Commit Graph

102 Commits

Author SHA1 Message Date
Ryan784 6d6659fc91 Science Goggles enhancement
Science Goggles now actually have a purpose: protecting you from harmful
chemicals, even acid! (What's the point of them otherwise?)
2016-01-12 10:24:06 -05:00
skull132 7bf23fcef5 Vampires Sucking Bloodpacks
Vampires can now drain blood from bloodpacks by attacking themselves with it. Note that only total blood is given, not usable blood.
2016-01-04 15:45:57 +02:00
SoundScopes 6a48a6ae43 Sanity Checking 2015-10-29 12:51:17 +00:00
SoundScopes f22873b2ab Changelog and some config settings that should be done in a file and descriptions 2015-07-11 11:25:43 +01:00
skull132 527e4d37bc Fixes #639 & Cryobeaker Increase
* Preset beakers have 60 units in them now, where applicable
* Increased the capacity of the cryobeaker as well, to 60, so that it
matches others
2015-07-10 22:00:40 +03:00
skull132 d6e3940f07 Merge pull request #593 from jack-fractal/increased_chemistry_size
Beaker Size Revision
2015-06-28 18:17:50 +03:00
jack-fractal eb38463678 Beaker Size Revision
Increasing the size of large and regular sized beakers to values
divisible by 30.
2015-06-07 21:38:18 -04:00
skull132 2153e3e312 Fixes #532
No more tea on the floor! Success!
2015-05-28 17:11:08 +03:00
SoundScopes f1f9ca235d #491
Metropolitan - Taken out of the code until we have a sprite
Old Fashioned - Removed grenadine
Rusty Nail - Removed gin
John Collins - orangejuice > lemonjuice
Puossee Cafe - Renamed Pousse Cafe & Creme de Yvette not yet added to
the mix due to limits
2015-04-12 15:58:38 +01:00
SoundScopes 90f63f1513 Merge pull request #33 from Duck-/master
secgun, radfix, xrayfix, suit cooling units
2015-04-04 16:10:43 +01:00
SoundScopes 45274d0e43 New bottles 2015-04-01 01:46:24 +01:00
Duck- b4f00eeae8 secgun, radfix, etc
secgun-- three types of rounds.  lethal, lessthanlethal, flash.  lethal
is midbullet2.  ltl is weakbullet.  flash is 5 brute and does not stun,
but it makes people who get hit by it and people within two tiles of the
tile hit get eyeflashed.  the eyeflash is minor unless you score a
direct hit, but still disorienting i guess.

radiation fix: you once again pass out when you get completely
irradiated.  the radiation burns damage and cloneloss that very rarely
happens with extremely heavy radiation poisoning was given a significant
buff.  as in you'll actually notice it now.  you'll notice it a lot.

made it so vamps don't have to breathe.  intend to do some fixes.
intend to maybe give vamps a maybe 'pretend to be alive' verb that turns
their heart on and off.  maybe.  or maybe they'll just lose their
heartbeat. nobreathing is a first step maybe

mutagen fix.  no more telekinetic pink braces.

bumped accuracy up a bit.
2015-03-29 14:59:44 -04:00
skull132 00b97c04cc Possible Fix #418
Adds a list of items of, initially empty, food holders into a blocked
variable. This should stop empty food items from spawning, also empty
food items with no icons as well. Works as tested.
2015-03-07 15:09:40 +02:00
skull132 b83cdc9a3f Chocolatebox 2015-03-07 14:46:19 +02:00
Meowykins 222052e5ba IPC Fixes
IPCs can wear helmets without dying now, barring space helmets.
They don't get peppersprayed either, making them OP officers.
2015-02-14 21:47:21 -06:00
SoundScopes 3202fc3b0a msg_attack update 2015-01-31 14:45:47 +00:00
suethecake b8eb44790f Even MORE CHRISTMAS!
Added lights, wreaths, and other knick-knacks around the station.
2014-12-23 20:42:02 -06:00
skull132 3123510d99 Merge pull request #324 from skull132/development
Skull's Fixes, 21DEC2014
2014-12-22 00:07:06 +02:00
skull132 b02d1ae60a Chemistry fixes
* Deals with blood
* Adds a few IFchecks for aliums
* Should fix Peridex
2014-12-20 20:34:11 +02:00
SoundScopes f9a5f0175f Missing extract reactions 2014-12-20 15:18:09 +00:00
SoundScopes 6d8350d545 Organ code
Needs a map edit
I can't wait to see the errors from this
2014-12-18 11:27:58 +00:00
skull132 410b62e5a3 Merge pull request #313 from skull132/development
Skull's Fixes, 08DEC2014
2014-12-08 23:12:27 +02:00
skull132 caccd33438 Slimes Fix
Hopefully they work as BS12 intended now, and thus, we can move on from
there with modification.
2014-12-08 21:36:56 +02:00
SoundScopes 260207a450 Merge pull request #2 from runedog48/development
Bugfixes
2014-12-08 12:19:43 +00:00
SoundScopes 481ffb8a7b Fried food doesn't come back and gives less reagents 2014-12-08 10:27:27 +00:00
runedog48 d5e3a144ef Hydroponics Table bucket fix
Allows buckets to be used with Hydroponics Tables again.
2014-12-07 22:06:25 -05:00
Zuhayr a721eb3abb Ports Xenobotany from Bay. Does not compile due to map faults; hence untested. 2014-11-21 18:29:35 +10:30
SoundScopes 153123c9b7 Now 2014-11-06 12:46:38 +00:00
SoundScopes 318cb6603b Merge pull request #1 from Duck-/master
dupdates
2014-11-06 12:29:27 +00:00
SoundScopes 4090f46636 Merge branch 'master' into development
Conflicts:
	code/game/machinery/cryopod.dm
	code/game/objects/structures/stool_bed_chair_nest/bed.dm
	code/modules/supermatter/supermatter.dm
2014-11-06 01:25:13 +00:00
skull132 3c04d7199d Bay Merge 05NOV2014
Known errors:

* A set of errors tied to updating the fire overlays.
* A single error related to a dischephency between new and old slime
code
* A set of errors related to the recharging of stun batons
* A single error due to old machinery code coming from your grav
generator file
* A single error error from your space cooler code, due to old
atmopsherics code
* A playerpanel warning
* An error tied to extinguishing and old atmos code.
2014-11-05 23:58:05 +02:00
SoundScopes 232de5f9b2 Defusing
Now without runtimes
2014-11-02 14:21:06 +00:00
SoundScopes 5849f9a6ae Logs with color
Hope to catch their eyes as people don't see it
2014-10-21 22:50:10 +01:00
Duck- aef81d9d14 Various things
Restores glass shard throwdamage to 15 because it should never have been
reduced in the first plaaaace.

Slightly buffs bombsuits-- you'll still die if hit by epicenter, but if
you have a suit, reduces damage taken from heavy explosions.  Was 90+15
+ whatever pressure does to you while you're out to 60 + 1 + whatever
pressure does to you while you're out.  Significantly increases odds of
survival, I think.  Can easily be tweaked further.

Fixes ipcs being affected by cloneloss-- check was placed after damage
was applied so it terminated after damage was applied.
Fixes tasers piercing through godmode.  Now properly calls the proc
instead of applying direct damage like everything else.
Makes pain-immune races immune to halloss.  Because pain damage doesn't
really make sense against things that feel no pain.
Nerfs chloral to stun for ~4 seconds + metabolism duration as opposed to
40 seconds + metabolism duration.  that can go and die.
Painkillers now rapidly remove halloss.  If you have tramadol running in
you, it will take rapid consecutive taser hits to bring you down.  If
you have oxy, it'll most likely take multiple people tasing you
simultaneously to down you.  stun batons and lasers still work just as
well though.
2014-10-17 14:25:37 -04:00
SoundScopes 0b9fde2bb4 Runtime Errors
Fixes
2014-10-08 23:50:29 +01:00
SoundScopes 1754044ad6 JMP links
Missing JMP links
2014-10-04 04:11:23 +01:00
skull132 c5232b39b5 Merge pull request #270 from skull132/development
Skull Update
2014-09-24 21:08:41 +03:00
skull132 02b5f82d0c New Chemicals
Adds two very lethal chemicals. Need balance testing.
2014-09-24 21:06:20 +03:00
skull132 811a49fa2c Merge pull request #269 from SoundScopes/master
Scopes updates
2014-09-24 20:32:25 +03:00
SoundScopes 0f1a34f6d7 Merge pull request #11 from Duck-/master
small things this update
2014-09-23 20:02:00 +01:00
SoundScopes b258227443 Mod messages
Messages for Mods
2014-09-17 14:34:00 +01:00
Duck- bb5de59a6e Vamp buffs, isocubes (needs sprite), other stuff
Vamps: Hypnotize now a free power, cooldown increased.  Space bats
nerfed, but ability now summons two as before since they don't kill each
other anymore.  Vampjaunt brought back down to thirty.  Holy water
ignites and burns vamps.

Laserpointer permablinding severely nerfed.  Bad idea in retrospect.

Added things to custom gear prefs.

All energy weapons made more accurate, to compare with bulletweapons
being generally way more deadly.  Snipers/modulasers accuracy buffed, to
account for aiming at a distance being broken.

Isocubes.  They're done but need a sprite.  Pocket dimension that you
suck highly dangerous criminals into.  Spell edits were mostly to
contain wizards and vamps from poofing out, which would cause them to be
permastunned since only getting ejected removes the permastun.
2014-09-14 22:38:22 -04:00
Duck- 0aeab2dca9 Botany changes
Poisonous plants you'll now eat in a single bite.  Because poisoning.
Poisoned cyanide death apples enabled in mutations.  They look just like
normal apples!  Be careful.  Death nettles buffed significantly,
considering it's a tri-department effort to even get them, and that's
excluding potency growth.
2014-09-13 16:24:04 -04:00
skull132 a2b7b28aef Merge pull request #265 from SueTheCake/Forensics
Forensics
2014-09-13 20:39:50 +03:00
skull132 3057cccda8 Slime Catalyst
Modifies the gold slime reaction to provide a catalyst instead of random
xenos.
2014-09-08 18:46:51 +03:00
skull132 692fb8b25e Merge pull request #253 from SoundScopes/master
Scopes updates
2014-09-07 20:29:21 +03:00
skull132 b75d23fa6f Merge pull request #257 from Meowykins/master
Stuff for stuff.
2014-09-07 20:27:05 +03:00
suethecake ea9bbe3780 Overhauls in-game forensics system to be more in-depth. 2014-09-06 23:29:41 -06:00
Meowykins 68f9b08db3 Ch-ch-changes. Time to face the strange.
Autolathe
-New items(sunglasses, lantern, bone setter, pill bottle, new empty
oxygen tank)
Communications
-Head access only. Captain access req. removed. Redundant if Heads have
access.
Edits to Items
-All items added to the autolathe now have matter amounts.
New Oxygen Tank
-Special to the autolathe. Spawns without air.
2014-08-31 14:13:22 -05:00
Duck- 83a06403dc Laser pointers, overchargeflashes, various fixes
Alcohol and thermite now flammable.  Laser pointers added!  Flash now
comes in delicious incendiary flavor.  Robot fire overlay bug fixed-ish.
Being lit on fire turns off a borg's lights but the fire still shows.
I'll take it.  Shield gens actually useable by the people they were
meant for.
2014-08-29 21:52:16 -04:00