Commit Graph

23 Commits

Author SHA1 Message Date
MagmaRam 020b05d454 Fixes shotgun shell sprite issues, as described in issue #612. In addition, shotgun shells should now use the proper sprites while unspent. 2015-07-08 12:40:54 -05:00
SoundScopes acd435f3ea Only detective renames the gun 2015-04-20 16:01:49 +01:00
Duck- b4f00eeae8 secgun, radfix, etc
secgun-- three types of rounds.  lethal, lessthanlethal, flash.  lethal
is midbullet2.  ltl is weakbullet.  flash is 5 brute and does not stun,
but it makes people who get hit by it and people within two tiles of the
tile hit get eyeflashed.  the eyeflash is minor unless you score a
direct hit, but still disorienting i guess.

radiation fix: you once again pass out when you get completely
irradiated.  the radiation burns damage and cloneloss that very rarely
happens with extremely heavy radiation poisoning was given a significant
buff.  as in you'll actually notice it now.  you'll notice it a lot.

made it so vamps don't have to breathe.  intend to do some fixes.
intend to maybe give vamps a maybe 'pretend to be alive' verb that turns
their heart on and off.  maybe.  or maybe they'll just lose their
heartbeat. nobreathing is a first step maybe

mutagen fix.  no more telekinetic pink braces.

bumped accuracy up a bit.
2015-03-29 14:59:44 -04:00
SoundScopes 1dd05e5a3f Stablizing 2014-12-24 09:00:18 +00:00
Duck- a7dcf886ae Reloadable lasers- needs sprites
Reloadable lasers plus upgrade thing stuff.  Tested, works.  Not added
to game yet.  Not twohanded yet-- maybe we should leave it onehanded?

Numbers for the laser are still up in the air.  It's pretty neat.  You
can load it with different types of lasers and stuff.
2014-12-23 00:53:22 -05:00
SoundScopes 1754044ad6 JMP links
Missing JMP links
2014-10-04 04:11:23 +01:00
SoundScopes b258227443 Mod messages
Messages for Mods
2014-09-17 14:34:00 +01:00
skull132 692fb8b25e Merge pull request #253 from SoundScopes/master
Scopes updates
2014-09-07 20:29:21 +03:00
SoundScopes a2c2711799 Wielded gun fix
- Wielded guns no longer  drop the placeholder when you have a broken
hand
- Aliens can break a table that was missing before
2014-09-06 22:01:56 +01:00
Duck- 78fa3ce8d0 Snowflake accuracy rework.
shotguns accurate up close.  rapid accuracy drops after five tiles.
sniper rifles accuracybuffed.  Added accuracy to modularguns, which are
now finished except for sprites.  Energy weapons made slightly more
accurate than bulletweapons.
2014-08-31 23:15:43 -04:00
Duck- dcacd65b3f Bugfix part two because I'm dumb?
Fixes crossbows.  Woops.  Turns out I rebroke their sprites and then
fixed it and then I undid the fix because.
2014-08-19 20:39:06 -04:00
Duck- 4aeffad09c Fixes.
Buildable crossbows did not have sprites.  They do now.  It's hacky and
imperfect but works.  Can now store drawn-back crossbows because die.

Forgot some = signs in the preferences_gear that was causing compiler
errors.  Fix'd.
2014-08-16 19:56:16 -04:00
Duck- bd6848c958 Actually fixes burst delay.
Burst delays last between 5 and 8 worldtimes, depending on just how
automatic your automatic is.  Shut up.  Actually coded this myself!
Kind of happy with it.
2014-08-15 04:37:53 -04:00
Duck- 9900cc4d40 Vamp nerfs and other things.
Diseased touch costs 200 blood now. unlocks at 200.
Many vamp abilities increased in cooldown.
Screech shatters windows in a wider range.  Cost bumped to 90.  Cooldown
doubled.
Vampjaunt cost bumped slightly.
Hypnotize cooldown cut in half.
With the addition of firecode, vamp shadowstep and jaunt now extinguish
your being on fire.  More things that light vamps on fire will be added
soon.  Expecting nerfs from now on to be vamp counters instead of
ability nerfs.

Tweaks burstfire.  Rapid three-shots, and then delay as opposed to rapid
three-fire shots and then more rapid three fire shots.
Added rapidlaser, added to R&D.  Barely higher damage output/time than
normal laser.  I timed it.
Added Lawgiver, added to R&D.  Heavy research reqs.  Must decon a
decloner orplasmapistol to unlock it, so idiots won't be discovering it
as easily as you think.  Lawgiver hi-ex does average 30 damage on
explosion with low chance to KO.  Shot myself and mobs a ton of times.
Unconsciousness is very rare.  Pretty weak but very cool.  Might
actually buff it, undecided.
Adds incendiary rounds.
Nerfs mental focus.  It blasted you by 10-- that's enough to send you
literally offscreen.  Downed to 5.
Nerfed chemsprayer more.  It's now a huge item, w_class 5.  Cannot be
backpacked.  Cannot be bluespace backpacked.  Totally forgot about
defibs.  Will mess with later probably.
2014-08-15 01:57:57 -04:00
Duck- b880c5fa50 Burstfire part two
Burst toggles added.  Added a burstfire x-ray laser that's only
marginally deadlier than the normal laser.  But.  It is cool.
2014-08-14 22:57:18 -04:00
Duck- 452d3177fc Burstfire part one.
I won't be here today and this is for Sue to mess with okay.  There's
still some work to be done.
2014-08-14 12:00:14 -04:00
skull132 7973c9f7b7 Custom Items 08JUL2014
Added items for Keinto and Majestic.
2014-07-08 21:58:28 +03:00
SoundScopes e8f757984e Removed unneeded overrides
Removed debug message
Removed unneeded overrides
2014-06-30 05:55:46 +01:00
SoundScopes 4acde1b22a Changed Wielding Guns
- Added wield-able guns
- All wielding procs and vars are located in /gun
- can_wield() by default returns 0, override this and add
toggle_wield(mob/user as mob) on a gun to enable wielding
- Shotguns now require two hands to be able to fire
- Added action button for Shotguns to toggle wielding
2014-06-30 05:08:44 +01:00
skull132 bd85415034 Bay Update 26JUN2014 2014-06-26 16:51:39 +03:00
skull132 f95ab265c1 Bay Update 02 2014-06-04 18:20:49 +03:00
skull132 e439cbc228 Energy Weapons + Traitor things
RIGHT.
Adds in Energy Pistols
Adds in Rifles as a new group of things, with the limitations described.
Adds in sprites for the on_back slots.
Adds the canesword + sprites.
Adds the syndicate masquarade boxes.
2014-03-18 16:04:46 +02:00
skull132 a8d9450c7e Initial Commit 2014-03-11 09:03:52 +02:00