Commit Graph

198 Commits

Author SHA1 Message Date
SoundScopes b258227443 Mod messages
Messages for Mods
2014-09-17 14:34:00 +01:00
SoundScopes 16974b0c7b Cencomm Message
- 10 minute cooldown
- Admins can now reply
- AI's send their message through Alice.
2014-09-16 16:42:30 +01:00
SoundScopes 9edb8355de Area RP Sounds
Just like the make sound option on objects, except this one if for area.
Just right click on a turf, select it to make a sound or narrate to that
room/area.
2014-09-15 10:11:31 +01:00
SoundScopes b7e84139a7 Scopes updates
- Admin Access
- Attack Log - Prays - Centcomm
- Singluo tells Mods/Admins when stage 4
- PA tells Mods/Admins when it is altered at all
- All stagg get a notification if any of the chat channels are muted at
login
2014-09-14 03:07:42 +01:00
SoundScopes 22e1eb3e90 Scopes Log Rank fix
So I can still see them >_<
2014-09-07 22:30:21 +01:00
SoundScopes f3e503ccff Debug Messages
Dev's can now see when VAR's, tick-lag, event's get changed.
2014-09-07 01:50:58 +01:00
SoundScopes 98858241f7 Mod attack log jump
- Duck's updates
- Mods can jump to attack logs
2014-08-31 16:36:13 +01:00
skull132 0911682d6a Merge pull request #249 from SoundScopes/master
Scopes updates
2014-08-28 18:27:49 +03:00
SoundScopes 736b24d642 Delta level updates
Allows cancelling using controller debug
Shows the current active security level when selecting a level
2014-08-27 15:57:44 +01:00
skull132 3dcd9cf382 Duty Officers
Adds a preset for Duty Officers of Central Command.
2014-08-25 21:28:38 +03:00
SoundScopes ed1cd7b8c8 Admin Gravity
- Fixed admin induced gravity messages
2014-08-20 16:32:53 +01:00
SoundScopes 90b5f15c62 Merge pull request #4 from SoundScopes/development
Compatibility check
2014-08-10 23:47:51 +01:00
SoundScopes 143d293e68 Updates
- Debugs for SoundScopes
- Some more change log
- Mice now have A 5 minute spawn timer after first mouse death
- Grav Gen uses more power
- Last vote timer for staff
2014-08-10 04:50:00 +01:00
Duck- d859c512e4 Vampires!
Tested, working.  Shapeshift is broken and bats eat each other but it's
otherwise working -flawlessly.-
2014-08-05 00:06:10 -04:00
skull132 26dd30e187 ERT Rucks
May have missed a line.
2014-08-03 20:20:07 +03:00
SoundScopes 82e0629b15 Forgot rename
Rename didn't stick
2014-07-24 01:00:00 +01:00
SoundScopes 906f9e20bc Gravity Generator
- Addition of Gravity Field Generators
- Added animation for when floating
- Toggle Gravity in Secrets menu only works when a Grav Gen is on the
station
- New debug verb to reset the gravity on the whole server

Because of the way this has been implemented, any Grav Gen on any zLevel
will affect the station level only. I would need to rewrite the whole
movement/gravity system as well.
Something I think can be saved for when we switch from station to
outpost.

Mapping info:
At the start of round there doesn't need to be one on the station as the
original gravity system will be running when the round starts.  As soon
as a Grav Gen has been spawned and it has started up (Done automatically
if already on map or spawned using the /station/admin version) It will
take over all gravity simulation.

The main object:
/obj/machinery/gravity_field_generator/main

The one to be place on a map at round start:
/obj/machinery/gravity_field_generator/main/station

The one admins should spawn if they need/want to spawn one:
/obj/machinery/gravity_field_generator/main/station/admin
2014-07-24 00:41:02 +01:00
SoundScopes 74cf33aee8 Added Bluespace Techs
- Bluespace techs are spawnable by anyone with +DEV
- They are invincible.
- None of there OP items can be touched by anything that is not a
Bluespace Tech.
- Added some spark effects for spawning.
- Added spark effects and custom emote for when you suicide
- To remove an item from a slot (IE the ID card) you need to edit the
var canremove to = 1
- bsTechs can't be restrained.
2014-07-20 12:30:34 +01:00
SoundScopes 2e27a4ab2b Fixed Auto-Traitor, Emotes for pAIs, Sprite Fix, Spider Nerf
- Removed Implanted personel from traitor list
- Added AFK check for traitors - replaces one traitor every roll if a
traitor has gone AFK
- Added temp debug messages in autotraitor to ensure above function
works as intended
- Added spawn limit on giant spiders. Once the limit(20) is reached,
spiderlings will be unable to spawn into giant spiders. When the total
number of alive giant spiders goes below the limit-2 (18), spiderlings
will be able to grow into giant spiders again.
- Added option for when an admin spawns spiders from the secrets menu to
disable the spawn limit on spiders. Option only appears if the limit has
not been bypassed yet.
- Added pAI's can now emote -Requested by Dalek-
- Fixed Advanced Energy Gun Sprite
2014-07-05 12:30:23 +01:00
SoundScopes 48a0017caa Rewrite of delta level
- Fixed bug that required the admin who activated it to remain on the
server till restart.
- Changed Delta level from Sleep Timer to Controller
- Added counter to debug stats to check it's working

--and apparently
2014-06-27 17:26:50 +01:00
SoundScopes 8d0841ab90 Attack Log toggle for +DEV
Added missing option for developers
2014-06-27 02:40:10 +01:00
skull132 9f4e1868ed Merge pull request #133 from skull132/master
Update 26JUN2014
2014-06-26 16:54:18 +03:00
skull132 bd85415034 Bay Update 26JUN2014 2014-06-26 16:51:39 +03:00
SoundScopes 5f15627fb3 Update admin_verbs.dm 2014-06-25 06:08:10 +01:00
SoundScopes 9c2836852e Update admin_verbs.dm
Second thought, copyed it over as I have no clue how your configs are setup.
2014-06-25 06:07:42 +01:00
SoundScopes cc4e1c0d9f Mod Fix, Delta Level Addition
- Moved /client/proc/toggleattacklogs from Admin Verbs to Mod Verbs
- Delta Level when activated from the admin commands now ends the game
with a bang after 10 minutes
- Added a confirmation box to avoid accidental Delta Level Activation
2014-06-25 05:05:10 +01:00
Dalekfodder 397b4b6783 AdminWHO and Attackmodlogs 2014-06-12 17:12:17 +03:00
skull132 4a4c7bf762 Merge pull request #116 from skull132/master
Update 12JUN2014
2014-06-12 15:02:44 +03:00
skull132 04c5d37470 Update
Merged Bay code, a lot of things fixed.
2014-06-12 15:00:19 +03:00
Dalekfodder d7999c8cca Exoskeleton base and Mod logs. WARNING
WARNING! WARNING! EXOSKELETON SPRITES ARE NOT SET.
2014-06-11 17:39:48 +03:00
skull132 5611ba22a8 Merge pull request #102 from skull132/master
Baystation Update Merge 02
2014-06-04 18:32:16 +03:00
skull132 f95ab265c1 Bay Update 02 2014-06-04 18:20:49 +03:00
Dalekfodder 2f98e8bbe0 More buttons... How nice...
More buttons hooray ...

Dsay for devs and changing alert levels... how nice...
2014-05-20 21:28:24 +03:00
skull132 a1f6cb8b13 Select Equipment Fix
Fixes, adds.
2014-05-08 15:32:35 +03:00
skull132 757bfe9237 Syndicate Gasmask
The Syndicate Assaultmask is now changed to also act as a voice
modulator.
2014-05-08 15:31:34 +03:00
skull132 9642c878b4 Select Equipment Update
Changes a few, adds a few. ERT oriented.
2014-05-04 01:26:27 +03:00
skull132 89a7d727e9 Merge pull request #71 from skull132/master
E_FIX
2014-04-17 19:20:09 +03:00
skull132 4dcf077473 E_FIX
Deleting backup files, updating map.
2014-04-17 19:19:12 +03:00
skull132 a4897b4bb8 Merge pull request #68 from skull132/master
Baystation Update 01
2014-04-17 00:03:40 +03:00
skull132 6d192181ea Baystation Update Merge 01
Mahoosive update. A lot of things.
2014-04-16 23:54:43 +03:00
Dalekfodder 53daf9f42d Changes to stuffs. Mostly flags.
Name explains itself.
2014-04-12 17:09:34 +03:00
skull132 366c94ebf2 Merge pull request #30 from skull132/master
Traitor items, rifles, antag_hud
2014-03-18 16:07:48 +02:00
skull132 e439cbc228 Energy Weapons + Traitor things
RIGHT.
Adds in Energy Pistols
Adds in Rifles as a new group of things, with the limitations described.
Adds in sprites for the on_back slots.
Adds the canesword + sprites.
Adds the syndicate masquarade boxes.
2014-03-18 16:04:46 +02:00
Dalekfodder dafae7633e R_DEV Emergency Fix #2
R_DEV rights restoration hopefully the last fix for R_DEV
2014-03-17 22:23:11 +02:00
Dalekfodder 0fe62ac6ab R_DEV upgrade
Title says it all
2014-03-16 22:08:44 +02:00
Dalekfodder a3f8746c8c R_DEV flag
Seperates R_DEV flag.
IS DIFFERENT FROM+DEBUG.
More features to be added.
2014-03-15 15:53:15 +02:00
Dalekfodder 60944a5cf3 Get down on your knees, Griefers!
Sets weakens of griefers to 200, so they lie down.

When you're done, unwind button resets weaken. So they can wake up.
2014-03-11 19:26:24 +02:00
skull132 a8d9450c7e Initial Commit 2014-03-11 09:03:52 +02:00