Commit Graph

39 Commits

Author SHA1 Message Date
skull132 d607f4e0c6 Tags in fabs 2016-01-24 00:25:44 +02:00
skull132 82cbfe3f95 Remove Borers From HealthHUDs
Having a borer in you will no longer flag you as special on a healthHUD.
2016-01-04 15:58:34 +02:00
skull132 d8cccc80f5 IPC Organs - adding new components to mecha fabs 2015-10-21 23:21:32 +03:00
skull132 cf810e7c9d IPC Organs - Initial Commit
The basics are all here, but there are complications with making surgery code function with them properly. To be tested and troubeshot, and patched.
2015-10-13 13:36:02 +03:00
SoundScopes 779d465793 This is for robotics only 2015-08-11 11:35:56 +01:00
jack-fractal 8f76c3afae Revert "Revert "Synthetics revised""
This reverts commit df2980db46.
2015-07-10 20:38:24 -04:00
Jamini fa4ef1bb9d RnD QoL. Protolathe sorting and categories.
Signed-off-by: Jamini <mobiousjami@gmail.com>
2015-06-04 18:46:09 -04:00
SoundScopes e8f42b587d Map Hotfix 2 2015-05-17 02:12:17 +01:00
Duck- 25444ceefa nanopaste + teleporter
fixes nanopaste to actually work plus gives it a healing buff to be
better than wires/welder.  also nerfs mech teleporter bluespace levels
to reasonable levels.
2015-04-03 14:37:04 -04:00
GlamourChariot 6d48901a80 emp_act changes
Rolls back the earlier mecha EMP changes into a much more simple system.
Same damage, similar energy drain, more likely to create subsystem
failures, no more breaking other EMP weapons or unnecessary atom pro
declerations.
2015-03-27 22:19:24 +11:00
GlamourChariot 3cd9ade4d5 Fixes #458
Alters the EMP code so that mechas are actually affected by the exosuit
computer commands.
Anything that isn't a Gygax or a Durand will be instantly scuttled, with
the two surviving mechas losing 70-99% of their cell capacity.
Additionally, a small (1 tile) empulse is emitted from the position of
the mecha, disabling headsets and the like.
2015-03-26 04:03:58 +11:00
SoundScopes 3202fc3b0a msg_attack update 2015-01-31 14:45:47 +00:00
skull132 f84be9ab1e Empty Hands for Mechs
Blame the puppies.
2015-01-06 15:37:18 +02:00
skull132 e1ac61814a Revert "Skull's Things, 05JAN2014" 2015-01-05 23:48:25 +02:00
skull132 1066da98ff Empty hands for mechs!
So you can't get animals in the contents.
2015-01-05 23:23:08 +02:00
skull132 3c04d7199d Bay Merge 05NOV2014
Known errors:

* A set of errors tied to updating the fire overlays.
* A single error related to a dischephency between new and old slime
code
* A set of errors related to the recharging of stun batons
* A single error due to old machinery code coming from your grav
generator file
* A single error error from your space cooler code, due to old
atmopsherics code
* A playerpanel warning
* An error tied to extinguishing and old atmos code.
2014-11-05 23:58:05 +02:00
Duck- 61db4eeb9f changes robotics fab access to general research access
this is keeping in line with whoever changed r&d access to be general
research access instead of r&d access.
2014-09-19 17:20:04 -04:00
skull132 80a7f8820b Rapunzel 2
Fixes the odds of hair getting tangled. Adds delibirately feeding hair
into certain machines.
2014-08-28 22:30:06 +03:00
skull132 c056a8e703 RIPLEY water delete
Yes, adds it back.
2014-08-25 21:28:58 +03:00
skull132 54bc0c39a5 Rapunzel
Magical things with hair. Magically horrifying!
2014-08-25 21:28:07 +03:00
skull132 6f359faa35 Fabricator Patch
Fixes the dumb created.
2014-06-27 19:31:38 +03:00
skull132 bd85415034 Bay Update 26JUN2014 2014-06-26 16:51:39 +03:00
skull132 67fc32da6e Exoskeletons
Out with the old! In with the partially finished new.
2014-06-17 22:17:44 +03:00
skull132 f95ab265c1 Bay Update 02 2014-06-04 18:20:49 +03:00
skull132 89a7d727e9 Merge pull request #71 from skull132/master
E_FIX
2014-04-17 19:20:09 +03:00
skull132 4dcf077473 E_FIX
Deleting backup files, updating map.
2014-04-17 19:19:12 +03:00
skull132 a4897b4bb8 Merge pull request #68 from skull132/master
Baystation Update 01
2014-04-17 00:03:40 +03:00
skull132 6d192181ea Baystation Update Merge 01
Mahoosive update. A lot of things.
2014-04-16 23:54:43 +03:00
Dalekfodder 80a2a1f2e6 Exoskeletons Release!
It's here! IT'S CLOSER THAN YOU THINK!
2014-04-13 02:33:25 +03:00
skull132 fb7fc52ebd Exosuit things
More development.
2014-04-07 22:18:10 +03:00
Dalekfodder 3a56a5dfdc Merge pull request #50 from Aurorastation/master
Dev is outdated... Again...
2014-03-31 14:47:59 +03:00
Duck- b5d76b1731 Allows honk mech to be used.
If someone actually manages to make it.  You have a higher chance of hell freezing over.
2014-03-30 00:34:30 -04:00
Dalekfodder a3b68580a0 Exoskeleton Emergency Fix #2
There might be more fixes for future. Though for now it'll be enough.
2014-03-29 20:07:44 +02:00
Dalekfodder e67b3bf60d Emergency update for exoskeletons
There are still bugs that needs to be fixed.
2014-03-22 02:20:48 +02:00
Dalekfodder 466c4d099f Exoskeleton missing icons.
Exoskeleton is coded in, only exosec is working at the moment. Need
icons immediately.
2014-03-20 21:48:08 +02:00
skull132 c2ef7143bc HONK & EMP things
Removing the HONK, and commenting out the EMP flashlights until fixed.
2014-03-13 17:33:09 +02:00
Duck- 3d1e859c90 Update mech_fabricator.dm
Re-enables clown mechs and bananium.  Because yes.
2014-03-12 20:36:12 -04:00
Duck- 72351b7daf Update mech_fabricator.dm
Re-enables clown mech
2014-03-12 19:54:44 -04:00
skull132 a8d9450c7e Initial Commit 2014-03-11 09:03:52 +02:00