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https://github.com/Aurorastation/Aurora-Old.git
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Armbands
This commit is contained in:
@@ -393,6 +393,7 @@ BLIND // can't see anything
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3 = Report location
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*/
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var/obj/item/clothing/tie/hastie = null
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var/obj/item/clothing/tie/armband/aband = null
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var/displays_id = 1
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var/rolled_down = 0
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var/rolled_sleeves = 0
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@@ -405,21 +406,32 @@ BLIND // can't see anything
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M.update_inv_w_uniform()
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/obj/item/clothing/under/attackby(obj/item/I, mob/user)
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if(istype(I, /obj/item/clothing/tie))
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if(istype(I, /obj/item/clothing/tie/armband))
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if(!aband)
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user.drop_item()
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aband = I
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aband.on_attached(src, user)
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if(istype(loc, /mob/living/carbon/human))
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var/mob/living/carbon/human/H = loc
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H.update_inv_w_uniform()
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return
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if(!hastie)
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user.drop_item()
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hastie = I
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hastie.on_attached(src, user)
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if(istype(loc, /mob/living/carbon/human))
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var/mob/living/carbon/human/H = loc
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H.update_inv_w_uniform()
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return
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if(hastie)
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hastie.attackby(I, user)
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return
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if(!hastie && istype(I, /obj/item/clothing/tie))
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user.drop_item()
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hastie = I
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hastie.on_attached(src, user)
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if(istype(loc, /mob/living/carbon/human))
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var/mob/living/carbon/human/H = loc
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H.update_inv_w_uniform()
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return
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..()
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/obj/item/clothing/under/attack_hand(mob/user as mob)
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@@ -466,6 +478,8 @@ BLIND // can't see anything
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usr << "Its vital tracker and tracking beacon appear to be enabled."
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if(hastie)
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usr << "\A [hastie] is clipped to it."
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if(aband)
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usr << "\A [aband] is wrapped around the sleeve."
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/obj/item/clothing/under/proc/set_sensors(mob/usr as mob)
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var/mob/M = usr
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@@ -581,6 +595,23 @@ BLIND // can't see anything
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src.remove_accessory(usr)
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/obj/item/clothing/under/proc/remove_armband(mob/user as mob)
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if(!aband)
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return
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aband.on_removed(user)
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aband = null
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update_clothing_icon()
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/obj/item/clothing/under/verb/removearmband()
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set name = "Remove Armband"
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set category = "Object"
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set src in usr
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if(!istype(usr, /mob/living)) return
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if(usr.stat) return
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src.remove_armband(usr)
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/obj/item/clothing/under/rank/New()
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sensor_mode = pick(0,1,2,3)
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..()
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@@ -0,0 +1,42 @@
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//Armbands
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/obj/item/clothing/tie/armband
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name = "red armband"
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desc = "A fancy red armband!"
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icon_state = "red"
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item_color = "red"
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/obj/item/clothing/tie/armband/cargo
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name = "cargo bay guard armband"
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desc = "An armband, worn by the station's security forces to display which department they're assigned to. This one is brown."
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icon_state = "cargo"
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item_color = "cargo"
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/obj/item/clothing/tie/armband/engine
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name = "engineering guard armband"
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desc = "An armband, worn by the station's security forces to display which department they're assigned to. This one is orange with a reflective strip!"
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icon_state = "engie"
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item_color = "engie"
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/obj/item/clothing/tie/armband/science
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name = "science guard armband"
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desc = "An armband, worn by the station's security forces to display which department they're assigned to. This one is purple."
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icon_state = "rnd"
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item_color = "rnd"
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/obj/item/clothing/tie/armband/hydro
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name = "hydroponics guard armband"
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desc = "An armband, worn by the station's security forces to display which department they're assigned to. This one is green and blue."
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icon_state = "hydro"
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item_color = "hydro"
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/obj/item/clothing/tie/armband/med
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name = "medical guard armband"
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desc = "An armband, worn by the station's security forces to display which department they're assigned to. This one is white."
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icon_state = "med"
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item_color = "med"
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/obj/item/clothing/tie/armband/medgreen
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name = "medical guard armband"
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desc = "An armband, worn by the station's security forces to display which department they're assigned to. This one is white and green."
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icon_state = "medgreen"
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item_color = "medgreen"
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@@ -22,7 +22,7 @@
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has_suit = S
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loc = has_suit
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has_suit.overlays += inv_overlay
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user << "<span class='notice'>You attach [src] to [has_suit].</span>"
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src.add_fingerprint(user)
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@@ -149,49 +149,6 @@
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name = "medal of exceptional heroism"
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desc = "An extremely rare golden medal awarded only by CentComm. To recieve such a medal is the highest honor and as such, very few exist. This medal is almost never awarded to anybody but commanders."
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//Armbands
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/obj/item/clothing/tie/armband
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name = "red armband"
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desc = "A fancy red armband!"
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icon_state = "red"
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item_color = "red"
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/obj/item/clothing/tie/armband/cargo
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name = "cargo bay guard armband"
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desc = "An armband, worn by the station's security forces to display which department they're assigned to. This one is brown."
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icon_state = "cargo"
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item_color = "cargo"
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/obj/item/clothing/tie/armband/engine
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name = "engineering guard armband"
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desc = "An armband, worn by the station's security forces to display which department they're assigned to. This one is orange with a reflective strip!"
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icon_state = "engie"
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item_color = "engie"
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/obj/item/clothing/tie/armband/science
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name = "science guard armband"
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desc = "An armband, worn by the station's security forces to display which department they're assigned to. This one is purple."
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icon_state = "rnd"
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item_color = "rnd"
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/obj/item/clothing/tie/armband/hydro
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name = "hydroponics guard armband"
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desc = "An armband, worn by the station's security forces to display which department they're assigned to. This one is green and blue."
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icon_state = "hydro"
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item_color = "hydro"
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/obj/item/clothing/tie/armband/med
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name = "medical guard armband"
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desc = "An armband, worn by the station's security forces to display which department they're assigned to. This one is white."
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icon_state = "med"
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item_color = "med"
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/obj/item/clothing/tie/armband/medgreen
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name = "medical guard armband"
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desc = "An armband, worn by the station's security forces to display which department they're assigned to. This one is white and green."
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icon_state = "medgreen"
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item_color = "medgreen"
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//holsters
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/obj/item/clothing/tie/holster
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name = "shoulder holster"
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@@ -208,16 +165,16 @@
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if(holstered)
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user << "\red There is already a [holstered] holstered here!"
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return
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if (!istype(I, /obj/item/weapon/gun))
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user << "\red Only guns can be holstered!"
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return
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var/obj/item/weapon/gun/W = I
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if (!can_holster(W))
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user << "\red This [W] won't fit in the [src]!"
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return
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holstered = W
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user.drop_from_inventory(holstered)
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holstered.loc = src
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@@ -227,7 +184,7 @@
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/obj/item/clothing/tie/holster/proc/unholster(mob/user as mob)
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if(!holstered)
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return
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if(istype(user.get_active_hand(),/obj) && istype(user.get_inactive_hand(),/obj))
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user << "\red You need an empty hand to draw the [holstered]!"
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else
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@@ -246,7 +203,7 @@
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if (holstered)
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unholster(user)
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return
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..(user)
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/obj/item/clothing/tie/holster/attackby(obj/item/W as obj, mob/user as mob)
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@@ -280,7 +237,7 @@
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set src in usr
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if(!istype(usr, /mob/living)) return
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if(usr.stat) return
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var/obj/item/clothing/tie/holster/H = null
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if (istype(src, /obj/item/clothing/tie/holster))
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H = src
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@@ -288,7 +245,7 @@
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var/obj/item/clothing/under/S = src
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if (S.hastie)
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H = S.hastie
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if (!H)
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usr << "/red Something is very wrong."
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@@ -330,14 +287,14 @@
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if (has_suit) //if we are part of a suit
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hold.open(user)
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return
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if (hold.handle_attack_hand(user)) //otherwise interact as a regular storage item
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..(user)
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/obj/item/clothing/tie/storage/MouseDrop(obj/over_object as obj)
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if (has_suit)
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return
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if (hold.handle_mousedrop(usr, over_object))
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..(over_object)
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@@ -481,6 +438,6 @@
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"/obj/item/weapon/kitchen/utensil/pknife",\
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"/obj/item/weapon/kitchenknife",\
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"/obj/item/weapon/kitchenknife/ritual")
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new /obj/item/weapon/hatchet/unathiknife(hold)
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new /obj/item/weapon/hatchet/unathiknife(hold)
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