|
||||
|
||||
end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
||||
var/tool_name = "\the [tool]"
|
||||
if (istype(tool, /obj/item/stack/medical/advanced/bruise_pack))
|
||||
tool_name = "regenerative membrane"
|
||||
if (istype(tool, /obj/item/stack/medical/bruise_pack))
|
||||
if (istype(tool, /obj/item/stack/medical/bruise_pack/tajaran))
|
||||
tool_name = "the poultice"
|
||||
else
|
||||
tool_name = "the bandaid"
|
||||
var/datum/organ/external/chest/chest = target.get_organ("chest")
|
||||
for(var/datum/organ/internal/I in chest.internal_organs)
|
||||
if(I && I.damage > 0)
|
||||
if(I.robotic < 2)
|
||||
user.visible_message("\blue [user] treats damage to [target]'s [I.name] with [tool_name].", \
|
||||
"\blue You treat damage to [target]'s [I.name] with [tool_name]." )
|
||||
else
|
||||
user.visible_message("\blue [user] pokes [target]'s mechanical [I.name] with [tool_name]...", \
|
||||
"\blue You poke [target]'s mechanical [I.name] with [tool_name]... \red For no effect, since it's robotic.")
|
||||
I.damage = 0
|
||||
|
||||
fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
||||
var/datum/organ/external/chest/affected = target.get_organ("chest")
|
||||
user.visible_message("\red [user]'s hand slips, getting mess and tearing the inside of [target]'s chest with \the [tool]!", \
|
||||
"\red Your hand slips, getting mess and tearing the inside of [target]'s chest with \the [tool]!")
|
||||
var/dam_amt = 2
|
||||
|
||||
if (istype(tool, /obj/item/stack/medical/advanced/bruise_pack))
|
||||
target.adjustToxLoss(5)
|
||||
|
||||
else if (istype(tool, /obj/item/stack/medical/bruise_pack))
|
||||
if (istype(tool, /obj/item/stack/medical/bruise_pack/tajaran))
|
||||
target.adjustToxLoss(7)
|
||||
else
|
||||
dam_amt = 5
|
||||
target.adjustToxLoss(10)
|
||||
affected.createwound(CUT, 5)
|
||||
|
||||
for(var/datum/organ/internal/I in affected.internal_organs)
|
||||
if(I && I.damage > 0)
|
||||
I.take_damage(dam_amt,0)
|
||||
|
||||
/datum/surgery_step/ribcage/fix_chest_internal_robot //For artificial organs
|
||||
allowed_tools = list(
|
||||
/obj/item/stack/nanopaste = 100, \
|
||||
/obj/item/weapon/bonegel = 30, \
|
||||
/obj/item/weapon/screwdriver = 70, \
|
||||
)
|
||||
|
||||
min_duration = 70
|
||||
max_duration = 90
|
||||
|
||||
can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
||||
if(!hasorgans(target))
|
||||
return 0
|
||||
|
||||
var/is_chest_organ_damaged = 0
|
||||
var/datum/organ/internal/heart/heart = target.internal_organs_by_name["heart"]
|
||||
var/datum/organ/external/chest/chest = target.get_organ("chest")
|
||||
for(var/datum/organ/internal/I in chest.internal_organs) if(I.damage > 0)
|
||||
is_chest_organ_damaged = 1
|
||||
break
|
||||
return ..() && is_chest_organ_damaged && heart.robotic == 2 && target.op_stage.ribcage == 2
|
||||
|
||||
begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
||||
var/datum/organ/internal/heart/heart = target.internal_organs_by_name["heart"]
|
||||
|
||||
if(heart.damage > 0)
|
||||
user.visible_message("[user] starts mending the mechanisms on [target]'s heart with \the [tool].", \
|
||||
"You start mending the mechanisms on [target]'s heart with \the [tool]." )
|
||||
target.custom_pain("The pain in your chest is living hell!",1)
|
||||
..()
|
||||
|
||||
end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
||||
var/datum/organ/internal/heart/heart = target.internal_organs_by_name["heart"]
|
||||
if(heart.damage > 0)
|
||||
user.visible_message("\blue [user] repairs [target]'s heart with \the [tool].", \
|
||||
"\blue You repair [target]'s heart with \the [tool]." )
|
||||
heart.damage = 0
|
||||
|
||||
fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
||||
var/datum/organ/internal/heart/heart = target.internal_organs_by_name["heart"]
|
||||
user.visible_message("\red [user]'s hand slips, smearing [tool] in the incision in [target]'s heart, gumming it up!!" , \
|
||||
"\red Your hand slips, smearing [tool] in the incision in [target]'s heart, gumming it up!")
|
||||
heart.take_damage(5, 0)
|
||||
target.adjustToxLoss(5)
|
||||
|
||||
//////////////////////////////////////////////////////////////////
|
||||
// HEART SURGERY //
|
||||
//////////////////////////////////////////////////////////////////
|
||||
// To be finished after some tests.
|
||||
// /datum/surgery_step/ribcage/heart/cut
|
||||
// allowed_tools = list(
|
||||
// /obj/item/weapon/scalpel = 100, \
|
||||
// /obj/item/weapon/kitchenknife = 75, \
|
||||
// /obj/item/weapon/shard = 50, \
|
||||
// )
|
||||
|
||||
// min_duration = 30
|
||||
// max_duration = 40
|
||||
|
||||
// can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
||||
// return ..() && target.op_stage.ribcage == 2
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
|
||||
// type path referencing tools that can be used for this step, and how well are they suited for it
|
||||
var/list/allowed_tools = null
|
||||
// type paths referencing mutantraces that this step applies to.
|
||||
// type paths referencing races that this step applies to.
|
||||
var/list/allowed_species = null
|
||||
var/list/disallowed_species = null
|
||||
|
||||
@@ -82,27 +82,30 @@ proc/do_surgery(mob/living/carbon/M, mob/living/user, obj/item/tool)
|
||||
return 0
|
||||
if (user.a_intent == "harm") //check for Hippocratic Oath
|
||||
return 0
|
||||
if(M.op_stage.in_progress) //Can't operate on someone repeatedly.
|
||||
user << "\red You can't operate on the patient while surgery is already in progress."
|
||||
var/zone = user.zone_sel.selecting
|
||||
if(zone in M.op_stage.in_progress) //Can't operate on someone repeatedly.
|
||||
user << "\red You can't operate on this area while surgery is already in progress."
|
||||
return 1
|
||||
|
||||
for(var/datum/surgery_step/S in surgery_steps)
|
||||
//check if tool is right or close enough and if this step is possible
|
||||
if(S.tool_quality(tool))
|
||||
var/step_is_valid = S.can_use(user, M, user.zone_sel.selecting, tool)
|
||||
var/step_is_valid = S.can_use(user, M, zone, tool)
|
||||
if(step_is_valid && S.is_valid_target(M))
|
||||
if(step_is_valid == 2) // This is a failure that already has a message for failing.
|
||||
return 1
|
||||
M.op_stage.in_progress = 1
|
||||
S.begin_step(user, M, user.zone_sel.selecting, tool) //start on it
|
||||
M.op_stage.in_progress += zone
|
||||
S.begin_step(user, M, zone, tool) //start on it
|
||||
//We had proper tools! (or RNG smiled.) and user did not move or change hands.
|
||||
if(prob(S.tool_quality(tool)) && do_mob(user, M, rand(S.min_duration, S.max_duration)))
|
||||
S.end_step(user, M, user.zone_sel.selecting, tool) //finish successfully
|
||||
else if (tool in user.contents && user.Adjacent(M)) //or
|
||||
S.fail_step(user, M, user.zone_sel.selecting, tool) //malpractice~
|
||||
S.end_step(user, M, zone, tool) //finish successfully
|
||||
else if ((tool in user.contents) && user.Adjacent(M)) //or
|
||||
S.fail_step(user, M, zone, tool) //malpractice~
|
||||
else // This failing silently was a pain.
|
||||
user << "\red You must remain close to your patient to conduct surgery."
|
||||
M.op_stage.in_progress = 0 // Clear the in-progress flag.
|
||||
M.op_stage.in_progress -= zone // Clear the in-progress flag.
|
||||
if (ishuman(M))
|
||||
var/mob/living/carbon/human/H = M
|
||||
H.update_surgery()
|
||||
return 1 //don't want to do weapony things after surgery
|
||||
|
||||
if (user.a_intent == "help")
|
||||
@@ -129,8 +132,6 @@ proc/sort_surgeries()
|
||||
/datum/surgery_status/
|
||||
var/eyes = 0
|
||||
var/face = 0
|
||||
// var/appendix = 0
|
||||
// var/ribcage = 0
|
||||
var/head_reattach = 0
|
||||
var/current_organ = "organ"
|
||||
var/in_progress = 0
|
||||
var/list/in_progress = list()
|
||||
Reference in New Issue
Block a user