This commit is contained in:
SoundScopes
2015-02-13 09:43:05 +00:00
parent 56a032b6c0
commit ee442aee04
3 changed files with 95 additions and 65 deletions
+42 -11
View File
@@ -393,6 +393,7 @@ BLIND // can't see anything
3 = Report location
*/
var/obj/item/clothing/tie/hastie = null
var/obj/item/clothing/tie/armband/aband = null
var/displays_id = 1
var/rolled_down = 0
var/rolled_sleeves = 0
@@ -405,21 +406,32 @@ BLIND // can't see anything
M.update_inv_w_uniform()
/obj/item/clothing/under/attackby(obj/item/I, mob/user)
if(istype(I, /obj/item/clothing/tie))
if(istype(I, /obj/item/clothing/tie/armband))
if(!aband)
user.drop_item()
aband = I
aband.on_attached(src, user)
if(istype(loc, /mob/living/carbon/human))
var/mob/living/carbon/human/H = loc
H.update_inv_w_uniform()
return
if(!hastie)
user.drop_item()
hastie = I
hastie.on_attached(src, user)
if(istype(loc, /mob/living/carbon/human))
var/mob/living/carbon/human/H = loc
H.update_inv_w_uniform()
return
if(hastie)
hastie.attackby(I, user)
return
if(!hastie && istype(I, /obj/item/clothing/tie))
user.drop_item()
hastie = I
hastie.on_attached(src, user)
if(istype(loc, /mob/living/carbon/human))
var/mob/living/carbon/human/H = loc
H.update_inv_w_uniform()
return
..()
/obj/item/clothing/under/attack_hand(mob/user as mob)
@@ -466,6 +478,8 @@ BLIND // can't see anything
usr << "Its vital tracker and tracking beacon appear to be enabled."
if(hastie)
usr << "\A [hastie] is clipped to it."
if(aband)
usr << "\A [aband] is wrapped around the sleeve."
/obj/item/clothing/under/proc/set_sensors(mob/usr as mob)
var/mob/M = usr
@@ -581,6 +595,23 @@ BLIND // can't see anything
src.remove_accessory(usr)
/obj/item/clothing/under/proc/remove_armband(mob/user as mob)
if(!aband)
return
aband.on_removed(user)
aband = null
update_clothing_icon()
/obj/item/clothing/under/verb/removearmband()
set name = "Remove Armband"
set category = "Object"
set src in usr
if(!istype(usr, /mob/living)) return
if(usr.stat) return
src.remove_armband(usr)
/obj/item/clothing/under/rank/New()
sensor_mode = pick(0,1,2,3)
..()
+42
View File
@@ -0,0 +1,42 @@
//Armbands
/obj/item/clothing/tie/armband
name = "red armband"
desc = "A fancy red armband!"
icon_state = "red"
item_color = "red"
/obj/item/clothing/tie/armband/cargo
name = "cargo bay guard armband"
desc = "An armband, worn by the station's security forces to display which department they're assigned to. This one is brown."
icon_state = "cargo"
item_color = "cargo"
/obj/item/clothing/tie/armband/engine
name = "engineering guard armband"
desc = "An armband, worn by the station's security forces to display which department they're assigned to. This one is orange with a reflective strip!"
icon_state = "engie"
item_color = "engie"
/obj/item/clothing/tie/armband/science
name = "science guard armband"
desc = "An armband, worn by the station's security forces to display which department they're assigned to. This one is purple."
icon_state = "rnd"
item_color = "rnd"
/obj/item/clothing/tie/armband/hydro
name = "hydroponics guard armband"
desc = "An armband, worn by the station's security forces to display which department they're assigned to. This one is green and blue."
icon_state = "hydro"
item_color = "hydro"
/obj/item/clothing/tie/armband/med
name = "medical guard armband"
desc = "An armband, worn by the station's security forces to display which department they're assigned to. This one is white."
icon_state = "med"
item_color = "med"
/obj/item/clothing/tie/armband/medgreen
name = "medical guard armband"
desc = "An armband, worn by the station's security forces to display which department they're assigned to. This one is white and green."
icon_state = "medgreen"
item_color = "medgreen"
+11 -54
View File
@@ -22,7 +22,7 @@
has_suit = S
loc = has_suit
has_suit.overlays += inv_overlay
user << "<span class='notice'>You attach [src] to [has_suit].</span>"
src.add_fingerprint(user)
@@ -149,49 +149,6 @@
name = "medal of exceptional heroism"
desc = "An extremely rare golden medal awarded only by CentComm. To recieve such a medal is the highest honor and as such, very few exist. This medal is almost never awarded to anybody but commanders."
//Armbands
/obj/item/clothing/tie/armband
name = "red armband"
desc = "A fancy red armband!"
icon_state = "red"
item_color = "red"
/obj/item/clothing/tie/armband/cargo
name = "cargo bay guard armband"
desc = "An armband, worn by the station's security forces to display which department they're assigned to. This one is brown."
icon_state = "cargo"
item_color = "cargo"
/obj/item/clothing/tie/armband/engine
name = "engineering guard armband"
desc = "An armband, worn by the station's security forces to display which department they're assigned to. This one is orange with a reflective strip!"
icon_state = "engie"
item_color = "engie"
/obj/item/clothing/tie/armband/science
name = "science guard armband"
desc = "An armband, worn by the station's security forces to display which department they're assigned to. This one is purple."
icon_state = "rnd"
item_color = "rnd"
/obj/item/clothing/tie/armband/hydro
name = "hydroponics guard armband"
desc = "An armband, worn by the station's security forces to display which department they're assigned to. This one is green and blue."
icon_state = "hydro"
item_color = "hydro"
/obj/item/clothing/tie/armband/med
name = "medical guard armband"
desc = "An armband, worn by the station's security forces to display which department they're assigned to. This one is white."
icon_state = "med"
item_color = "med"
/obj/item/clothing/tie/armband/medgreen
name = "medical guard armband"
desc = "An armband, worn by the station's security forces to display which department they're assigned to. This one is white and green."
icon_state = "medgreen"
item_color = "medgreen"
//holsters
/obj/item/clothing/tie/holster
name = "shoulder holster"
@@ -208,16 +165,16 @@
if(holstered)
user << "\red There is already a [holstered] holstered here!"
return
if (!istype(I, /obj/item/weapon/gun))
user << "\red Only guns can be holstered!"
return
var/obj/item/weapon/gun/W = I
if (!can_holster(W))
user << "\red This [W] won't fit in the [src]!"
return
holstered = W
user.drop_from_inventory(holstered)
holstered.loc = src
@@ -227,7 +184,7 @@
/obj/item/clothing/tie/holster/proc/unholster(mob/user as mob)
if(!holstered)
return
if(istype(user.get_active_hand(),/obj) && istype(user.get_inactive_hand(),/obj))
user << "\red You need an empty hand to draw the [holstered]!"
else
@@ -246,7 +203,7 @@
if (holstered)
unholster(user)
return
..(user)
/obj/item/clothing/tie/holster/attackby(obj/item/W as obj, mob/user as mob)
@@ -280,7 +237,7 @@
set src in usr
if(!istype(usr, /mob/living)) return
if(usr.stat) return
var/obj/item/clothing/tie/holster/H = null
if (istype(src, /obj/item/clothing/tie/holster))
H = src
@@ -288,7 +245,7 @@
var/obj/item/clothing/under/S = src
if (S.hastie)
H = S.hastie
if (!H)
usr << "/red Something is very wrong."
@@ -330,14 +287,14 @@
if (has_suit) //if we are part of a suit
hold.open(user)
return
if (hold.handle_attack_hand(user)) //otherwise interact as a regular storage item
..(user)
/obj/item/clothing/tie/storage/MouseDrop(obj/over_object as obj)
if (has_suit)
return
if (hold.handle_mousedrop(usr, over_object))
..(over_object)
@@ -481,6 +438,6 @@
"/obj/item/weapon/kitchen/utensil/pknife",\
"/obj/item/weapon/kitchenknife",\
"/obj/item/weapon/kitchenknife/ritual")
new /obj/item/weapon/hatchet/unathiknife(hold)
new /obj/item/weapon/hatchet/unathiknife(hold)