14 Commits
Author SHA1 Message Date
skull132 1be9df3f97 Merge pull request #553 from jack-fractal/cyborg_backpack
Porting UI changes for AI's and Robots
2015-05-31 16:38:03 +03:00
jack-fractal a6ce30df10 Modifying next_click code
Changes all next_click modifications (except telekinesis) to use a
renamed function "AllowedToClickAgainAfter".

Creates a function called "AllowedToMoveAgain" which is used to test if
you're allowed to click.

Adding additional click delay timings to setup.dm.
2015-05-28 19:56:38 -04:00
jack-fractal 92226dff35 Refresh problems and hotkeys
Ooohkay, so I added a bit more to this while fixing the issue with the
backpack module select screen not refreshing when you stored items.

I did a pass over the hotkeys! Hurray!

All right. Lets do this:

Key X
Previously, this hotkey wouldn't start cycling if your first inventory
slot wasn't filled. So if you had slots 2 and 3 full, but 1 empty,
clicking X would do nothing. Now it works how you'd expect. It cycles if
you have something selected, and if you have nothing selected, it
selects the first item.

Key C
This deselects everything, leaving you able to interact with computers
and distant AI objects. Previously, to do this you had to click on an
empty area of your selected module. It was very awkward.

Key V
This stores your currently selected item.

Key Q
Previously this would just tell you that you weren't allowed to drop
items as a robot. Now it toggles your inventory open or closed.

Key 1,2,3
Previously hitting 1 would activate Help intent, and 4 would activate
Harm intent. Robots have only two intent types, making the toggle key F
more useful. These now select the respective modules.

I also revised how clicking on items in the backpack works. Now,
clicking on an item in the module storage, with a tool selected, will
hot-swap the item into your current module.

Taken together, these changes reduce an enormous amount of unnecessary
clicking.
2015-05-23 00:18:57 -04:00
jack-fractal 4a450545ef Porting UI changes for AI's and Robots
Gives AI's a set of icons for their more common tasks.
Makes Cyborg inventories work like backpacks.
2015-05-18 19:24:41 -04:00
SoundScopes 26a51f8e40 Self Contained custom items sprites
to help reduce the amount of sprites in items_left|righthand.dmi
2015-04-11 14:32:04 +01:00
suethecake c2584d918d Zoom optimization. 2015-03-27 12:09:19 -05:00
SoundScopes 3202fc3b0a msg_attack update 2015-01-31 14:45:47 +00:00
SoundScopes f01bf616cf Runtimes
Flashing mobs without eyes caused errors
2014-12-24 08:07:13 +00:00
SoundScopes 6d8350d545 Organ code
Needs a map edit
I can't wait to see the errors from this
2014-12-18 11:27:58 +00:00
skull132 dad1705c46 Baystation12 Hardsuit Code
Porting over the code.
2014-10-04 22:25:40 +03:00
suethecake ea9bbe3780 Overhauls in-game forensics system to be more in-depth. 2014-09-06 23:29:41 -06:00
skull132 f95ab265c1 Bay Update 02 2014-06-04 18:20:49 +03:00
skull132 6d192181ea Baystation Update Merge 01
Mahoosive update. A lot of things.
2014-04-16 23:54:43 +03:00
skull132 a8d9450c7e Initial Commit 2014-03-11 09:03:52 +02:00