Commit Graph

19 Commits

Author SHA1 Message Date
jack-fractal a6ce30df10 Modifying next_click code
Changes all next_click modifications (except telekinesis) to use a
renamed function "AllowedToClickAgainAfter".

Creates a function called "AllowedToMoveAgain" which is used to test if
you're allowed to click.

Adding additional click delay timings to setup.dm.
2015-05-28 19:56:38 -04:00
GlamourChariot db06d9560a Fixes #456
Adds the same check that laser tag guns have for mouth shooting to
practice rifles so that you can no longer suicide with them.
2015-03-26 00:49:27 +11:00
SoundScopes ceaf0740f4 Offhand Sprite bugfix 2015-01-15 16:38:51 +00:00
skull132 3c04d7199d Bay Merge 05NOV2014
Known errors:

* A set of errors tied to updating the fire overlays.
* A single error related to a dischephency between new and old slime
code
* A set of errors related to the recharging of stun batons
* A single error due to old machinery code coming from your grav
generator file
* A single error error from your space cooler code, due to old
atmopsherics code
* A playerpanel warning
* An error tied to extinguishing and old atmos code.
2014-11-05 23:58:05 +02:00
skull132 a2b7b28aef Merge pull request #265 from SueTheCake/Forensics
Forensics
2014-09-13 20:39:50 +03:00
skull132 692fb8b25e Merge pull request #253 from SoundScopes/master
Scopes updates
2014-09-07 20:29:21 +03:00
suethecake ea9bbe3780 Overhauls in-game forensics system to be more in-depth. 2014-09-06 23:29:41 -06:00
SoundScopes a2c2711799 Wielded gun fix
- Wielded guns no longer  drop the placeholder when you have a broken
hand
- Aliens can break a table that was missing before
2014-09-06 22:01:56 +01:00
Duck- 78fa3ce8d0 Snowflake accuracy rework.
shotguns accurate up close.  rapid accuracy drops after five tiles.
sniper rifles accuracybuffed.  Added accuracy to modularguns, which are
now finished except for sprites.  Energy weapons made slightly more
accurate than bulletweapons.
2014-08-31 23:15:43 -04:00
Duck- e026c65a6f Protolasers (WIP/unobtainable), beginnings of accuracy rework.
My first project!  Done by myself!  Yesss.

okay, sounds helped.  but it was mostly me.
2014-08-31 00:20:25 -04:00
Duck- bd6848c958 Actually fixes burst delay.
Burst delays last between 5 and 8 worldtimes, depending on just how
automatic your automatic is.  Shut up.  Actually coded this myself!
Kind of happy with it.
2014-08-15 04:37:53 -04:00
Duck- 9900cc4d40 Vamp nerfs and other things.
Diseased touch costs 200 blood now. unlocks at 200.
Many vamp abilities increased in cooldown.
Screech shatters windows in a wider range.  Cost bumped to 90.  Cooldown
doubled.
Vampjaunt cost bumped slightly.
Hypnotize cooldown cut in half.
With the addition of firecode, vamp shadowstep and jaunt now extinguish
your being on fire.  More things that light vamps on fire will be added
soon.  Expecting nerfs from now on to be vamp counters instead of
ability nerfs.

Tweaks burstfire.  Rapid three-shots, and then delay as opposed to rapid
three-fire shots and then more rapid three fire shots.
Added rapidlaser, added to R&D.  Barely higher damage output/time than
normal laser.  I timed it.
Added Lawgiver, added to R&D.  Heavy research reqs.  Must decon a
decloner orplasmapistol to unlock it, so idiots won't be discovering it
as easily as you think.  Lawgiver hi-ex does average 30 damage on
explosion with low chance to KO.  Shot myself and mobs a ton of times.
Unconsciousness is very rare.  Pretty weak but very cool.  Might
actually buff it, undecided.
Adds incendiary rounds.
Nerfs mental focus.  It blasted you by 10-- that's enough to send you
literally offscreen.  Downed to 5.
Nerfed chemsprayer more.  It's now a huge item, w_class 5.  Cannot be
backpacked.  Cannot be bluespace backpacked.  Totally forgot about
defibs.  Will mess with later probably.
2014-08-15 01:57:57 -04:00
Duck- 452d3177fc Burstfire part one.
I won't be here today and this is for Sue to mess with okay.  There's
still some work to be done.
2014-08-14 12:00:14 -04:00
SoundScopes 01170c4138 Info
To be more clear with wielding guns
2014-07-10 14:28:29 +01:00
SoundScopes 03826ab763 Bug fix
- Removal of debug message at start of delta level
- offhand weapons don't drop the offhand sprite anymore.
2014-07-09 16:34:08 +01:00
SoundScopes 4acde1b22a Changed Wielding Guns
- Added wield-able guns
- All wielding procs and vars are located in /gun
- can_wield() by default returns 0, override this and add
toggle_wield(mob/user as mob) on a gun to enable wielding
- Shotguns now require two hands to be able to fire
- Added action button for Shotguns to toggle wielding
2014-06-30 05:08:44 +01:00
skull132 bd85415034 Bay Update 26JUN2014 2014-06-26 16:51:39 +03:00
skull132 f95ab265c1 Bay Update 02 2014-06-04 18:20:49 +03:00
skull132 a8d9450c7e Initial Commit 2014-03-11 09:03:52 +02:00