skull132
d607f4e0c6
Tags in fabs
2016-01-24 00:25:44 +02:00
skull132
82cbfe3f95
Remove Borers From HealthHUDs
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Having a borer in you will no longer flag you as special on a healthHUD.
2016-01-04 15:58:34 +02:00
skull132
d8cccc80f5
IPC Organs - adding new components to mecha fabs
2015-10-21 23:21:32 +03:00
skull132
cf810e7c9d
IPC Organs - Initial Commit
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The basics are all here, but there are complications with making surgery code function with them properly. To be tested and troubeshot, and patched.
2015-10-13 13:36:02 +03:00
SoundScopes
779d465793
This is for robotics only
2015-08-11 11:35:56 +01:00
jack-fractal
8f76c3afae
Revert "Revert "Synthetics revised""
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This reverts commit df2980db46 .
2015-07-10 20:38:24 -04:00
Jamini
fa4ef1bb9d
RnD QoL. Protolathe sorting and categories.
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Signed-off-by: Jamini <mobiousjami@gmail.com >
2015-06-04 18:46:09 -04:00
SoundScopes
e8f42b587d
Map Hotfix 2
2015-05-17 02:12:17 +01:00
Duck-
25444ceefa
nanopaste + teleporter
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fixes nanopaste to actually work plus gives it a healing buff to be
better than wires/welder. also nerfs mech teleporter bluespace levels
to reasonable levels.
2015-04-03 14:37:04 -04:00
GlamourChariot
6d48901a80
emp_act changes
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Rolls back the earlier mecha EMP changes into a much more simple system.
Same damage, similar energy drain, more likely to create subsystem
failures, no more breaking other EMP weapons or unnecessary atom pro
declerations.
2015-03-27 22:19:24 +11:00
GlamourChariot
3cd9ade4d5
Fixes #458
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Alters the EMP code so that mechas are actually affected by the exosuit
computer commands.
Anything that isn't a Gygax or a Durand will be instantly scuttled, with
the two surviving mechas losing 70-99% of their cell capacity.
Additionally, a small (1 tile) empulse is emitted from the position of
the mecha, disabling headsets and the like.
2015-03-26 04:03:58 +11:00
SoundScopes
3202fc3b0a
msg_attack update
2015-01-31 14:45:47 +00:00
skull132
f84be9ab1e
Empty Hands for Mechs
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Blame the puppies.
2015-01-06 15:37:18 +02:00
skull132
e1ac61814a
Revert "Skull's Things, 05JAN2014"
2015-01-05 23:48:25 +02:00
skull132
1066da98ff
Empty hands for mechs!
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So you can't get animals in the contents.
2015-01-05 23:23:08 +02:00
skull132
3c04d7199d
Bay Merge 05NOV2014
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Known errors:
* A set of errors tied to updating the fire overlays.
* A single error related to a dischephency between new and old slime
code
* A set of errors related to the recharging of stun batons
* A single error due to old machinery code coming from your grav
generator file
* A single error error from your space cooler code, due to old
atmopsherics code
* A playerpanel warning
* An error tied to extinguishing and old atmos code.
2014-11-05 23:58:05 +02:00
Duck-
61db4eeb9f
changes robotics fab access to general research access
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this is keeping in line with whoever changed r&d access to be general
research access instead of r&d access.
2014-09-19 17:20:04 -04:00
skull132
80a7f8820b
Rapunzel 2
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Fixes the odds of hair getting tangled. Adds delibirately feeding hair
into certain machines.
2014-08-28 22:30:06 +03:00
skull132
c056a8e703
RIPLEY water delete
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Yes, adds it back.
2014-08-25 21:28:58 +03:00
skull132
54bc0c39a5
Rapunzel
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Magical things with hair. Magically horrifying!
2014-08-25 21:28:07 +03:00
skull132
6f359faa35
Fabricator Patch
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Fixes the dumb created.
2014-06-27 19:31:38 +03:00
skull132
bd85415034
Bay Update 26JUN2014
2014-06-26 16:51:39 +03:00
skull132
67fc32da6e
Exoskeletons
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Out with the old! In with the partially finished new.
2014-06-17 22:17:44 +03:00
skull132
f95ab265c1
Bay Update 02
2014-06-04 18:20:49 +03:00
skull132
89a7d727e9
Merge pull request #71 from skull132/master
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E_FIX
2014-04-17 19:20:09 +03:00
skull132
4dcf077473
E_FIX
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Deleting backup files, updating map.
2014-04-17 19:19:12 +03:00
skull132
a4897b4bb8
Merge pull request #68 from skull132/master
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Baystation Update 01
2014-04-17 00:03:40 +03:00
skull132
6d192181ea
Baystation Update Merge 01
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Mahoosive update. A lot of things.
2014-04-16 23:54:43 +03:00
Dalekfodder
80a2a1f2e6
Exoskeletons Release!
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It's here! IT'S CLOSER THAN YOU THINK!
2014-04-13 02:33:25 +03:00
skull132
fb7fc52ebd
Exosuit things
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More development.
2014-04-07 22:18:10 +03:00
Dalekfodder
3a56a5dfdc
Merge pull request #50 from Aurorastation/master
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Dev is outdated... Again...
2014-03-31 14:47:59 +03:00
Duck-
b5d76b1731
Allows honk mech to be used.
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If someone actually manages to make it. You have a higher chance of hell freezing over.
2014-03-30 00:34:30 -04:00
Dalekfodder
a3b68580a0
Exoskeleton Emergency Fix #2
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There might be more fixes for future. Though for now it'll be enough.
2014-03-29 20:07:44 +02:00
Dalekfodder
e67b3bf60d
Emergency update for exoskeletons
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There are still bugs that needs to be fixed.
2014-03-22 02:20:48 +02:00
Dalekfodder
466c4d099f
Exoskeleton missing icons.
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Exoskeleton is coded in, only exosec is working at the moment. Need
icons immediately.
2014-03-20 21:48:08 +02:00
skull132
c2ef7143bc
HONK & EMP things
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Removing the HONK, and commenting out the EMP flashlights until fixed.
2014-03-13 17:33:09 +02:00
Duck-
3d1e859c90
Update mech_fabricator.dm
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Re-enables clown mechs and bananium. Because yes.
2014-03-12 20:36:12 -04:00
Duck-
72351b7daf
Update mech_fabricator.dm
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Re-enables clown mech
2014-03-12 19:54:44 -04:00
skull132
a8d9450c7e
Initial Commit
2014-03-11 09:03:52 +02:00