secgun-- three types of rounds. lethal, lessthanlethal, flash. lethal
is midbullet2. ltl is weakbullet. flash is 5 brute and does not stun,
but it makes people who get hit by it and people within two tiles of the
tile hit get eyeflashed. the eyeflash is minor unless you score a
direct hit, but still disorienting i guess.
radiation fix: you once again pass out when you get completely
irradiated. the radiation burns damage and cloneloss that very rarely
happens with extremely heavy radiation poisoning was given a significant
buff. as in you'll actually notice it now. you'll notice it a lot.
made it so vamps don't have to breathe. intend to do some fixes.
intend to maybe give vamps a maybe 'pretend to be alive' verb that turns
their heart on and off. maybe. or maybe they'll just lose their
heartbeat. nobreathing is a first step maybe
mutagen fix. no more telekinetic pink braces.
bumped accuracy up a bit.
Known errors:
* A set of errors tied to updating the fire overlays.
* A single error related to a dischephency between new and old slime
code
* A set of errors related to the recharging of stun batons
* A single error due to old machinery code coming from your grav
generator file
* A single error error from your space cooler code, due to old
atmopsherics code
* A playerpanel warning
* An error tied to extinguishing and old atmos code.
for some reason, 12mm doesn't have a sprite. which doesn't matter since
i have no idea what gun shoots 12mm, but it isn't any anyone can get on
a nonadmin basis probably. so. okay. removed.
Adds energy shields under illegal research. Because why not. Fixes
those shotgun boxes I tried to steal earlier. Latheable for your
convenience.
Pressure nerfs in previous commit, forgot to mention.