Commit Graph
265 Commits
Author SHA1 Message Date
SoundScopes 2c1e25ef61 Bluetechs/Spelling
Says in a subdued tone

Gravgen spelling of Graviton
2014-07-26 18:23:56 +01:00
SoundScopes ee9ae1f46b Auto-Traitor new system
Altered the afk traitor finder.
2014-07-26 16:51:53 +01:00
SoundScopes 2f3815b874 AutoTraitor Drone Fix
Drones should be taken out of the traitor list

Compile didn't like sleep
2014-07-26 15:54:39 +01:00
SoundScopes 82e0629b15 Forgot rename
Rename didn't stick
2014-07-24 01:00:00 +01:00
SoundScopes 906f9e20bc Gravity Generator
- Addition of Gravity Field Generators
- Added animation for when floating
- Toggle Gravity in Secrets menu only works when a Grav Gen is on the
station
- New debug verb to reset the gravity on the whole server

Because of the way this has been implemented, any Grav Gen on any zLevel
will affect the station level only. I would need to rewrite the whole
movement/gravity system as well.
Something I think can be saved for when we switch from station to
outpost.

Mapping info:
At the start of round there doesn't need to be one on the station as the
original gravity system will be running when the round starts.  As soon
as a Grav Gen has been spawned and it has started up (Done automatically
if already on map or spawned using the /station/admin version) It will
take over all gravity simulation.

The main object:
/obj/machinery/gravity_field_generator/main

The one to be place on a map at round start:
/obj/machinery/gravity_field_generator/main/station

The one admins should spawn if they need/want to spawn one:
/obj/machinery/gravity_field_generator/main/station/admin
2014-07-24 00:41:02 +01:00
skull132 3aae2396d5 Hotfix 20JUL2014
Bluespess Tech and the map.
2014-07-20 18:16:29 +03:00
skull132 3f4d52ee69 Update 20JUL2014
Berets for interns
New sec RIGs
New Newscasters
Map updated with new toxins layout
Custom Item sprites
2014-07-20 16:52:37 +03:00
SoundScopes f3f9a20982 Merge pull request #1 from Aurorastation/master
Code Catchup
2014-07-20 12:35:15 +01:00
SoundScopes 74cf33aee8 Added Bluespace Techs
- Bluespace techs are spawnable by anyone with +DEV
- They are invincible.
- None of there OP items can be touched by anything that is not a
Bluespace Tech.
- Added some spark effects for spawning.
- Added spark effects and custom emote for when you suicide
- To remove an item from a slot (IE the ID card) you need to edit the
var canremove to = 1
- bsTechs can't be restrained.
2014-07-20 12:30:34 +01:00
skull132 9fdb086814 Merge pull request #181 from skull132/master
Sterile masks and custom items
2014-07-17 22:44:09 +03:00
skull132 3da1304078 Adjust Sterile Mask
You can now lower it!
2014-07-17 22:43:13 +03:00
skull132 3cbf28c035 Custom Items 17JUL2014
Jaws for Summer, and fixed Fortune's satchel.
2014-07-17 22:42:56 +03:00
SoundScopes 2457cff854 Bug Fixes
- Players in lobby can no longer see sign languages
- Disposals fix
2014-07-17 03:50:30 +01:00
skull132 d267936dba Merge pull request #177 from Aurorastation/development
Update 15JUL2014
2014-07-15 23:19:55 +03:00
skull132 6a53f83eae Merge pull request #176 from skull132/master
Update 15JUL2014
2014-07-15 23:19:37 +03:00
skull132 d52d804892 Custom Items 15JUL2014 2014-07-15 23:10:55 +03:00
skull132 715160e2cf Engineering Apprentice Fix
Because access.
2014-07-15 21:31:14 +03:00
barryuhm cd07754b70 Merge pull request #175 from barryuhm/master
Update my workfolder on the master drive
2014-07-14 04:22:04 -04:00
Moch 5acfd06c68 Trying to fix discrepancies between PCs
git sux
2014-07-13 23:54:56 -04:00
skull132 2891cfdaea Merge pull request #173 from SoundScopes/master
Removed self debug
2014-07-13 21:50:29 +03:00
SoundScopes b165edbc4c Removed self debug
I'm dumb
2014-07-13 19:11:11 +01:00
skull132 b1a1770bb9 Merge pull request #170 from SoundScopes/master
Bug Fixes & sign language conversion
2014-07-13 20:51:49 +03:00
skull132 9eeb71ee1c Custom Items 13JUL2014
Meowy's gloves, Fortune's things, fix for Leo's thing.
2014-07-13 20:43:46 +03:00
skull132 6666a29067 Intern Fix
Fixes the position and gives them an actual, servable purpose.
2014-07-13 20:42:15 +03:00
SoundScopes 38a7fe1aa9 General Update
- Added Confirmation Message
- Cleaned up code to be less mushed together.
2014-07-12 01:57:52 +01:00
SoundScopes ce1ca0b542 Conversion of sign language
- Added visual languages
- Sign Language is now a visual language
- New visual languages can be added by adding 'vocal = 0' to the
language datum
- Visual languages can be used in a vacuum
- Visual languages can't be used on the radio
2014-07-10 23:42:56 +01:00
SoundScopes 6d39ce0ab5 Debug message
I still need to see this in action.
2014-07-10 14:42:51 +01:00
SoundScopes 01170c4138 Info
To be more clear with wielding guns
2014-07-10 14:28:29 +01:00
SoundScopes a3d4127b2d Info fix
Changed Exodus to NSS Aurora on vox shuttle and heist
2014-07-10 08:12:27 +01:00
SoundScopes c744f29049 Bug fix
- Added note
- var define wrong way round
2014-07-10 05:50:04 +01:00
SoundScopes 03826ab763 Bug fix
- Removal of debug message at start of delta level
- offhand weapons don't drop the offhand sprite anymore.
2014-07-09 16:34:08 +01:00
SoundScopes 533091e66b Merge mess up repair 2014-07-08 20:38:41 +01:00
skull132 e8545eeb53 Wintercoat
REmoves the hood aspect of the coat until a fix is found.
2014-07-08 21:59:49 +03:00
skull132 7973c9f7b7 Custom Items 08JUL2014
Added items for Keinto and Majestic.
2014-07-08 21:58:28 +03:00
skull132 b465020a81 Merge branch 'master' of https://github.com/skull132/Aurora 2014-07-08 21:26:33 +03:00
skull132 050d845f77 Banner Fix
Fixes a typo to make thins better-er in English.
2014-07-08 21:24:58 +03:00
skull132 c4b7fbcfde Intern Position
Adds a new civilian job.
2014-07-08 21:24:40 +03:00
skull132 4cdabcf3f0 Merge pull request #13 from Aurorastation/development
Stuff
2014-07-08 19:14:07 +03:00
Dalekfodder 7ceda72dea A couple fix for a couple fails 2014-07-07 17:11:10 +03:00
skull132 bd59a891f5 Sign Language
Basic code.
2014-07-06 17:43:06 +03:00
skull132 73e1daa6d5 Merge pull request #12 from Aurorastation/master
Yay
2014-07-06 13:58:48 +03:00
skull132 536ef711f1 Bodyscanner Denisty Fix
You can no longer walk through the SCANNER, still can for the console.
2014-07-05 22:16:32 +03:00
Dalekfodder bdefda3b3a FIXES A REALLY FUKIN SMALL BUG. 2014-07-05 21:04:40 +03:00
skull132 eb88e00abe Merge pull request #154 from skull132/master
Map, items and HUDs
2014-07-05 20:56:15 +03:00
skull132 a71ea40047 Merge pull request #152 from SoundScopes/master
Auto Traitor, pAI Emotes, Rifle Sprite Fix, Spider Nerf
2014-07-05 20:55:09 +03:00
skull132 8df67ef26c Prescription HUDs
Added the funcitonality to attach HUDs to prescription glasses, and
remove them.
2014-07-05 20:53:44 +03:00
skull132 572812c96d Custom Items 05JUL2014
Mostly for Peter.
2014-07-05 20:53:15 +03:00
SoundScopes 65e9f3f5c7 Update autotraitor.dm 2014-07-05 13:44:47 +01:00
SoundScopes 2e27a4ab2b Fixed Auto-Traitor, Emotes for pAIs, Sprite Fix, Spider Nerf
- Removed Implanted personel from traitor list
- Added AFK check for traitors - replaces one traitor every roll if a
traitor has gone AFK
- Added temp debug messages in autotraitor to ensure above function
works as intended
- Added spawn limit on giant spiders. Once the limit(20) is reached,
spiderlings will be unable to spawn into giant spiders. When the total
number of alive giant spiders goes below the limit-2 (18), spiderlings
will be able to grow into giant spiders again.
- Added option for when an admin spawns spiders from the secrets menu to
disable the spawn limit on spiders. Option only appears if the limit has
not been bypassed yet.
- Added pAI's can now emote -Requested by Dalek-
- Fixed Advanced Energy Gun Sprite
2014-07-05 12:30:23 +01:00
Dalekfodder 141fab08e8 Fixes (AFK) tag random one.
a shitty typo
2014-07-05 03:26:03 +03:00