Metropolitan - Taken out of the code until we have a sprite
Old Fashioned - Removed grenadine
Rusty Nail - Removed gin
John Collins - orangejuice > lemonjuice
Puossee Cafe - Renamed Pousse Cafe & Creme de Yvette not yet added to
the mix due to limits
Known errors:
* A set of errors tied to updating the fire overlays.
* A single error related to a dischephency between new and old slime
code
* A set of errors related to the recharging of stun batons
* A single error due to old machinery code coming from your grav
generator file
* A single error error from your space cooler code, due to old
atmopsherics code
* A playerpanel warning
* An error tied to extinguishing and old atmos code.
Poisonous plants you'll now eat in a single bite. Because poisoning.
Poisoned cyanide death apples enabled in mutations. They look just like
normal apples! Be careful. Death nettles buffed significantly,
considering it's a tri-department effort to even get them, and that's
excluding potency growth.
Autolathe
-New items(sunglasses, lantern, bone setter, pill bottle, new empty
oxygen tank)
Communications
-Head access only. Captain access req. removed. Redundant if Heads have
access.
Edits to Items
-All items added to the autolathe now have matter amounts.
New Oxygen Tank
-Special to the autolathe. Spawns without air.
Please add: obj/machinery/cooker/cerealmaker,
obj/machinery/cooker/foodgrill, /obj/machinery/cooking/candy, and
/obj/machinery/cooking/oven to the map. Adds those items. Also,
/obj/machinery/icemachine Adds a lot of foods. Eating monkey cubes now
results in disaster and pain. There's probably! A lot of stuff broken
but it totally compiles and honestly, the only broken stuff I can find
is a lack of idiocy checks (So you can grill cerealized cardboard and
turn it into a sandwich a mile high and stuff like that). I think Para
actually removed the idiot-checks to make cooking more fun, so. I kind
of approve of that. Yes.
Diseased touch costs 200 blood now. unlocks at 200.
Many vamp abilities increased in cooldown.
Screech shatters windows in a wider range. Cost bumped to 90. Cooldown
doubled.
Vampjaunt cost bumped slightly.
Hypnotize cooldown cut in half.
With the addition of firecode, vamp shadowstep and jaunt now extinguish
your being on fire. More things that light vamps on fire will be added
soon. Expecting nerfs from now on to be vamp counters instead of
ability nerfs.
Tweaks burstfire. Rapid three-shots, and then delay as opposed to rapid
three-fire shots and then more rapid three fire shots.
Added rapidlaser, added to R&D. Barely higher damage output/time than
normal laser. I timed it.
Added Lawgiver, added to R&D. Heavy research reqs. Must decon a
decloner orplasmapistol to unlock it, so idiots won't be discovering it
as easily as you think. Lawgiver hi-ex does average 30 damage on
explosion with low chance to KO. Shot myself and mobs a ton of times.
Unconsciousness is very rare. Pretty weak but very cool. Might
actually buff it, undecided.
Adds incendiary rounds.
Nerfs mental focus. It blasted you by 10-- that's enough to send you
literally offscreen. Downed to 5.
Nerfed chemsprayer more. It's now a huge item, w_class 5. Cannot be
backpacked. Cannot be bluespace backpacked. Totally forgot about
defibs. Will mess with later probably.
Added deep frying. Look in snacks.dm and deep_fryer.dm for information
on its function. Also added small arcade by showers, expanded escape for
better flow, and added Deep Fryer to kitchen.
Todo: Make white only eyes.
Todo #2: Make special blood that is called K, it'll be Kocasslani
special it will be coloured blue and won't be able to transfer to other
types. (It needs to change the color of blood bags to Blue, the sprites
are in the bloodpack.dmi)
Todo #3: After the blue blood release, get a blue overlay_husk and
change the blood color of kocasslani to blue (simply uncomment the flesh
and blood color)