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https://github.com/Aurorastation/Aurora-Old.git
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Bay Update 02
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@@ -37,34 +37,6 @@
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/mob/living/carbon/human/var/list/organs_by_name = list() // map organ names to organs
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/mob/living/carbon/human/var/list/internal_organs_by_name = list() // so internal organs have less ickiness too
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//Creates and initializes and connects external and internal organs
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/mob/living/carbon/human/proc/make_organs()
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organs = list()
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organs_by_name["chest"] = new/datum/organ/external/chest()
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organs_by_name["groin"] = new/datum/organ/external/groin(organs_by_name["chest"])
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organs_by_name["head"] = new/datum/organ/external/head(organs_by_name["chest"])
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organs_by_name["l_arm"] = new/datum/organ/external/l_arm(organs_by_name["chest"])
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organs_by_name["r_arm"] = new/datum/organ/external/r_arm(organs_by_name["chest"])
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organs_by_name["r_leg"] = new/datum/organ/external/r_leg(organs_by_name["groin"])
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organs_by_name["l_leg"] = new/datum/organ/external/l_leg(organs_by_name["groin"])
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organs_by_name["l_hand"] = new/datum/organ/external/l_hand(organs_by_name["l_arm"])
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organs_by_name["r_hand"] = new/datum/organ/external/r_hand(organs_by_name["r_arm"])
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organs_by_name["l_foot"] = new/datum/organ/external/l_foot(organs_by_name["l_leg"])
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organs_by_name["r_foot"] = new/datum/organ/external/r_foot(organs_by_name["r_leg"])
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internal_organs_by_name["heart"] = new/datum/organ/internal/heart(src)
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internal_organs_by_name["lungs"] = new/datum/organ/internal/lungs(src)
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internal_organs_by_name["liver"] = new/datum/organ/internal/liver(src)
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internal_organs_by_name["kidney"] = new/datum/organ/internal/kidney(src)
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internal_organs_by_name["brain"] = new/datum/organ/internal/brain(src)
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internal_organs_by_name["eyes"] = new/datum/organ/internal/eyes(src)
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for(var/name in organs_by_name)
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organs += organs_by_name[name]
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for(var/datum/organ/external/O in organs)
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O.owner = src
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// Takes care of organ related updates, such as broken and missing limbs
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/mob/living/carbon/human/proc/handle_organs()
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number_wounds = 0
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@@ -90,7 +62,6 @@
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else
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E.process()
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number_wounds += E.number_wounds
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//Robotic limb malfunctions
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var/malfunction = 0
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if (E.status & ORGAN_ROBOT && prob(E.brute_dam + E.burn_dam))
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@@ -109,20 +80,24 @@
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I.take_damage(rand(3,5))
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//Special effects for limbs.
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if(E.name in list("l_hand","l_arm","r_hand","r_arm") && (broken||malfunction))
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if(E.name in list("l_hand","l_arm","r_hand","r_arm"))
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var/obj/item/c_hand //Getting what's in this hand
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var/hand
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if(E.name == "l_hand" || E.name == "l_arm")
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c_hand = l_hand
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hand = "left hand"
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if(E.name == "r_hand" || E.name == "r_arm")
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c_hand = r_hand
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hand = "right hand"
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if (c_hand)
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u_equip(c_hand)
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if(broken)
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emote("me", 1, "[(species && species.flags & NO_PAIN) ? "" : "screams in pain and"] drops what they were holding in their [E.display_name?"[E.display_name]":"[E]"]!")
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u_equip(c_hand)
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var/emote_scream = pick("screams in pain and", "let's out a sharp hiss and", "cries out and")
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emote("me", 1, "[(species && species.flags & NO_PAIN) ? "" : emote_scream ] drops what they were holding in their [hand]!")
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if(malfunction)
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emote("me", 1, "drops what they were holding, their [E.display_name?"[E.display_name]":"[E]"] malfunctioning!")
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u_equip(c_hand)
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emote("me", 1, "drops what they were holding, their [hand] malfunctioning!")
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var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread()
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spark_system.set_up(5, 0, src)
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spark_system.attach(src)
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@@ -376,20 +376,21 @@ This function completely restores a damaged organ to perfect condition.
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// Internal wounds get worse over time. Low temperatures (cryo) stop them.
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if(W.internal && !W.is_treated() && owner.bodytemperature >= 170)
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if(!owner.reagents.has_reagent("bicaridine")) //bicard stops internal wounds from growing bigger with time, and also stop bleeding
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var/bicardose = owner.reagents.get_reagent_amount("bicaridine")
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if(!bicardose) //bicard stops internal wounds from growing bigger with time, and also stop bleeding
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W.open_wound(0.1 * wound_update_accuracy)
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owner.vessel.remove_reagent("blood",0.05 * W.damage * wound_update_accuracy)
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if(bicardose >= 30) //overdose of bicaridine begins healing IB
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W.damage = max(0, W.damage - 0.2)
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if(!owner.reagents.has_reagent("inaprovaline")) //This little copypaste will allow inaprovaline to work too, giving it a much needed buff to help medical.
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W.open_wound(0.1 * wound_update_accuracy)
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owner.vessel.remove_reagent("blood",0.05 * W.damage * wound_update_accuracy)
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owner.vessel.remove_reagent("blood",0.02 * W.damage * wound_update_accuracy)//Bicaridine slows Internal Bleeding
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owner.vessel.remove_reagent("blood",0.02 * W.damage * wound_update_accuracy)
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if(prob(1 * wound_update_accuracy))
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owner.custom_pain("You feel a stabbing pain in your [display_name]!",1)
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//overdose of bicaridine begins healing IB
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if(owner.reagents.get_reagent_amount("bicaridine") >= 30)
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W.damage = max(0, W.damage - 0.2)
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// slow healing
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var/heal_amt = 0
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@@ -514,8 +515,6 @@ This function completely restores a damaged organ to perfect condition.
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var/obj/organ //Dropped limb object
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switch(body_part)
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if(LOWER_TORSO)
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owner << "\red You are now sterile."
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if(HEAD)
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if(owner.species.flags & IS_SYNTHETIC)
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organ= new /obj/item/weapon/organ/head/posi(owner.loc, owner)
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@@ -859,6 +858,11 @@ obj/item/weapon/organ/New(loc, mob/living/carbon/human/H)
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else
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base.Blend(rgb(-H.s_tone, -H.s_tone, -H.s_tone), ICON_SUBTRACT)
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if(base)
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//Changing limb's skin color to match owner
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if(!H.species || H.species.flags & HAS_SKIN_COLOR)
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base.Blend(rgb(H.r_skin, H.g_skin, H.b_skin), ICON_ADD)
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icon = base
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dir = SOUTH
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src.transform = turn(src.transform, rand(70,130))
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@@ -129,10 +129,8 @@
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// Ethanol and all drinks are bad
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if(istype(R, /datum/reagent/ethanol))
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owner.adjustToxLoss(0.1 * process_accuracy)
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// Can't cope with toxins at all
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for(var/toxin in list("toxin", "plasma", "sacid", "pacid", "cyanide", "lexorin", "amatoxin", "chloralhydrate", "carpotoxin", "zombiepowder", "mindbreaker"))
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if(owner.reagents.has_reagent(toxin))
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// Can't cope with toxins at all
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if(istype(R, /datum/reagent/toxin))
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owner.adjustToxLoss(0.3 * process_accuracy)
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/datum/organ/internal/kidney
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