You can now spawn projectile weapons with nothing loaded in them. Simply
modify the ammo_type of an instance or a class to equal null.
Previously, this would have generated runtime errors.
Reloadable lasers plus upgrade thing stuff. Tested, works. Not added
to game yet. Not twohanded yet-- maybe we should leave it onehanded?
Numbers for the laser are still up in the air. It's pretty neat. You
can load it with different types of lasers and stuff.
Known errors:
* A set of errors tied to updating the fire overlays.
* A single error related to a dischephency between new and old slime
code
* A set of errors related to the recharging of stun batons
* A single error due to old machinery code coming from your grav
generator file
* A single error error from your space cooler code, due to old
atmopsherics code
* A playerpanel warning
* An error tied to extinguishing and old atmos code.
RIGHT.
Adds in Energy Pistols
Adds in Rifles as a new group of things, with the limitations described.
Adds in sprites for the on_back slots.
Adds the canesword + sprites.
Adds the syndicate masquarade boxes.