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SM affects Z-level only
Supermatter affects mobs on it's own z-Level
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@@ -119,6 +119,8 @@
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if(damage > explosion_point)
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for(var/mob/living/mob in living_mob_list)
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if(istype(mob, /mob/living/carbon/human))
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if(mob.loc.z != src.z)
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continue
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//Hilariously enough, running into a closet should make you get hit the hardest.
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mob:hallucination += max(50, min(300, DETONATION_HALLUCINATION * sqrt(1 / (get_dist(mob, src) + 1)) ) )
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var/rads = DETONATION_RADS * sqrt( 1 / (get_dist(mob, src) + 1) )
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@@ -170,7 +172,7 @@
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//Also keep in mind we are only adding this temperature to (efficiency)% of the one tile the rock
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//is on. An increase of 4*C @ 25% efficiency here results in an increase of 1*C / (#tilesincore) overall.
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var/thermal_power = THERMAL_RELEASE_MODIFIER
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if(removed.total_moles < 35) thermal_power += 750 //If you don't add coolant, you are going to have a bad time.
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