diff --git a/code/modules/customitems/item_defines.dm b/code/modules/customitems/item_defines.dm
deleted file mode 100644
index 36a0279c..00000000
--- a/code/modules/customitems/item_defines.dm
+++ /dev/null
@@ -1,869 +0,0 @@
-/obj/item/weapon/storage/belt/fluff/jace_toolbelt //Jace's Toolbelt - Jace Evans - Wittme91
- name = "Jace's Toolbelt"
- desc = "A large, well-worn toolbelt."
- icon = 'icons/obj/custom_items.dmi'
- icon_state = "jace_belt"
- item_state = "jace_belt"
- can_hold = list(
- "/obj/item/weapon/crowbar",
- "/obj/item/weapon/screwdriver",
- "/obj/item/weapon/weldingtool",
- "/obj/item/weapon/wirecutters",
- "/obj/item/weapon/wrench",
- "/obj/item/device/multitool",
- "/obj/item/device/flashlight",
- "/obj/item/weapon/cable_coil",
- "/obj/item/device/t_scanner",
- "/obj/item/device/analyzer",
- "/obj/item/taperoll/engineering",
- "/obj/item/weapon/rcd",
- "/obj/item/weapon/rcd_ammo",
- "/obj/item/weapon/firealarm_electronics",
- "/obj/item/weapon/circuitboard",
- "/obj/item/weapon/airalarm_electronics",
- "/obj/item/weapon/airlock_electronics",
- "/obj/item/weapon/module/power_control",
- "/obj/item/weapon/cell",
- "/obj/item/weapon/hand_tele")
- storage_slots = 14
- max_combined_w_class = 42
- max_w_class = 3
-
-/obj/item/clothing/tie/fluff/teranium_necklace //Teranium Necklace - Inis Tool-Truesight - Gollee
- name = "Teranium Necklace"
- desc = "A small electric blue crystal held on a fine metal chain."
- icon = 'icons/obj/custom_items.dmi'
- icon_state = "teranium_necklace"
- item_state = "teranium_necklace"
- item_color = "teranium_necklace"
- slot_flags = SLOT_MASK
-
-/obj/item/weapon/lighter/zippo/fluff/nikolai_zippo //Silver Plated Lighter - Nikolai Petirosky - Nikolai the beast
- name = "Silver Plated Lighter"
- desc = "A silver lighter, adorned with many wear marks."
- icon = 'icons/obj/custom_items.dmi'
- icon_state = "nikolai_zippo"
- icon_on = "nikolai_zippoon"
- icon_off = "nikolai_zippo"
-
-/obj/item/weapon/storage/box/fluff/nikolai_tin //Silver Cigar Tin - Nikolai Petirosky - Nikolai the beast
- name = "Silver Cigar Tin"
- desc = "A silver plated tin, a pleasant smell of tobacco eminating from it."
- icon = 'icons/obj/custom_items.dmi'
- icon_state = "nikolai_tin"
- storage_slots = 5
- max_w_class = 1
- max_combined_w_class = 5
- foldable = null
- can_hold = list(
- "/obj/item/clothing/mask/cigarette/cigar",
- "/obj/item/clothing/mask/cigarette/cigar/cohiba",
- "/obj/item/clothing/mask/cigarette/cigar/havana",
- "/obj/item/clothing/mask/cigarette")
- New()
- ..()
- new /obj/item/clothing/mask/cigarette/cigar(src)
- new /obj/item/clothing/mask/cigarette/cigar(src)
- new /obj/item/clothing/mask/cigarette/cigar(src)
- new /obj/item/clothing/mask/cigarette/cigar(src)
- new /obj/item/clothing/mask/cigarette/cigar(src)
- return
-
-/obj/item/clothing/suit/storage/fluff/edward_coat //Edward's Trenchcoat - Edward Smith - leore
- name = "Edward's Trenchcoat"
- desc = "A dusty old trenchcoat. It bears the faint initials E.S. on the collar."
- icon = 'icons/obj/custom_items.dmi'
- icon_state = "edward_coat"
- item_state = "edward_coat"
- blood_overlay_type = "coat"
- body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
- allowed = list(/obj/item/weapon/tank/emergency_oxygen, /obj/item/device/flashlight,/obj/item/weapon/gun/energy,/obj/item/weapon/gun/projectile,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs,/obj/item/weapon/storage/fancy/cigarettes,/obj/item/weapon/lighter,/obj/item/device/detective_scanner,/obj/item/device/taperecorder)
-
-/* /obj/item/weapon/storage/wallet/fluff/faith_wallet //Worn Wallet - Faith Skirata - FaithSkirata
- * name = "Worn Wallet"
- * desc = "A synthetic leather wallet, marked with burns and tears throughout. It smells funny."
- * icon = 'icons/obj/custom_items.dmi'
- * icon_state = "faith_wallet"
- */
-
-/obj/item/clothing/glasses/eyepatch/fluff/peter_eyepatch //Peter's Patch - Peter Thrushwood - farcry11 - DONE
- name = "Peter's Patch"
- desc = "A rather grungy looking eyepatch. If you're holding it, a certain man is probably freaking out right now."
-
-/obj/item/clothing/shoes/sandal/fluff/raieed_sandals //Treasured Sandals - Raieed Amari - nikolaithebeast - DONE
- name = "treasured sandals"
- desc = "A pair of black sandals, which seem to hold the entire world on themselves."
- icon = 'icons/obj/custom_items.dmi'
- icon_state = "raieed_sandals"
- item_state = "raieed_sandals"
-
-/obj/item/clothing/suit/storage/fluff/raieed_labcoat //Treasured Labcoat - Raieed Amari - nikolaithebeast - DONE
- name = "torn labcoat"
- desc = "A old labcoat, torn beyond reorganization, but yet it still seems to be kept for."
- icon = 'icons/obj/custom_items.dmi'
- icon_state = "raieed_labcoat"
- item_state = "raieed_labcoat"
-
-/obj/item/weapon/folder/fluff/may_notebook //May Izumi's Notebook - May Izumi - lk600 - DONE
- name = "May Izumi's Notebook"
- desc = "A pink notebook that is covered in hearts and little manga stickers. It is filled with lots of questions, replies and conversations from her past. It has 'May Izumi' printed on the front."
- icon = 'icons/obj/custom_items.dmi'
- icon_state = "izumi_notebook"
-
-/obj/item/clothing/under/dress/fluff/olivia_uniform //Waitress Uniform - Olivia Conrad - meowykins - DONE
- name = "Waitress Uniform"
- desc = "A modest uniform. the name-tag reads 'Olivia Conrad'."
- icon = 'icons/obj/custom_items.dmi'
- icon_state = "olivia_skirt"
- item_color = "olivia_skirt"
- item_state = "olivia_skirt"
-
-/obj/item/clothing/head/hairflower/fluff/olivia_flower //White Flower - Olivia Conrad - meowykins - DONE
- name = "White flower"
- desc = "A white flower. It has a clip on the back."
- icon = 'icons/obj/custom_items.dmi'
- icon_state = "olivia_flower"
- item_state = "olivia_flower"
-
-/obj/item/clothing/under/rank/fluff/steven_unfirom //Naval Working Uniform - Steven Machnaughton - sgtsammac - INVESTIGATE
- name = "Naval Working Uniform"
- desc = "A working unfirom of the NanoTrasen Navy."
- icon = 'icons/obj/custom_items.dmi'
- icon_state = "steven_uniform"
- item_color = "steven_uniform"
- item_state = "steven_uniform"
-
-/obj/item/weapon/coin/fluff/sphere_coin //Rusty Coin - Yusani Thomas - f_sphere - DONE
- name = "Rusty Coin"
- desc = "A small, dirty coin. It looks like it has been around for ages."
- icon = 'icons/obj/custom_items.dmi'
- icon_state = "coin_sphere"
-
-/obj/item/weapon/weldingtool/fluff/dae_welder //Custom built welding tool - Atalanta Cascadia - daetactica - DONE
- name = "welding tool"
- desc = "A makeshift welding tool, seemingly made from old engine parts. It has a small sentence in what looks to be greek etched into its surface."
- icon = 'icons/obj/custom_items.dmi'
- icon_state = "welder"
- item_state = null
-
-/obj/item/weapon/reagent_containers/glass/rag/fluff/rusty_handkerchief //handkerchief - Janet Fisher - rustysh4ckleford - DONE
- name = "Handkerchief"
- desc = "An ordinary handkerchief. It looks well used."
- w_class = 1
- icon = 'icons/obj/custom_items.dmi'
- icon_state = "janet_handkerchief"
- amount_per_transfer_from_this = 5
- possible_transfer_amounts = list(5)
- volume = 5
- can_be_placed_into = null
-
-/obj/item/weapon/reagent_containers/glass/rag/fluff/rusty_handkerchief/attack_self(mob/user as mob)
- user.visible_message("[user] holds [src] up to her face.")
- if(do_after(user,30))
- user.visible_message("[user] moves [src] away from her face.")
- return
-
-/obj/item/weapon/reagent_containers/glass/rag/fluff/rusty_handkerchief/attack(atom/target as obj|turf|area, mob/user as mob , flag)
- if(ismob(target) && target.reagents && reagents.total_volume)
- user.visible_message("\red \The [target] has been smothered with \the [src] by \the [user]!", "\red You smother \the [target] with \the [src]!", "You hear some struggling and muffled cries of surprise")
- src.reagents.reaction(target, TOUCH)
- spawn(5) src.reagents.clear_reagents()
- return
- else
- ..()
-
-/obj/item/weapon/reagent_containers/glass/rag/fluff/rusty_handkerchief/afterattack(atom/A as obj|turf|area, mob/user as mob, proximity)
- if(!proximity) return
- if(istype(A) && src in user)
- user.visible_message("[user] starts to wipe down [A] with [src]!")
- if(do_after(user,30))
- user.visible_message("[user] finishes wiping off the [A]!")
- A.clean_blood()
- return
-
-/obj/item/weapon/reagent_containers/glass/rag/fluff/rusty_handkerchief/examine()
- if (!usr)
- return
- usr << "That's \a [src]."
- usr << desc
- return
-
-/obj/item/clothing/tie/storage/knifeharness/fluff/skull132_harness //A crimson harness - No assign character (Allyn "Crimson" Adema) - skull132 - DONE
- name = "a crimson harness"
- desc = "An Unathi ceremonial harness with two pieces of crimson cloth draped across the heart of the wearer."
- icon = 'icons/obj/custom_items.dmi'
- icon_state = "skull_harness2"
- item_color = "skull_harness2"
- item_state = "skull_harness2"
- slots = 2
-
-/*
-/obj/item/clothing/tie/storage/knifeharness/fluff/skull132_harness/attackby(var/obj/item/O as obj, mob/user as mob)
- ..()
- update()
-
-/obj/item/clothing/tie/storage/knifeharness/fluff/skull132_harness/proc/updateskull()
- var/count = 0
- for(var/obj/item/I in hold)
- if(istype(I,/obj/item/weapon/hatchet/unathiknife))
- count++
- if(count>2) count = 2
- item_state = "skull_harness[count]"
- icon_state = item_state
- item_color = item_state
-
- if(istype(loc, /obj/item/clothing))
- var/obj/item/clothing/U = loc
- if(istype(U.loc, /mob/living/carbon/human))
- var/mob/living/carbon/human/H = U.loc
- H.update_inv_w_uniform()
-
-/obj/item/clothing/tie/storage/knifeharness/fluff/skull132_harness/New()
- ..()
- new /obj/item/weapon/hatchet/unathiknife(hold)
- new /obj/item/weapon/hatchet/unathiknife(hold)
-*/
-
-/obj/item/weapon/disk/fluff/nebula_chip //data chip - Roxy Wallace - nebulaflare - DONE
- name = "data chip"
- desc = "A small green chip."
- icon = 'icons/obj/custom_items.dmi'
- icon_state = "nebula_chip"
- w_class = 1
-
-/obj/item/weapon/storage/fluff/nebula_glasses //chich eyewear - Roxy Wallace - nebulaflare - DONE
- name = "Chic Eyewear"
- desc = " A stylish pair of glasses. They look custom made."
- icon = 'icons/obj/custom_items.dmi'
- icon_state = "nebula_glasses"
- item_state = "glasses"
- flags = FPRINT | GLASSESCOVERSEYES
- slot_flags = SLOT_EYES
- can_hold = list(
- "/obj/item/weapon/disk/fluff/nebula_chip")
- storage_slots = 1
- max_combined_w_class = 1
- max_w_class = 1
- w_class = 2
- New()
- ..()
- new /obj/item/weapon/disk/fluff/nebula_chip(src)
- return
-
-/obj/item/weapon/storage/fluff/nebula_glasses/proc/can_use()
- if(!ismob(loc)) return 0
- var/mob/M = loc
- if(src in M.get_equipped_items())
- return 1
- else
- return 0
-
-/obj/item/weapon/storage/fluff/nebula_glasses/MouseDrop(obj/over_object as obj, src_location, over_location)
- var/mob/M = usr
- if(!istype(over_object, /obj/screen))
- return ..()
- playsound(src.loc, "rustle", 50, 1, -5)
- if (!M.restrained() && !M.stat && can_use())
- switch(over_object.name)
- if("r_hand")
- M.u_equip(src)
- M.put_in_r_hand(src)
- if("l_hand")
- M.u_equip(src)
- M.put_in_l_hand(src)
- src.add_fingerprint(usr)
- return
-
-/obj/item/clothing/mask/cigarette/pipe/fluff/tool_pipe //Worn pipe - Michael Tool - mrimatool - DONE
- name = "worn pipe"
- desc = "A worn wooden pipe with the initials S.F. scratched into the base."
- icon = 'icons/obj/custom_items.dmi'
- icon_state = "toolpipeoff"
- item_state = "pipeoff"
- icon_on = "toolpipeon" //Note - these are in masks.dmi
- icon_off = "pipeoff"
- smoketime = 100
- can_hurt_mob = 0
-
-/obj/item/weapon/reagent_containers/food/drinks/flask/fluff/tool_flask //Worn flask - Michael Tool - mrimatool - DONE
- name = "worn flask"
- desc = "A metal flask wrapped in a leather fashion."
- icon = 'icons/obj/custom_items.dmi'
- icon_state = "tool_flask"
- volume = 60
-
-/obj/item/weapon/melee/baton/fluff/omnivac_baton //Tiger Claw - Zander Moon - omnivac - DONE
- name = "Tiger Claw"
- desc = "A small energy dagger given to Golden Tigers meant to incapacitate people quickly."
- icon = 'icons/obj/custom_items.dmi'
- icon_state = "tigerclaw"
- item_state = "tigerclaw"
-
-/obj/item/weapon/melee/baton/fluff/omnivac_baton/update_icon()
- if(status)
- icon_state = "tigerclaw_active"
- item_state = "tigerclaw_active"
- else
- icon_state = "tigerclaw"
- item_state = "tigerclaw"
-
-/obj/item/weapon/melee/baton/fluff/omnivac_baton/attack_self(mob/user as mob)
- if(status && (CLUMSY in user.mutations) && prob(50))
- user << "\red You grab the [src] on the wrong side."
- user.Weaken(30)
- charges--
- if(charges < 1)
- status = 0
- update_icon()
- return
- if(charges > 0)
- status = !status
- user << "\The [src] is now [status ? "on" : "off"]."
- playsound(user, 'sound/weapons/saberon.ogg', 50, 1)
- update_icon()
- else
- status = 0
- user << "\The [src] is out of charge."
- add_fingerprint(user)
-
-/*
-/obj/item/device/modkit/fluff/omnivac_modkit //Ornate box - Zander Moon - omnivac - SPRITE
- name = "ornate box"
- desc = "An ornate box, containing the handle of an energy blade."
- icon = 'icons/obj/custom_items.dmi'
- icon_state = "omni_modkit"
- parts = MODKIT_HELMET
- from_helmet = list(/obj/item/weapon/melee)
- to_helmet = list(/obj/item/weapon/melee/baton/fluff/omnivac_baton)
-*/
-
-/obj/item/clothing/head/soft/fluff/nebula_cap //Black baseball cap - Roxy Wallace - nebulaflare - DONE
- name = "black baseball cap"
- desc = "A black baseball cap."
- icon = 'icons/obj/custom_items.dmi'
- icon_state = "nebula_cap"
- item_color = "nebula_cap"
-
-/obj/item/clothing/head/beret/centcom/officer/fluff/mirkoloio_beret //Navy beret - Fabian Goellstein - mirkoloio - DONE
- name = "navy beret"
- desc = "A NanoTrasen Navy beret, it has the name Goellstein inside of it. It has the NT Navy insignia on it."
-
-/obj/item/device/pda/fluff/meowykins_pda //Data-Tablet - Miyako Yukimura - meowykins - DONE
- name = "Data-tablet"
- desc = "A black data-tablet"
- icon = 'icons/obj/custom_items.dmi'
- icon_state = "meowykins_pda"
- slot_flags = SLOT_ID | SLOT_BELT
-
-/obj/item/weapon/storage/toolbox/mechanical/fluff/kaylee_toolbox //Kaylee's toolbox - Kaylee Summers - yeahchris - DONE
- name = "Kaylee's toolbox"
- desc = "A battered old red toolbox with fading paint. It used to have a name written on it in marker, but it has long since faded to the point of illegibility."
- icon_state = "red"
- item_state = "toolbox_red"
-
-/obj/item/clothing/under/dress/fluff/heather_skirt //Black skirt - Heather Wyatt - meowykins - DONE
- name = "black skirt"
- desc = "A plain black and grey skirt"
- icon_state = "plaid_black"
- item_color = "plaid_black"
-
-/obj/item/clothing/gloves/swat/fluff/hawk_gloves //Sharpshooter gloves - Hawk Silverstone - nebulaflare - DONE
- desc = "These tactical gloves are tailor made for a marksman."
- name = "\improper Sharpshooter Gloves"
- icon = 'icons/obj/custom_items.dmi'
- icon_state = "hawk_gloves"
- item_state = "swat_gl"
-
-/obj/item/clothing/suit/storage/fluff/fabian_coat //NT Navy coat - Fabian Goellstein - mirkoloio - DONE
- name = "NT Navy coat"
- desc = "A working coat of the NanoTrasen Navy. The nameplate carries the letters 'GOELLSTEIN'."
- icon = 'icons/obj/custom_items.dmi'
- icon_state = "fabian_coat_open"
- item_state = "fabian_coat_open"
-
- verb/toggle()
- set name = "Toggle coat zipper"
- set category = "Object"
- set src in usr
-
- if(!usr.canmove || usr.stat || usr.restrained())
- return 0
-
- switch(icon_state)
- if("fabian_coat_open")
- src.icon_state = "fabian_coat_closed"
- usr << "You zip the coat's zipper shut."
- if("fabian_coat_closed")
- src.icon_state = "fabian_coat_open"
- usr << "You unzip the coat's zipper."
- else
- usr << "You attempt to button-up the velcro on your [src], before promptly realising how retarded you are."
- return
- usr.update_inv_wear_suit() //so our overlays update
-
-/obj/item/weapon/pen/fluff/eliza_pen //Fountain pen - Eliza Pond - forgottentraveller - DONE
- desc = "A pen with an outer cylinder of black obsidian with gold metal clip. Monogrammed with silver inlay 'V.M.'"
- name = "elegant pen"
- icon = 'icons/obj/custom_items.dmi'
- icon_state = "eliza_pen"
- item_state = "pen"
- var/ink = 1
-
-/obj/item/weapon/pen/fluff/eliza_pen/attack_self(mob/user)
- switch(ink)
- if(1)
- ink = 2
- colour = "blue"
- user << "You cycle the pen to use the blue ink cartridge."
- if(2)
- ink = 3
- colour = "red"
- user << "You cycle the pen to use the red ink cartridge."
- if(3)
- ink = 1
- colour = "black"
- user << "You cycle the pen to use the black ink cartridge."
-
-/obj/item/device/fluff/amy_player //Music player - Amy Heris - gollee - DONE - Modding
- name = "music player"
- desc = "An olive green HF24 in pristine condition, there is a small engraving on the back, reading 'To Amy, I will always be here for you, Varan.'"
- icon = 'icons/obj/custom_items.dmi'
- icon_state = "amy_player_off"
- item_state = "electornic"
- slot_flags = SLOT_BELT | SLOT_ID // | SLOT_EARS wut
- w_class = 1
- var/playing = 0
- var/emped = 0
- var/fixed = 0
- var/list/songs = list("Lord of Light",
- "Second Chance",
- "Redoubt",
- "Affinity",
- "Dream Spark"
- )
-/obj/item/clothing/ears/headphone
- name = "Headphone"
- desc = "Headphones made for special players..."
- icon_state = "earmuffs"
- item_state = "earmuffs"
- slot_flags = SLOT_EARS //| SLOT_TWOEARS
-
-
-
-//Totally damned surprised this worked on the first go. Huh, well, it works! Considering integration into main code as well. - Skull132
-/obj/item/device/fluff/amy_player/emp_act(severity)
- emped = 1
- icon_state = "amy_player_broken"
- playing = 0
-
-/obj/item/device/fluff/amy_player/attackby(var/obj/item/O as obj, var/mob/user as mob)
- if (emped == 1)
- if(istype(O, /obj/item/weapon/screwdriver) && fixed == 0)
- fixed = 1
- user << "You unfasten the back panel."
- if(istype(O, /obj/item/device/multitool) && fixed == 1)
- fixed = 0
- user << "You quickly pulse a few fires, and reset the screen and device."
- emped = 0
- icon_state = "amy_player_off"
-
-
- return
-// else
-// user << "You see little reason to start hacking into the player's wiring."
-
-/obj/item/device/fluff/amy_player/attack_self(mob/user)
- if(emped)
- user<< "The screen flickers and blinks with errors. It looks like it's about to give up the ghost."
- else if(playing == 0)
- var/mob/living/carbon/human/M = usr
- var/pickedsong = input("Select the song you want to play.","Songs", null, null) in songs
- if(istype(M.l_ear, /obj/item/clothing/ears/headphone) || istype(M.r_ear, /obj/item/clothing/ears/headphone))
- switch(pickedsong)
- if("Dream Spark")
- usr << sound('sound/mp3/dreamspark.ogg')
- if("Second Chance")
- usr << sound('sound/mp3/secondchance.ogg')
- if("Redoubt")
- usr << sound('sound/mp3/redoubt.ogg')
- if("Affinity")
- usr << sound('sound/mp3/affinity.ogg')
- if("Lord of Light")
- usr << sound('sound/mp3/lordoflight.ogg')
- else
- for(var/mob/I in view())
- switch(pickedsong)
- if("Dream Spark")
- I << sound('sound/mp3/dreamspark.ogg')
- if("Second Chance")
- I << sound('sound/mp3/secondchance.ogg')
- if("Redoubt")
- I << sound('sound/mp3/redoubt.ogg')
- if("Affinity")
- I << sound('sound/mp3/affinity.ogg')
- if("Lord of Light")
- I << sound('sound/mp3/lordoflight.ogg')
- user << "You turn on the music player, selecting a song. A song called '[pickedsong]' starts playing through the earbuds as the device sparks to life."
- icon_state = "amy_player_on"
- playing = 1
- else
- user << "You turn off the music player."
- playing = 0
-
-
-/* if(0)
- playing = 1
- icon_state = "amy_player_on"
- user << "You turn on the music player, selecting a song. A song called '[pick("Lord of Light","Second Chance","Redoubt", "Affinity","Dream Spark")]' starts playing through the earbuds as the device sparks to life."
- if(1)
- playing = 0
- icon_state = "amy_player_off"
- user << "You turn off the music player."*/
- // Respect.
-/* Song list, from Gollee:
-/ "Lord of Light"
-/ "Second Chance"
-/ "Redoubt"
-/ "Affinity"
-/ "Dream Spark"
-*/
-
-/obj/item/device/fluff/sten_synth //VoiceOS.V2 - Sten Asval - vtol - DONE
- name = "VoiceOS.V2"
- desc = "A text-to-speech device with an appearance that is not too futuristic. It looks slim and light. On the back of it there are initials in silver: SA."
- icon = 'icons/obj/custom_items.dmi'
- icon_state = "synth"
- item_state = "radio"
- w_class = 2.0
- flags = FPRINT | TABLEPASS | CONDUCT
- slot_flags = SLOT_GLOVES
-
- var/spamcheck = 0
- var/emagged = 0
- var/insults = 0
- var/list/insultmsg = list("BOB'S A PERVERT!", "I HATE YOU ALL!", "ALL SECURITY TO SHOOT ME ON SIGHT!", "I HAVE A BOMB!", "CAPTAIN IS A COMDOM!", "FOR THE SYNDICATE!")
- var/list/empmsg = list("Lusty Xenomorph Maid", "Tajara Nymphomaniac Se'xual Hea'Ling", "Uneth Hermaphrodite Tai'L S'ex", "Skrellian Pornstar Hen-Tai")
- var/emped = 0
-
- verb/synth()
- set name = "Use voice synth"
- set category = "Object"
- set src in usr
-
- if (usr.client)
- if(usr.client.prefs.muted & MUTE_IC)
- src << "\red You cannot speak in IC (muted)."
- return
- if(!ishuman(usr))
- usr << "\red You don't know how to use this!"
- return
- if(emped)
- for(var/mob/O in (viewers(usr)))
- O.show_message("[usr]'s voice synth starts showing obscene images of [pick(empmsg)], coupled with excessive moaning and questionable noises.",2)
- spawn(rand(5,30))
- for(var/mob/O in (viewers(usr)))
- O.show_message("[usr]'s voice synth starts sparking and finally explodes.",2)
- var/turf/T = get_turf(src.loc)
- explosion(T, 0, 0, 0, 1)
- del(src)
- return
- if(spamcheck)
- usr << "\red \The [src] needs to recharge!"
- return
-
- var/message = copytext(sanitize(input(usr, "Type a message?", "VoiceOS.V2", null) as text),1,MAX_MESSAGE_LEN)
- if(!message)
- return
- // message = capitalize(message)
- if ((src.loc == usr && usr.stat == 0))
- if(emagged)
- if(insults)
- for(var/mob/O in (viewers(usr)))
- O.show_message("[usr]'s voice synth blurts out, \"[pick(insultmsg)]\"",2) // 2 stands for hearable message
- insults--
- else
- usr << "\red *BZZZZzzzzzt*"
- else
- for(var/mob/O in (viewers(usr)))
- O.show_message("[usr]'s voice synth rasps, \"[message]\"",2) // 2 stands for hearable message
-
- spamcheck = 1
- spawn(20)
- spamcheck = 0
- return
-
- attackby(obj/item/I, mob/usr)
- if(istype(I, /obj/item/weapon/card/emag) && !emagged)
- usr << "\red You overload \the [src]'s voice synthesizer."
- emagged = 1
- insults = rand(1, 3)//to prevent dickflooding
- return
- return
-
- emp_act(severity)
- emped = 1
- return
-
-/obj/item/fluff/brenna_rock //Memento rock - Brenna Noton - mikalhvi - DONE
- name = "memento rock"
- desc = "A rounded-off chunk of a NanoTransen claimed asteroid." //I'm sorry. Too much description, nixed all of it.
- icon = 'icons/obj/custom_items.dmi'
- icon_state = "rock"
- item_state = ""
- w_class = 2.0
- force = 2
- throwforce = 4
- attack_verb = list("bashed", "struck", "smashed", "bonked", "clobbered")
-
- attack(mob/living/carbon/human/M as mob, mob/user as mob)
- if(M == user)
- user << "You take a lick of the sandstone rock."
- if(prob(5))
- spawn(10)
- user << "Whilist attempting to lick the rock, you accidentally swallow it."
- M.apply_damage(rand(10,40), OXY)
- del(src)
- else
- ..()
-
-/obj/item/fluff/iris_bracelets //Silver bracelets - Iris Kilur - gollee - DONE
- name = "silver bracelets"
- desc = "Two silver bracelets, the scrolled one oversetting the other."
- icon = 'icons/obj/custom_items.dmi'
- icon_state = "iris_bracelets"
- item_state = ""
- w_class = 1.0
- slot_flags = SLOT_GLOVES
-
-/obj/item/fluff/delivander_ring //Old wedding ring - Delivander Starbreeze - gollee - DONE
- name = "old wedding ring"
- desc = "A tarnished gold ring, there is writing inside it, “To Liura, forever.”"
- icon = 'icons/obj/custom_items.dmi'
- icon_state = "delivander_ring"
- item_state = ""
- w_class = 1.0
- slot_flags = SLOT_GLOVES
-
-/obj/item/clothing/head/welding/fluff/buck_mask //Blue Panther's welding mask - Buck Bradely - bluesp34r - DONE
- name = "Blue Panther's welding mask"
- desc = "A welding mask. This one in particular has a hand-painted, blue jungle cat face on it. It looks absolutely ferocious!"
- icon = 'icons/obj/custom_items.dmi'
- icon_state = "bluepanther"
- item_state = "bluepanther"
-
-/obj/item/clothing/gloves/fluff/amy_gloves //Red fingerless gloves - Amy Tilley - lk600 - DONE
- name = "Red fingerless gloves"
- desc = "A pair of red and black fingerless gloves that stretch up the arm. They look to be made of a soft wool and are well worn."
- icon = 'icons/obj/custom_items.dmi'
- icon_state = "amy_gloves"
- item_state = "amy_gloves"
- clipped = 1
-
-/obj/item/clothing/tie/storage/fluff/cecillia_locket //Old locket - Cecillia Lambert - casperf1 - DONE
- name = "old locket"
- desc = "A dark metal locket, it seems at least sixty years old. The photo that was once inside is gone."
- icon = 'icons/obj/custom_items.dmi'
- icon_state = "cecillia_locket1" //Keep as one, to indicate glass.
- item_state = "cecillia_locket1"
- item_color = "cecillia_locket1"
- slots = 1
-
-/obj/item/weapon/reagent_containers/pill/cecillia_pill
- name = "Cici's moonshine pill"
- desc = "Smells of home-made remedies."
- icon_state = "pill8"
- New()
- ..()
- reagents.add_reagent("space_drugs", 5)
- reagents.add_reagent("paroxetine", 5)
-
-/obj/item/clothing/tie/storage/fluff/cecillia_locket/New()
- ..()
- new /obj/item/weapon/reagent_containers/pill/cecillia_pill(hold)
- return
-
-/obj/item/weapon/storage/backpack/satchel/fluff/cecillia_satchel //Satchel-bag - Cecillia Lambert - casperf1 - SPRITE
- name = "satchel-bag"
- desc = "This looks old, is not yours and if you're wearing it, the original owner is probably dead."
- icon = 'icons/obj/custom_items.dmi'
- icon_state = "cecillia_satchel"
- item_state = "cecillia_satchel"
-
-/obj/item/clothing/glasses/regular/fluff/cecillia_glasses //Red prescription glasses - Cecillia Lamber - casperf1 - DONE
- name = "red prescription glasses"
- desc = "These glasses have been prescribed for a terrible pair of eyes."
- icon = 'icons/obj/custom_items.dmi'
- icon_state = "cecillia_glasses"
- item_state = "cecillia_glasses"
-
-/obj/item/clothing/suit/wintercoat/fluff/temple_coat //Red coat - Temple Zorion - deatacita - DONE
- name = "red coat"
- desc = "An old red and black winter-coat, there looks to be spots of dried blood on it."
- icon = 'icons/obj/custom_items.dmi'
- icon_state = "temple_coat"
- item_state = "temple_coat"
-
-/obj/item/clothing/shoes/jackboots/fluff/peter_boots //Worn boots - Peter Thrushwood - farcry11 - DONE
- name = "worn boots"
- desc = "A worn pair of combat boots. They look walked-around in."
-
-/obj/item/clothing/gloves/brown/fluff/peter_gloves //Cropped driving hloves - Peter Thrushwood - farcry11 - DONE
- name = "cropped driving gloves"
- desc = "A pair of high quality, fingerless driving gloves made of faux leather and faux velvet-leathern without and velvet within."
- icon = 'icons/obj/custom_items.dmi'
- icon_state = "peter_gloves"
- item_state = "peter_gloves"
- clipped = 1
-
-/obj/item/clothing/under/fluff/peter_shirt //Plaid shirt - Peter Thrushwood - farcry11 - SPRITE
- name = "plaid shirt"
- desc = "A worn and rugged looking plaid button-up overshirt. The initials 'P.T.' are scrawled in pen on the neck tag."
- icon_state = "sl_suit"
- item_state = "sl_suit"
- item_color = "sl_suit"
-
-/obj/item/clothing/head/det_hat/fluff/leo_hat //Tagged brown hat - Leo Wyatt - keinto - DONE
- name = "tagged brown hat"
- desc = "A worn mid 20th century brown hat. If you look closely at the back, you can see a an embedded tag from the 'Museum of Terran Culture and Technology'."
- icon = 'icons/obj/custom_items.dmi'
- icon_state = "leo_hat"
- item_state = "leo_hat"
-
-/obj/item/clothing/suit/storage/det_suit/fluff/leo_coat //Tagged brown coat - Leo Wyatt - keinto - DONE
- name = "tagged brown coat"
- desc = "A worn mid 20th century brown trenchcoat. If you look closely at bottom of the back, you can see an embedded tag from the 'Museum of Terran Culture and Technology'."
- icon = 'icons/obj/custom_items.dmi'
- icon_state = "leo_coat"
- item_state = "leo_coat"
-
-/*
-/obj/item/device/modkit/fluff/leo_modkit //Weapon case - Leo Wyatt - keinto - DONE
- name = "weapon case"
- desc = "A sturdy leather case, with a velvet covered interior.."
- icon = 'icons/obj/custom_items.dmi'
- icon_state = "leo_mod"
- parts = MODKIT_HELMET
- from_helmet = list(/obj/item/weapon/gun/projectile/detective/semiauto)
- to_helmet = list(/obj/item/weapon/gun/projectile/detective/semiauto/fluff/leo_gun)
-*/
-
-/obj/item/weapon/gun/projectile/detective/semiauto/fluff/leo_gun //Instant Prosecutor - Leo Wyatt - keinto - DONE (stab)
- name = "\improper Instant Prosecutor"
- desc = "An original Colt 1911 pistol. Slightly worn on the edges, this gun has its name embedded on the side."
-
-/obj/item/weapon/bikehorn/rubberducky/fluff/bryce_ducky //Sir Duckens - Bryce Hunt - mrmajestic - DONE
- name = "Sir Duckens"
- desc = "A important and manly looking duck. He adorns a official looking cap and sunglasses. The hair on the back of your neck tingles as you look at it."
- icon = 'icons/obj/custom_items.dmi'
- icon_state = "bryce_duck"
-
-/obj/item/weapon/reagent_containers/food/drinks/fluff/bryce_mug //duck mug - Bryce Hunt - mrmajestic - DONE
- name = "\improper duck mug"
- desc = "A fashionable and reasonably large mug filled with a delicious smelling coffee drink. The mug adorns what looks to be a rubber duck."
- icon = 'icons/obj/custom_items.dmi'
- icon_state = "bryce_mug"
- volume = 30
-
-/obj/item/clothing/gloves/black/fluff/lily_gloves //fitted gloves - Lily Has're - meowykins - DONE
- name = "fitted gloves"
- desc = "A pair of gloves, modified for non-human use. They're a sleek quality, made from lambskin."
- attack_verb = list("caressed")
- species_restricted = list("exclude","human")
-
-/obj/item/weapon/storage/belt/utility/fluff/fortune_belt //Fortune's toolbelt - Fortune Bloise - swat43 - DONE
- name = "Fortune's toolbelt"
- desc = "'Nothing can beat the mechanic when you have this badboy with you,' small text on the belts side is written."
- icon = 'icons/obj/custom_items.dmi'
- icon_state = "fortune_belt"
- item_state = "fortune_belt"
-
-/obj/item/weapon/storage/backpack/satchel/fluff/fortune_bag //Fortune's bag - Fortune Bloise - swat43 - DONE
- name = "Fortune's bag"
- desc = "'For the wolf to survive, he needs to chop off his own leg' - Fortunes friends. A nice black satchel with a mech and a heart painting on it."
- icon = 'icons/obj/custom_items.dmi'
- icon_state = "fortune_bag"
- item_state = "fortune_bag"
-
-/obj/item/clothing/head/soft/fluff/mike_hat //BRI Hat - Mike Axel - Smifboy78 - DONE
- name = "BRI Hat"
- desc = "A black hat. It has the letters 'BRI' on the front."
- icon_state = "corpsoft"
- item_color = "corp"
-
-/obj/item/toy/teddy/fluff/jenifer_bear //Doctor SnuggleBuns - Jenifer Clewett - bluesp34r - SPRITE
- name = "Doctor SnuggleBuns"
- desc = "A fluffy-wuffy brown teddy bear! This one is wearing a blue lab coat, much like a Chief Medical Officer!"
- icon = 'icons/obj/custom_items.dmi'
- icon_state = "jenifer_bear"
-
-/obj/item/toy/fluff/jenifer_bear_head
- name = "\improper teddybear head"
- desc = "The head of a brown teddy, cruelly torn from its original body. You can see stuffing fall out of it."
- icon = 'icons/obj/custom_items.dmi'
- icon_state = "jenifer_bear_head"
- w_class = 1
- force = 1
- throwforce = 1
-
-/obj/item/clothing/mask/muzzle/fluff/summer_jaws // Metal Jaw - Summer Floyd - Hivefleetchicken - DONE
- name = "metal jaw"
- desc = "A heavy-looking hunk of steel fused with the mouth and vocal chords of anyone unfortunate enough to have to wear it. It looks like a rather poor replacement for a mouth."
- icon = 'icons/obj/custom_items.dmi'
- icon_state = "summer_jaws"
- item_state = "summer_jaws"
- w_class = 2.0
- flags = FPRINT | TABLEPASS | CONDUCT
- slot_flags = SLOT_MASK
- var/spamcheck = 0
-
- verb/jaws()
- set name = "Speak"
- set category = "Object"
- set src in usr
-
- if (usr.client)
- if(usr.client.prefs.muted & MUTE_IC)
- src << "\red You cannot speak in IC (muted)."
- return
- if(!ishuman(usr))
- usr << "\red You don't know how to use this!"
- return
- if(spamcheck)
- usr << "\red Your jaws hurt!"
- return
-
- var/message = copytext(sanitize(input(usr, "Speak?", "Moving your mouth", null) as text),1,MAX_MESSAGE_LEN)
- if(!message)
- return
-// message = whisper(message)
- if ((src.loc == usr && usr.stat == 0))
- for(var/mob/O in (viewers(usr)))
- O.show_message("[usr]'s jaws croak out, \"[message]\"",2) // 2 stands for hearable message
-
- spamcheck = 1
- spawn(20)
- spamcheck = 0
- return
-
-/obj/item/clothing/tie/medal/fluff/vivian_heart
- name = "platinum heart"
- desc = "The medal is white-plated platinum, and bears a red-cross on the front, the back is engraved, Vivian Rival, Medical Doctor & Species Rights Activist."
- icon = 'icons/obj/custom_items.dmi'
- icon_state = "vivian_heart"
- item_color = "vivian_heart"
-
-/obj/item/clothing/head/ushanka/fluff/ava_ushanka //Worn Ushanka - Ava Kalashnikova - demonofthefall - DONE
- name = "worn ushanka"
- desc = "An old ushanka, it looks well worn."
- icon_state = "ushanka_avadown"
- item_state = "ushankadown" //Skull getting lazy with code.
-
-/obj/item/clothing/head/ushanka/fluff/ava_ushanka/attack_self(mob/user as mob)
- if(src.icon_state == "ushankadown")
- src.icon_state = "ushankaup"
- src.item_state = "ushanka_avaup"
- user << "You raise the ear flaps on the ushanka."
- else
- src.icon_state = "ushankadown"
- src.item_state = "ushanka_avadown"
- user << "You lower the ear flaps on the ushanka."
\ No newline at end of file
diff --git a/icons/obj/custom_items.dmi b/icons/obj/custom_items.dmi
deleted file mode 100644
index dd3a6bfb..00000000
Binary files a/icons/obj/custom_items.dmi and /dev/null differ