From f22873b2aba08d7c64b724b7d2537de3e553f0d7 Mon Sep 17 00:00:00 2001 From: SoundScopes Date: Sat, 11 Jul 2015 11:25:43 +0100 Subject: [PATCH] Changelog and some config settings that should be done in a file and descriptions --- code/controllers/configuration.dm | 6 +- .../reagents/reagent_containers/glass.dm | 2 +- code/modules/research/designs.dm | 2 +- html/changelog.html | 64 ++++++++++++------- 4 files changed, 45 insertions(+), 29 deletions(-) diff --git a/code/controllers/configuration.dm b/code/controllers/configuration.dm index 94f2bbe0..6ae5692a 100644 --- a/code/controllers/configuration.dm +++ b/code/controllers/configuration.dm @@ -38,8 +38,8 @@ var/del_new_on_log = 1 // del's new players if they log before they spawn in var/feature_object_spell_system = 0 //spawns a spellbook which gives object-type spells instead of verb-type spells for the wizard var/traitor_scaling = 0 //if amount of traitors scales based on amount of players - var/objectives_disabled = 1 //if objectives are disabled or not - var/protect_roles_from_antagonist = 1// If security and such can be traitor/cult/other + var/objectives_disabled = 0 //if objectives are disabled or not + var/protect_roles_from_antagonist = 0// If security and such can be traitor/cult/other var/continous_rounds = 1 // Gamemodes which end instantly will instead keep on going until the round ends by escape shuttle or nuke. var/allow_Metadata = 0 // Metadata is supported. var/popup_admin_pm = 0 //adminPMs to non-admins show in a pop-up 'reply' window when set to 1. @@ -55,7 +55,7 @@ var/list/probabilities = list() // relative probability of each mode var/humans_need_surnames = 0 var/allow_random_events = 0 // enables random events mid-round when set to 1 - var/allow_ai = 1 // allow ai job + var/allow_ai = 0 // allow ai job var/hostedby = null var/respawn = 1 var/guest_jobban = 1 diff --git a/code/modules/reagents/reagent_containers/glass.dm b/code/modules/reagents/reagent_containers/glass.dm index 9aa2a0c5..69daf630 100644 --- a/code/modules/reagents/reagent_containers/glass.dm +++ b/code/modules/reagents/reagent_containers/glass.dm @@ -215,7 +215,7 @@ /obj/item/weapon/reagent_containers/glass/beaker/noreact name = "cryostasis beaker" - desc = "A cryostasis beaker that allows for chemical storage without reactions. Can hold up to 50 units." + desc = "A cryostasis beaker that allows for chemical storage without reactions. Can hold up to 60 units." icon_state = "beakernoreact" matter = list("glass" = 500) volume = 60 diff --git a/code/modules/research/designs.dm b/code/modules/research/designs.dm index 53f71417..f3d36b5c 100644 --- a/code/modules/research/designs.dm +++ b/code/modules/research/designs.dm @@ -1514,7 +1514,7 @@ datum/design/bluespacebeaker datum/design/noreactbeaker name = "cryostasis beaker" - desc = "A cryostasis beaker that allows for chemical storage without reactions. Can hold up to 50 units." + desc = "A cryostasis beaker that allows for chemical storage without reactions. Can hold up to 60 units." id = "splitbeaker" req_tech = list("materials" = 2) build_type = PROTOLATHE diff --git a/html/changelog.html b/html/changelog.html index 7543a95c..1ee44378 100644 --- a/html/changelog.html +++ b/html/changelog.html @@ -4,7 +4,7 @@ Baystation 12 Changelog + -
@@ -43,19 +43,35 @@ Header Section
- - +
+

11 July 2015

+

SoundScopes updated:

+
    +
  • Synthetic skin for IPC's
  • +
  • Synthetic Coverings in mech fabricator
  • +
  • Shotgun shell sprite issues
  • +
  • Library external archive fixed
  • +
  • Prespawned containers spawn with full amount where they are supposed to
  • +
  • Borgs now require a camera module to be installed in the head, instead of two flashes
  • +
  • Adding a law computer to a borg's head makes a borg, not adding one makes an IPC/Shell
  • +
  • Sprite backend code
  • +
+
+ +

28 June 2015

Skull132 updated:

@@ -275,7 +291,7 @@ should be listed in the changelog upon commit though. Thanks. -->
  • Mice and other simple animals can no longer be picked up if you're not right next to them
  • pAIs can no longer open every windoor and reinforced windoor
  • Holodeck floor for the desert scene fixed
  • -
  • Vents for the mining shuttle airlock now work
  • +
  • Vents for the mining shuttle airlock now work
  • @@ -863,14 +879,14 @@ should be listed in the changelog upon commit though. Thanks. --> -
    +

    11 April 2014

    -

    Jarcolr updated:

    -
    • You can now flip coins like a D2
    • -
    • Miscellaneous cargo crates got a tiny buff, Standard Costume crate is now Costume Crate
    • -
    • Grammar patch,telekinesis/amputated arm exploit fixes,more in the future
    • -
    • Grille kicking now does less damage
    • -
    • TELESCOPIC baton no longer knocks anybody down,still got a lot of force though
    • +

      Jarcolr updated:

      +
      • You can now flip coins like a D2
      • +
      • Miscellaneous cargo crates got a tiny buff, Standard Costume crate is now Costume Crate
      • +
      • Grammar patch,telekinesis/amputated arm exploit fixes,more in the future
      • +
      • Grille kicking now does less damage
      • +
      • TELESCOPIC baton no longer knocks anybody down,still got a lot of force though
      • Other small-ish changes and fixes that aren't worth mentioning
    @@ -1016,7 +1032,7 @@ should be listed in the changelog upon commit though. Thanks. -->
  • Ghosts hit with the cult book shall now actually become visible.
  • The powercells spawned with Exosuits will now properly be named to not confuse bearded roboticists.
  • Blindfolded players will now no longer require eye surgery to repair their sight, removing the blindfold will be sufficient.
  • -
  • Atmospheric Technicians will now have access to Exterior airlocks.
  • +
  • Atmospheric Technicians will now have access to Exterior airlocks.
  • @@ -1284,7 +1300,7 @@ should be listed in the changelog upon commit though. Thanks. -->
  • Changed the Research Outpost doors to use "Xenoarchaeology" access.
  • - +

    6-13-13

    Asanadas updated:

    @@ -1587,7 +1603,7 @@ should be listed in the changelog upon commit though. Thanks. -->
  • Fixed runtime involving away mission.
  • - +

    30.04.2013

    Spamcat updated:

    @@ -1716,7 +1732,7 @@ should be listed in the changelog upon commit though. Thanks. -->

    March 9th 2013

    Cael Aislinn updated:

      -
    • Beekeeping is now possible. Construct an apiary of out wood and embed it into a hydroponics tray, then get a queen bee and bottle of BeezEez from cargo bay. +
    • Beekeeping is now possible. Construct an apiary of out wood and embed it into a hydroponics tray, then get a queen bee and bottle of BeezEez from cargo bay. Hives produce honey and honeycomb, but be wary if the bees start swarming.
    @@ -1810,7 +1826,7 @@ should be listed in the changelog upon commit though. Thanks. -->

    20/02/2013

    Chinsky updated:

      -
    • Added new surgery: putting items inside people. After you use retractor to keep incision open, just click with any item to put it inside. But be wary, if you try to fit something too big, you might rip the veins. To remove items, use implant removal surgery.
    • +
    • Added new surgery: putting items inside people. After you use retractor to keep incision open, just click with any item to put it inside. But be wary, if you try to fit something too big, you might rip the veins. To remove items, use implant removal surgery.
    • Crowbar can be used as alternative to retractor.
    • Can now unload guns by clicking them in hand.
    • Fixed distance calculation in bullet missing chance computation, it was always assuming 1 or 0 tiles. Now distace REALLY matters when you shoot.
    • @@ -1944,8 +1960,8 @@ should be listed in the changelog upon commit though. Thanks. -->
    - /tg/ station 13 Development Team