Commit Graph

24 Commits

Author SHA1 Message Date
skull132 52de48dd0a Enthralling Loyalty Implanted People
Vampires can no longer enthrall loyalty implanted people, and will be informed as such.
2016-01-04 15:29:05 +02:00
SoundScopes 08f59bad2b Sec roles can be vamps 2015-11-23 09:11:06 +00:00
SoundScopes 4e66477131 Don't flash yourself 2015-03-29 07:11:36 +01:00
SoundScopes a6f2d75528 Silly code 2015-02-05 06:33:09 +00:00
SoundScopes 0cbbd51268 IPC Immune to Stings and Vampires 2015-02-05 04:09:28 +00:00
SoundScopes 3202fc3b0a msg_attack update 2015-01-31 14:45:47 +00:00
SoundScopes e2a54a4b99 Can't use powers without eyes 2015-01-05 03:36:48 +00:00
SoundScopes 34d70d4f72 Vampire wording 2014-10-28 13:53:31 +00:00
SoundScopes 0f1a34f6d7 Merge pull request #11 from Duck-/master
small things this update
2014-09-23 20:02:00 +01:00
SoundScopes 2fa09d9732 JMP links on attack logs
Added JMP links to all attack logs
2014-09-17 15:19:22 +01:00
Duck- bb5de59a6e Vamp buffs, isocubes (needs sprite), other stuff
Vamps: Hypnotize now a free power, cooldown increased.  Space bats
nerfed, but ability now summons two as before since they don't kill each
other anymore.  Vampjaunt brought back down to thirty.  Holy water
ignites and burns vamps.

Laserpointer permablinding severely nerfed.  Bad idea in retrospect.

Added things to custom gear prefs.

All energy weapons made more accurate, to compare with bulletweapons
being generally way more deadly.  Snipers/modulasers accuracy buffed, to
account for aiming at a distance being broken.

Isocubes.  They're done but need a sprite.  Pocket dimension that you
suck highly dangerous criminals into.  Spell edits were mostly to
contain wizards and vamps from poofing out, which would cause them to be
permastunned since only getting ejected removes the permastun.
2014-09-14 22:38:22 -04:00
SoundScopes b7e84139a7 Scopes updates
- Admin Access
- Attack Log - Prays - Centcomm
- Singluo tells Mods/Admins when stage 4
- PA tells Mods/Admins when it is altered at all
- All stagg get a notification if any of the chat channels are muted at
login
2014-09-14 03:07:42 +01:00
Duck- 6b4c959e05 Hacky vamp patchjob
I probably should have left it alone!
2014-08-28 15:29:21 -04:00
Duck- 6ba7897690 Merge pull request #6 from Aurorastation/master
sssss
2014-08-26 00:28:34 -04:00
Duck- 117ab4b259 Vamp fix.
I should stop being so dumb maybe?

Vamp objectives removed if objectives are toggled off.
2014-08-21 02:24:45 -04:00
skull132 7c6c782f78 Merge pull request #223 from Duck-/master
FIRE, burstFIRE, vamps on FIRE, defibs.  Fire.
2014-08-19 20:56:16 +03:00
Duck- 9900cc4d40 Vamp nerfs and other things.
Diseased touch costs 200 blood now. unlocks at 200.
Many vamp abilities increased in cooldown.
Screech shatters windows in a wider range.  Cost bumped to 90.  Cooldown
doubled.
Vampjaunt cost bumped slightly.
Hypnotize cooldown cut in half.
With the addition of firecode, vamp shadowstep and jaunt now extinguish
your being on fire.  More things that light vamps on fire will be added
soon.  Expecting nerfs from now on to be vamp counters instead of
ability nerfs.

Tweaks burstfire.  Rapid three-shots, and then delay as opposed to rapid
three-fire shots and then more rapid three fire shots.
Added rapidlaser, added to R&D.  Barely higher damage output/time than
normal laser.  I timed it.
Added Lawgiver, added to R&D.  Heavy research reqs.  Must decon a
decloner orplasmapistol to unlock it, so idiots won't be discovering it
as easily as you think.  Lawgiver hi-ex does average 30 damage on
explosion with low chance to KO.  Shot myself and mobs a ton of times.
Unconsciousness is very rare.  Pretty weak but very cool.  Might
actually buff it, undecided.
Adds incendiary rounds.
Nerfs mental focus.  It blasted you by 10-- that's enough to send you
literally offscreen.  Downed to 5.
Nerfed chemsprayer more.  It's now a huge item, w_class 5.  Cannot be
backpacked.  Cannot be bluespace backpacked.  Totally forgot about
defibs.  Will mess with later probably.
2014-08-15 01:57:57 -04:00
SoundScopes 4c7c6ee292 Game start bug
- Need to find a new way to remove IPC's from the gamestart check
2014-08-14 00:15:19 +01:00
SoundScopes 5aa3d633f4 Bux Fixes all sorts
- Chaplin can't be turned into a vampire
- Spelling errors
- A few debug messages for advanced checks
- Loadout spawning fixed
- IPC's can't be absorbed by lings.
- IPC will no longer be chosen as a ling
- Can't use radios if you are stunned >= 4
- dead bodys stop floating after they die
- debug messages to find out what's happening.
2014-08-12 23:36:38 +01:00
Duck- 9ca5ca39b4 Fixed screech. Tableclimbing!
I am god.
2014-08-09 23:52:22 -04:00
Duck- 6495722383 Shadowstep fix
I moved the blood drain to the lighting check by accident so whenever
you use it, it drains all your blood because it checks the lighting a
million times.  This has been corrected.
2014-08-07 20:35:07 -04:00
Duck- 6401e62001 Vamp weaknesses
Vampire weaknesses added.  Null rod and holy water.
2014-08-07 18:09:26 -04:00
Duck- 8057d4ea6c Vampire fixes.
Fixes: Full-power xray now works.
Enthrall reduced to 150 bloods.
Vampires fry! in starlight.  You'll be dead in seconds.
Bats buffed.  They're pretty strong now.  No longer eat each other since
you only get one bat.  May be nerfed in the future.  Not sure.
Some blood fixes.  You don't lose blood if an ability fails now.  So if
you don't move to cancel it after trying to hypnotize yourself, that's
totally your fault.
Added a color to clonetox.  Made cyanide's metabolism rate less stupid
high so it's actually useful maybe, or could be if it were ever used.
2014-08-06 00:12:17 -04:00
Duck- d859c512e4 Vampires!
Tested, working.  Shapeshift is broken and bats eat each other but it's
otherwise working -flawlessly.-
2014-08-05 00:06:10 -04:00