Modifies all artifact effects to account for the abilities and
capabilities of the IPCs. Minor reference to issue #492 .
Changes done:
* unknown_effect_cellcharge now feeds IPCs
* unknown_effect_celldrain now makes IPCs lose nutrition
* unknown_effect_dnaswitch no longer affects IPCs at all
* unknown_effect_heal no longer affects IPCs at all
* unknown_effect_hurt no longer affects IPCs at all
* unknown_effect_roboheal now affects IPCs by healing them
* unknown_effect_robohurt now affects IPCs by hurting them
* unknown_effect_sleepy has a few message changes, otherwise works as
everything else -- still puts them under
Fixes suit cooling units so they no longer have infinite power. Made
their batteries last much longer, too.
Anom suits can now hold suit coolers. Softsuits can now hold large o2
tanks.
Prosthetics now malfunction at brute+burn-11% chance so getting your arm
scratched doesn't turn you into humpty dumpty.
BSTs get a new verb to ruin everything.
Known errors:
* A set of errors tied to updating the fire overlays.
* A single error related to a dischephency between new and old slime
code
* A set of errors related to the recharging of stun batons
* A single error due to old machinery code coming from your grav
generator file
* A single error error from your space cooler code, due to old
atmopsherics code
* A playerpanel warning
* An error tied to extinguishing and old atmos code.
Adds energy shields under illegal research. Because why not. Fixes
those shotgun boxes I tried to steal earlier. Latheable for your
convenience.
Pressure nerfs in previous commit, forgot to mention.
Alcohol and thermite now flammable. Laser pointers added! Flash now
comes in delicious incendiary flavor. Robot fire overlay bug fixed-ish.
Being lit on fire turns off a borg's lights but the fire still shows.
I'll take it. Shield gens actually useable by the people they were
meant for.
Diseased touch costs 200 blood now. unlocks at 200.
Many vamp abilities increased in cooldown.
Screech shatters windows in a wider range. Cost bumped to 90. Cooldown
doubled.
Vampjaunt cost bumped slightly.
Hypnotize cooldown cut in half.
With the addition of firecode, vamp shadowstep and jaunt now extinguish
your being on fire. More things that light vamps on fire will be added
soon. Expecting nerfs from now on to be vamp counters instead of
ability nerfs.
Tweaks burstfire. Rapid three-shots, and then delay as opposed to rapid
three-fire shots and then more rapid three fire shots.
Added rapidlaser, added to R&D. Barely higher damage output/time than
normal laser. I timed it.
Added Lawgiver, added to R&D. Heavy research reqs. Must decon a
decloner orplasmapistol to unlock it, so idiots won't be discovering it
as easily as you think. Lawgiver hi-ex does average 30 damage on
explosion with low chance to KO. Shot myself and mobs a ton of times.
Unconsciousness is very rare. Pretty weak but very cool. Might
actually buff it, undecided.
Adds incendiary rounds.
Nerfs mental focus. It blasted you by 10-- that's enough to send you
literally offscreen. Downed to 5.
Nerfed chemsprayer more. It's now a huge item, w_class 5. Cannot be
backpacked. Cannot be bluespace backpacked. Totally forgot about
defibs. Will mess with later probably.
Stun revolver now fires electrode/high, like all other tasers.
Temperature gun revamped. Utility weapon. Gives people major slowdown
and some burns. Dangerous against civilians, but honestly less than
someone with a laser. Great utility. Intended for xenobio.
Energy crossbow changed to stun in two instead of stun in three. Pretty
powerful now.
Decloner buildable. Does 40 cloneloss, 40 radiation.
Chemsprayer- cranked up research levels required bigtime. Now needs
plasmas to build.
Mech teleporter enabled because why not.
Diamond pickaxe r&d design commented out.
Sprite added for battery-less baton. Adding code is trickier and I'm
too lazy right now, so just the sprite is in.
RIGHT.
Adds in Energy Pistols
Adds in Rifles as a new group of things, with the limitations described.
Adds in sprites for the on_back slots.
Adds the canesword + sprites.
Adds the syndicate masquarade boxes.