Commit Graph

89 Commits

Author SHA1 Message Date
MagmaRam 020b05d454 Fixes shotgun shell sprite issues, as described in issue #612. In addition, shotgun shells should now use the proper sprites while unspent. 2015-07-08 12:40:54 -05:00
skull132 c2e9b8a168 .38 to lathes
* Adds .38 speedloaders into the autholathes
* Adds a variant of the .38 that uses rubber bullets, those are in as
well
2015-06-16 20:33:47 +03:00
skull132 1dc456fff5 Spawning empty guns
You can now spawn projectile weapons with nothing loaded in them. Simply
modify the ammo_type of an instance or a class to equal null.

Previously, this would have generated runtime errors.
2015-06-16 19:48:46 +03:00
jack-fractal a6ce30df10 Modifying next_click code
Changes all next_click modifications (except telekinesis) to use a
renamed function "AllowedToClickAgainAfter".

Creates a function called "AllowedToMoveAgain" which is used to test if
you're allowed to click.

Adding additional click delay timings to setup.dm.
2015-05-28 19:56:38 -04:00
SoundScopes acd435f3ea Only detective renames the gun 2015-04-20 16:01:49 +01:00
SoundScopes c3cd0f873d Sniper
Can't fire them without aiming
2015-04-10 03:45:44 +01:00
Duck- 0e3af9edd6 Merge pull request #15 from Aurorastation/master
updates
2015-04-01 10:18:55 -04:00
Duck- b4f00eeae8 secgun, radfix, etc
secgun-- three types of rounds.  lethal, lessthanlethal, flash.  lethal
is midbullet2.  ltl is weakbullet.  flash is 5 brute and does not stun,
but it makes people who get hit by it and people within two tiles of the
tile hit get eyeflashed.  the eyeflash is minor unless you score a
direct hit, but still disorienting i guess.

radiation fix: you once again pass out when you get completely
irradiated.  the radiation burns damage and cloneloss that very rarely
happens with extremely heavy radiation poisoning was given a significant
buff.  as in you'll actually notice it now.  you'll notice it a lot.

made it so vamps don't have to breathe.  intend to do some fixes.
intend to maybe give vamps a maybe 'pretend to be alive' verb that turns
their heart on and off.  maybe.  or maybe they'll just lose their
heartbeat. nobreathing is a first step maybe

mutagen fix.  no more telekinetic pink braces.

bumped accuracy up a bit.
2015-03-29 14:59:44 -04:00
skull132 b44d8ee987 Merge pull request #462 from SueTheCake/guncode
Zoom optimizations.
2015-03-29 19:38:33 +03:00
suethecake c2584d918d Zoom optimization. 2015-03-27 12:09:19 -05:00
GlamourChariot 9a44dfc9a4 Fixes #452
Adds a specific Mecha Weapon accuracy check to fix the issue of them
always automatically missing due to the old accuracy check being only
for hand held guns.
2015-03-26 00:51:54 +11:00
GlamourChariot db06d9560a Fixes #456
Adds the same check that laser tag guns have for mouth shooting to
practice rifles so that you can no longer suicide with them.
2015-03-26 00:49:27 +11:00
SoundScopes 05315a863f Sniper needs Zoom 2015-03-06 15:48:37 +00:00
SoundScopes 6f0135b2a9 Only aim when scoping 2015-03-06 15:02:15 +00:00
SoundScopes 3202fc3b0a msg_attack update 2015-01-31 14:45:47 +00:00
SoundScopes ceaf0740f4 Offhand Sprite bugfix 2015-01-15 16:38:51 +00:00
SoundScopes 1dd05e5a3f Stablizing 2014-12-24 09:00:18 +00:00
Duck- a7dcf886ae Reloadable lasers- needs sprites
Reloadable lasers plus upgrade thing stuff.  Tested, works.  Not added
to game yet.  Not twohanded yet-- maybe we should leave it onehanded?

Numbers for the laser are still up in the air.  It's pretty neat.  You
can load it with different types of lasers and stuff.
2014-12-23 00:53:22 -05:00
skull132 caccd33438 Slimes Fix
Hopefully they work as BS12 intended now, and thus, we can move on from
there with modification.
2014-12-08 21:36:56 +02:00
SoundScopes aa18fdc9d8 Captains Laser gun nerf
Also admins can break it with the damaged var
2014-11-18 00:08:15 +00:00
SoundScopes 4090f46636 Merge branch 'master' into development
Conflicts:
	code/game/machinery/cryopod.dm
	code/game/objects/structures/stool_bed_chair_nest/bed.dm
	code/modules/supermatter/supermatter.dm
2014-11-06 01:25:13 +00:00
skull132 3c04d7199d Bay Merge 05NOV2014
Known errors:

* A set of errors tied to updating the fire overlays.
* A single error related to a dischephency between new and old slime
code
* A set of errors related to the recharging of stun batons
* A single error due to old machinery code coming from your grav
generator file
* A single error error from your space cooler code, due to old
atmopsherics code
* A playerpanel warning
* An error tied to extinguishing and old atmos code.
2014-11-05 23:58:05 +02:00
SoundScopes 0bf39fc44d Display name 2014-11-04 14:51:32 +00:00
skull132 0b7a687fa6 Test
Testing.
2014-10-08 21:53:44 +03:00
skull132 e5555dc9df Baystation12 Hardsuit Code - Part 2
Because I forgot things.
2014-10-08 21:34:51 +03:00
SoundScopes 1754044ad6 JMP links
Missing JMP links
2014-10-04 04:11:23 +01:00
suethecake cbe118bc0b derp derp herp
Wrong bullet + duplicate name. Fixed.
2014-09-27 11:44:50 -06:00
suethecake c894fb4ccc New icons for all. Yaaaaay...
Also, fugbixes including spooky ghost tampering + forgotten hair.
2014-09-25 14:22:55 -06:00
skull132 811a49fa2c Merge pull request #269 from SoundScopes/master
Scopes updates
2014-09-24 20:32:25 +03:00
SoundScopes 0f1a34f6d7 Merge pull request #11 from Duck-/master
small things this update
2014-09-23 20:02:00 +01:00
Duck- 17c2f2709a Various tweaks.
Buildaturrets made more accessible.  They aren't that great anyway.

Table laserblocking chance increased significantly.  Because if you
bother to get cover, you deserve cover that works.  Tables soak
projectiles a little better, too.

Removes hulks always all-capsing.  Puts pulse rifle unwielded firedelay
in line with other fire delays.
2014-09-19 13:29:01 -04:00
SoundScopes b258227443 Mod messages
Messages for Mods
2014-09-17 14:34:00 +01:00
skull132 7d9659651a Merge pull request #267 from Aurorastation/master
Updating the Dev
2014-09-16 16:43:32 +03:00
Duck- bb5de59a6e Vamp buffs, isocubes (needs sprite), other stuff
Vamps: Hypnotize now a free power, cooldown increased.  Space bats
nerfed, but ability now summons two as before since they don't kill each
other anymore.  Vampjaunt brought back down to thirty.  Holy water
ignites and burns vamps.

Laserpointer permablinding severely nerfed.  Bad idea in retrospect.

Added things to custom gear prefs.

All energy weapons made more accurate, to compare with bulletweapons
being generally way more deadly.  Snipers/modulasers accuracy buffed, to
account for aiming at a distance being broken.

Isocubes.  They're done but need a sprite.  Pocket dimension that you
suck highly dangerous criminals into.  Spell edits were mostly to
contain wizards and vamps from poofing out, which would cause them to be
permastunned since only getting ejected removes the permastun.
2014-09-14 22:38:22 -04:00
Duck- deaf0d1225 Custom gear stuff
Protopistol temporary nerf--
They're meant to be small enough to be concealable, but protorifles
aren't implemented for lack of sprites.  So they're going to be normal
sized and only backpackable.
2014-09-13 15:16:05 -04:00
skull132 a2b7b28aef Merge pull request #265 from SueTheCake/Forensics
Forensics
2014-09-13 20:39:50 +03:00
Duck- 30d7b1113c autolathe and ammoboxes
for some reason, 12mm doesn't have a sprite.  which doesn't matter since
i have no idea what gun shoots 12mm, but it isn't any anyone can get on
a nonadmin basis probably.  so.  okay.  removed.
2014-09-08 22:40:57 -04:00
Duck- b916ca346c i'm pretty much the worst: more bugfixes edition
fixes protopistol sprites breaking.  this didn't break when i tested it
before so i don't know but.  okay.

took out faulty debug message that shows whenever someone aiming at you
fires.  woops.
2014-09-08 20:01:44 -04:00
skull132 692fb8b25e Merge pull request #253 from SoundScopes/master
Scopes updates
2014-09-07 20:29:21 +03:00
suethecake ea9bbe3780 Overhauls in-game forensics system to be more in-depth. 2014-09-06 23:29:41 -06:00
SoundScopes a2c2711799 Wielded gun fix
- Wielded guns no longer  drop the placeholder when you have a broken
hand
- Aliens can break a table that was missing before
2014-09-06 22:01:56 +01:00
Duck- b0a07339a3 Implements the protopistol.
modular guns go.  Rifle version ifwhen I ever get sprites for it.
2014-09-03 01:21:27 -04:00
Duck- 78fa3ce8d0 Snowflake accuracy rework.
shotguns accurate up close.  rapid accuracy drops after five tiles.
sniper rifles accuracybuffed.  Added accuracy to modularguns, which are
now finished except for sprites.  Energy weapons made slightly more
accurate than bulletweapons.
2014-08-31 23:15:43 -04:00
Duck- c2c5e6668f Fixes shotgun boxes, energy shields, nerfs pressure
Adds energy shields under illegal research.  Because why not.  Fixes
those shotgun boxes I tried to steal earlier.  Latheable for your
convenience.

Pressure nerfs in previous commit, forgot to mention.
2014-08-31 02:52:33 -04:00
Duck- e026c65a6f Protolasers (WIP/unobtainable), beginnings of accuracy rework.
My first project!  Done by myself!  Yesss.

okay, sounds helped.  but it was mostly me.
2014-08-31 00:20:25 -04:00
Duck- 83a06403dc Laser pointers, overchargeflashes, various fixes
Alcohol and thermite now flammable.  Laser pointers added!  Flash now
comes in delicious incendiary flavor.  Robot fire overlay bug fixed-ish.
Being lit on fire turns off a borg's lights but the fire still shows.
I'll take it.  Shield gens actually useable by the people they were
meant for.
2014-08-29 21:52:16 -04:00
skull132 0911682d6a Merge pull request #249 from SoundScopes/master
Scopes updates
2014-08-28 18:27:49 +03:00
SoundScopes a8c8d1a302 Bug fix
Cryo item recovery now has a cancel button
attack log message grammar stuff
2014-08-28 09:25:48 +01:00
Duck- 117ab4b259 Vamp fix.
I should stop being so dumb maybe?

Vamp objectives removed if objectives are toggled off.
2014-08-21 02:24:45 -04:00
Duck- 6808ee35dd hardcoded dodge nerf
-105% chance to hit at 7 tiles no thank you.  go away.  go home.
2014-08-20 00:45:03 -04:00