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Overhauls in-game forensics system to be more in-depth.
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@@ -198,6 +198,15 @@
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else
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user.update_inv_r_hand()
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if(istype(src, /obj/item/weapon/gun/projectile) && ishuman(user))
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var/mob/living/carbon/human/H = user
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if(!H.gloves)
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H.gsr = 1
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else
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var/obj/item/clothing/G = H.gloves
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G.gsr = 1
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/obj/item/weapon/gun/proc/can_fire()
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return load_into_chamber()
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