Traitors and syndies will now gain access to an adrenalin implant box. The implant is a one-use tool for getting yourself unstunned and off the ground.
Also makes the adrenalin implants work with the pain-based stuns.
* Fixes#431 by redoing the canesword (disguised sword). Makes you able
to lock it by clicking on it, and unsheathe it by clicking on it with
another hand.
* Removes the old box-hack for having a canesword.
* Swaps out references for the old canesword.
* Modifies how deconversion with the null rod works, to be less ganky.
Known errors:
* A set of errors tied to updating the fire overlays.
* A single error related to a dischephency between new and old slime
code
* A set of errors related to the recharging of stun batons
* A single error due to old machinery code coming from your grav
generator file
* A single error error from your space cooler code, due to old
atmopsherics code
* A playerpanel warning
* An error tied to extinguishing and old atmos code.
Autolathe
-New items(sunglasses, lantern, bone setter, pill bottle, new empty
oxygen tank)
Communications
-Head access only. Captain access req. removed. Redundant if Heads have
access.
Edits to Items
-All items added to the autolathe now have matter amounts.
New Oxygen Tank
-Special to the autolathe. Spawns without air.
-target_stake.dm now allows mobs to be buckled on to it
-mob.dm has had a line added to tell the target stake that we want it to
buckle the mob like a chair (Don't know why they made this here)
-fancy.dm cigarette packs now can hold pills and lighters
-boxes.dm added last request box and transplant storage box. Transplant
storage box is part of a WIP
RIGHT.
Adds in Energy Pistols
Adds in Rifles as a new group of things, with the limitations described.
Adds in sprites for the on_back slots.
Adds the canesword + sprites.
Adds the syndicate masquarade boxes.