Commit Graph
56 Commits
Author SHA1 Message Date
skull132 5bf38ef963 SQLNews Killing
Actually kills it once it finds itself unable to connect to a database.
2015-03-27 16:16:14 +02:00
skull132 a55a2bb8d7 Fluffy clauses
Yes.
2015-03-16 16:48:11 +02:00
skull132 1752cbc569 Spelling and Tables
* Clears up some of the spelling mistakes in the description for station
directives
* Requests Consoles table fixed (missing text2num() proc. Because all
data pulled from SQL is very specifically text)
2015-03-15 15:21:19 +02:00
skull132 272a671a5f Initial Commit
Mainly a conflict clearance method, content unmodified as of dropping
pull #387
2015-03-15 15:08:14 +02:00
SoundScopes 70b5c0f315 It's not a verb it's a proc 2015-02-21 03:40:14 +00:00
SoundScopes 4b2083c876 Duty Officer Runtime bugs
#384
2015-02-20 18:50:45 +00:00
SoundScopes 6d945b97d2 Duty Officers 2015-02-18 15:08:03 +00:00
SoundScopes 512b67d197 More BST stuff 2015-02-13 12:52:18 +00:00
SoundScopes 652cbe5757 rjv 2015-02-04 02:33:40 +00:00
SoundScopes f73d729ef5 We get a multitool 2015-02-01 18:46:21 +00:00
Duck- dc69cf69c0 IPCs, prosthetics, suits
Fixes suit cooling units so they no longer have infinite power.  Made
their batteries last much longer, too.

Anom suits can now hold suit coolers.  Softsuits can now hold large o2
tanks.

Prosthetics now malfunction at brute+burn-11% chance so getting your arm
scratched doesn't turn you into humpty dumpty.

BSTs get a new verb to ruin everything.
2014-12-21 22:49:07 -05:00
SoundScopes b7e2425ef9 Language Code 2014-12-20 14:06:15 +00:00
SoundScopes 34cba3fb54 bst stuff and cleanup 2014-12-08 00:40:28 +00:00
SoundScopes fec0d1b199 Admin stuff 2014-12-01 09:52:05 +00:00
SoundScopes 0482d59b24 bst stuff 2014-12-01 06:37:00 +00:00
SoundScopes f25ee4ee9f Yay Updates
Needs fixing:
See how quickly the powernet drains at default load, I thought atmos
went to quickly so I upped the power cell by one level,
Shuttle Tags,
Graphical glitches involving some wires,
There is still some things missing with NanoUI but they are not game
breaking in any way I have seen so far.

Other than that we should be good to go.
2014-11-12 19:12:22 +00:00
SoundScopes 2adf3bb652 BST gang
Sod it one for each race
2014-11-01 09:45:42 +00:00
SoundScopes ef63e5e8a7 BST things 2014-10-31 23:49:41 +00:00
SoundScopes 308a468206 JMP link
BST Hair
2014-10-26 21:47:45 +00:00
SoundScopes 9628d8ba49 Forgot some things 2014-10-25 06:46:11 +01:00
SoundScopes 284dfd99cf Silly stuff 2014-10-25 06:23:37 +01:00
SoundScopes 65a4bc1652 BST stuff 2014-10-25 02:41:44 +01:00
SoundScopes 412d3ebac9 Less space problems
Something Duck asked me to do.
2014-10-20 21:07:06 +01:00
SoundScopes b258227443 Mod messages
Messages for Mods
2014-09-17 14:34:00 +01:00
skull132 0911682d6a Merge pull request #249 from SoundScopes/master
Scopes updates
2014-08-28 18:27:49 +03:00
SoundScopes ef2c93bb73 Updates
Cleaning files
Change Log
Changes to the cooler.
Added missing html tags in logs
2014-08-26 11:52:02 +01:00
skull132 9128276319 Siik'tajr to Siik'maas
Just changes things.
2014-08-25 21:24:02 +03:00
SoundScopes c470e5e9f0 Basic setup for the frequency modifier thing.
Alterable Items
- Airlocks
- Buttons
- Ignighters
- Air Injecters
- Mass Drivers
- Convayor belts
- Shutters
- Wall mounted flashers

External Airlocks like the ones at the solars are going to take a little
more setup to get working as there are 7 things that need changing.

Bluespace Techs spawn with one in their bag.

Gravity no longer spams SoundScopes wil messages
2014-08-20 10:00:40 +01:00
skull132 2aebd69d57 Moveable Machines Final II
Second attempt, let's go.
2014-08-19 23:32:19 +03:00
skull132 689c13cfcb Revert "Things Moveable Final"
This reverts commit 723a35a058.
2014-08-19 23:24:37 +03:00
skull132 723a35a058 Things Moveable Final
Creates moveable freezers and so on, fixes things and improves the
mechanic slightly.
2014-08-19 23:22:46 +03:00
skull132 26b2780b1c Merge pull request #220 from SoundScopes/master
Quick Fix
2014-08-14 19:18:24 +03:00
SoundScopes f68581b273 Change name on death
- The old one was too long for eyes
2014-08-14 17:14:21 +01:00
skull132 219ff6d6a9 Banner Optimization
Really small thing, but it can work as a switch for the simple anchored var, instead of doing another var to affect it. Dumb originally, better now.
2014-08-14 09:49:17 +03:00
SoundScopes 90b5f15c62 Merge pull request #4 from SoundScopes/development
Compatibility check
2014-08-10 23:47:51 +01:00
skull132 371bb6f46a Pre-Update Fixes 10AUG2014
Some stuff.
2014-08-10 23:23:29 +03:00
SoundScopes c2d03f4b2d bugfix
- rolling down jumpsuit or sleeves now gives a message
- BST's spawn with a T-ray Scanner in their bag.
2014-08-09 16:36:30 +01:00
SoundScopes 33ae6056e2 Update to BST
- Suiciding with a BST no longer leaves you as Unknown

-Some other files for sam's request
2014-08-09 14:36:55 +01:00
SoundScopes edfed1cbf1 Bluespace Tech spawn log
Bluespace Tech add a debug log notification.
2014-07-28 12:34:53 +01:00
SoundScopes 2c1e25ef61 Bluetechs/Spelling
Says in a subdued tone

Gravgen spelling of Graviton
2014-07-26 18:23:56 +01:00
SoundScopes 906f9e20bc Gravity Generator
- Addition of Gravity Field Generators
- Added animation for when floating
- Toggle Gravity in Secrets menu only works when a Grav Gen is on the
station
- New debug verb to reset the gravity on the whole server

Because of the way this has been implemented, any Grav Gen on any zLevel
will affect the station level only. I would need to rewrite the whole
movement/gravity system as well.
Something I think can be saved for when we switch from station to
outpost.

Mapping info:
At the start of round there doesn't need to be one on the station as the
original gravity system will be running when the round starts.  As soon
as a Grav Gen has been spawned and it has started up (Done automatically
if already on map or spawned using the /station/admin version) It will
take over all gravity simulation.

The main object:
/obj/machinery/gravity_field_generator/main

The one to be place on a map at round start:
/obj/machinery/gravity_field_generator/main/station

The one admins should spawn if they need/want to spawn one:
/obj/machinery/gravity_field_generator/main/station/admin
2014-07-24 00:41:02 +01:00
skull132 3aae2396d5 Hotfix 20JUL2014
Bluespess Tech and the map.
2014-07-20 18:16:29 +03:00
skull132 3f4d52ee69 Update 20JUL2014
Berets for interns
New sec RIGs
New Newscasters
Map updated with new toxins layout
Custom Item sprites
2014-07-20 16:52:37 +03:00
SoundScopes 74cf33aee8 Added Bluespace Techs
- Bluespace techs are spawnable by anyone with +DEV
- They are invincible.
- None of there OP items can be touched by anything that is not a
Bluespace Tech.
- Added some spark effects for spawning.
- Added spark effects and custom emote for when you suicide
- To remove an item from a slot (IE the ID card) you need to edit the
var canremove to = 1
- bsTechs can't be restrained.
2014-07-20 12:30:34 +01:00
skull132 715160e2cf Engineering Apprentice Fix
Because access.
2014-07-15 21:31:14 +03:00
skull132 6666a29067 Intern Fix
Fixes the position and gives them an actual, servable purpose.
2014-07-13 20:42:15 +03:00
SoundScopes 533091e66b Merge mess up repair 2014-07-08 20:38:41 +01:00
skull132 050d845f77 Banner Fix
Fixes a typo to make thins better-er in English.
2014-07-08 21:24:58 +03:00
skull132 c4b7fbcfde Intern Position
Adds a new civilian job.
2014-07-08 21:24:40 +03:00
skull132 67fc32da6e Exoskeletons
Out with the old! In with the partially finished new.
2014-06-17 22:17:44 +03:00