Commit Graph

12 Commits

Author SHA1 Message Date
Duck- 0e3af9edd6 Merge pull request #15 from Aurorastation/master
updates
2015-04-01 10:18:55 -04:00
Duck- b4f00eeae8 secgun, radfix, etc
secgun-- three types of rounds.  lethal, lessthanlethal, flash.  lethal
is midbullet2.  ltl is weakbullet.  flash is 5 brute and does not stun,
but it makes people who get hit by it and people within two tiles of the
tile hit get eyeflashed.  the eyeflash is minor unless you score a
direct hit, but still disorienting i guess.

radiation fix: you once again pass out when you get completely
irradiated.  the radiation burns damage and cloneloss that very rarely
happens with extremely heavy radiation poisoning was given a significant
buff.  as in you'll actually notice it now.  you'll notice it a lot.

made it so vamps don't have to breathe.  intend to do some fixes.
intend to maybe give vamps a maybe 'pretend to be alive' verb that turns
their heart on and off.  maybe.  or maybe they'll just lose their
heartbeat. nobreathing is a first step maybe

mutagen fix.  no more telekinetic pink braces.

bumped accuracy up a bit.
2015-03-29 14:59:44 -04:00
GlamourChariot 9a44dfc9a4 Fixes #452
Adds a specific Mecha Weapon accuracy check to fix the issue of them
always automatically missing due to the old accuracy check being only
for hand held guns.
2015-03-26 00:51:54 +11:00
SoundScopes 3202fc3b0a msg_attack update 2015-01-31 14:45:47 +00:00
Duck- a7dcf886ae Reloadable lasers- needs sprites
Reloadable lasers plus upgrade thing stuff.  Tested, works.  Not added
to game yet.  Not twohanded yet-- maybe we should leave it onehanded?

Numbers for the laser are still up in the air.  It's pretty neat.  You
can load it with different types of lasers and stuff.
2014-12-23 00:53:22 -05:00
Duck- bb5de59a6e Vamp buffs, isocubes (needs sprite), other stuff
Vamps: Hypnotize now a free power, cooldown increased.  Space bats
nerfed, but ability now summons two as before since they don't kill each
other anymore.  Vampjaunt brought back down to thirty.  Holy water
ignites and burns vamps.

Laserpointer permablinding severely nerfed.  Bad idea in retrospect.

Added things to custom gear prefs.

All energy weapons made more accurate, to compare with bulletweapons
being generally way more deadly.  Snipers/modulasers accuracy buffed, to
account for aiming at a distance being broken.

Isocubes.  They're done but need a sprite.  Pocket dimension that you
suck highly dangerous criminals into.  Spell edits were mostly to
contain wizards and vamps from poofing out, which would cause them to be
permastunned since only getting ejected removes the permastun.
2014-09-14 22:38:22 -04:00
Duck- b916ca346c i'm pretty much the worst: more bugfixes edition
fixes protopistol sprites breaking.  this didn't break when i tested it
before so i don't know but.  okay.

took out faulty debug message that shows whenever someone aiming at you
fires.  woops.
2014-09-08 20:01:44 -04:00
Duck- 78fa3ce8d0 Snowflake accuracy rework.
shotguns accurate up close.  rapid accuracy drops after five tiles.
sniper rifles accuracybuffed.  Added accuracy to modularguns, which are
now finished except for sprites.  Energy weapons made slightly more
accurate than bulletweapons.
2014-08-31 23:15:43 -04:00
Duck- e026c65a6f Protolasers (WIP/unobtainable), beginnings of accuracy rework.
My first project!  Done by myself!  Yesss.

okay, sounds helped.  but it was mostly me.
2014-08-31 00:20:25 -04:00
SoundScopes a8c8d1a302 Bug fix
Cryo item recovery now has a cancel button
attack log message grammar stuff
2014-08-28 09:25:48 +01:00
Duck- 6808ee35dd hardcoded dodge nerf
-105% chance to hit at 7 tiles no thank you.  go away.  go home.
2014-08-20 00:45:03 -04:00
skull132 a8d9450c7e Initial Commit 2014-03-11 09:03:52 +02:00