Vamps: Hypnotize now a free power, cooldown increased. Space bats
nerfed, but ability now summons two as before since they don't kill each
other anymore. Vampjaunt brought back down to thirty. Holy water
ignites and burns vamps.
Laserpointer permablinding severely nerfed. Bad idea in retrospect.
Added things to custom gear prefs.
All energy weapons made more accurate, to compare with bulletweapons
being generally way more deadly. Snipers/modulasers accuracy buffed, to
account for aiming at a distance being broken.
Isocubes. They're done but need a sprite. Pocket dimension that you
suck highly dangerous criminals into. Spell edits were mostly to
contain wizards and vamps from poofing out, which would cause them to be
permastunned since only getting ejected removes the permastun.
Protopistol temporary nerf--
They're meant to be small enough to be concealable, but protorifles
aren't implemented for lack of sprites. So they're going to be normal
sized and only backpackable.
Buildable crossbows did not have sprites. They do now. It's hacky and
imperfect but works. Can now store drawn-back crossbows because die.
Forgot some = signs in the preferences_gear that was causing compiler
errors. Fix'd.
- Chaplin can't be turned into a vampire
- Spelling errors
- A few debug messages for advanced checks
- Loadout spawning fixed
- IPC's can't be absorbed by lings.
- IPC will no longer be chosen as a ling
- Can't use radios if you are stunned >= 4
- dead bodys stop floating after they die
- debug messages to find out what's happening.