Commit Graph

18 Commits

Author SHA1 Message Date
SoundScopes 6cf7e08f6d Logging the language 2015-10-12 21:17:42 +01:00
SoundScopes 54f24bf592 Minor language stuff 2015-07-11 14:13:32 +01:00
SoundScopes a0eb285e59 Default Language Fix 2015-03-30 22:18:54 +01:00
SoundScopes fac2f8c50e Vaurca Language change 2015-03-30 20:04:11 +01:00
Jamini 50b9ab11fa Mob Syllable Port for testing.
Signed-off-by: Jamini <mobiousjami@gmail.com>
2015-03-29 11:01:51 -04:00
SoundScopes 03774fcaa4 Vaurca Language 2015-01-10 07:04:01 +00:00
SoundScopes 6d8350d545 Organ code
Needs a map edit
I can't wait to see the errors from this
2014-12-18 11:27:58 +00:00
SoundScopes cb62829685 say_signlang 2014-12-02 21:27:22 +00:00
SoundScopes f1a4dd823a Signing revert
Because BAY
2014-12-02 20:26:02 +00:00
SoundScopes a40a44f223 Sign Language 2014-12-01 23:25:52 +00:00
skull132 3c04d7199d Bay Merge 05NOV2014
Known errors:

* A set of errors tied to updating the fire overlays.
* A single error related to a dischephency between new and old slime
code
* A set of errors related to the recharging of stun batons
* A single error due to old machinery code coming from your grav
generator file
* A single error error from your space cooler code, due to old
atmopsherics code
* A playerpanel warning
* An error tied to extinguishing and old atmos code.
2014-11-05 23:58:05 +02:00
skull132 9128276319 Siik'tajr to Siik'maas
Just changes things.
2014-08-25 21:24:02 +03:00
SoundScopes ce1ca0b542 Conversion of sign language
- Added visual languages
- Sign Language is now a visual language
- New visual languages can be added by adding 'vocal = 0' to the
language datum
- Visual languages can be used in a vacuum
- Visual languages can't be used on the radio
2014-07-10 23:42:56 +01:00
skull132 b465020a81 Merge branch 'master' of https://github.com/skull132/Aurora 2014-07-08 21:26:33 +03:00
Dalekfodder 7ceda72dea A couple fix for a couple fails 2014-07-07 17:11:10 +03:00
skull132 bd59a891f5 Sign Language
Basic code.
2014-07-06 17:43:06 +03:00
Dalekfodder 2f5e985480 Kocasslani Release
Todo: Make white only eyes.
Todo #2: Make special blood that is called K, it'll be Kocasslani
special it will be coloured blue and won't be able to transfer to other
types. (It needs to change the color of blood bags to Blue, the sprites
are in the bloodpack.dmi)
Todo #3: After the blue blood release, get a blue overlay_husk and
change the blood color of kocasslani to blue (simply uncomment the flesh
and blood color)
2014-07-02 22:29:49 +03:00
skull132 a8d9450c7e Initial Commit 2014-03-11 09:03:52 +02:00