Commit Graph
69 Commits
Author SHA1 Message Date
SoundScopes 9bf99dfeb9 Event Hosts
+Fun has more fun.
2014-11-16 11:51:52 +00:00
SoundScopes f25ee4ee9f Yay Updates
Needs fixing:
See how quickly the powernet drains at default load, I thought atmos
went to quickly so I upped the power cell by one level,
Shuttle Tags,
Graphical glitches involving some wires,
There is still some things missing with NanoUI but they are not game
breaking in any way I have seen so far.

Other than that we should be good to go.
2014-11-12 19:12:22 +00:00
SoundScopes d58f613f69 Bay Merge 2014-11-06 12:27:05 +00:00
SoundScopes 4090f46636 Merge branch 'master' into development
Conflicts:
	code/game/machinery/cryopod.dm
	code/game/objects/structures/stool_bed_chair_nest/bed.dm
	code/modules/supermatter/supermatter.dm
2014-11-06 01:25:13 +00:00
skull132 3c04d7199d Bay Merge 05NOV2014
Known errors:

* A set of errors tied to updating the fire overlays.
* A single error related to a dischephency between new and old slime
code
* A set of errors related to the recharging of stun batons
* A single error due to old machinery code coming from your grav
generator file
* A single error error from your space cooler code, due to old
atmopsherics code
* A playerpanel warning
* An error tied to extinguishing and old atmos code.
2014-11-05 23:58:05 +02:00
SoundScopes 4cfd185ee3 Actually 2014-11-04 19:19:04 +00:00
SoundScopes 86e6adbcf2 IP Banning
Yeah test
2014-11-02 13:53:53 +00:00
SoundScopes 4478769bab Muting staff 2014-10-31 17:12:38 +00:00
SoundScopes 06702ba19b Missing list when removing perms 2014-10-28 16:27:59 +00:00
SoundScopes 5849f9a6ae Logs with color
Hope to catch their eyes as people don't see it
2014-10-21 22:50:10 +01:00
SoundScopes fbc62b3939 Confirmation on wind
Confirmation for winding through PP
2014-10-17 14:47:12 +01:00
SoundScopes 1b9b6d2d19 Wind from the PP
Winding people from the player panel
2014-10-15 17:33:07 +01:00
SoundScopes 22ab226a2b Resetting floating mobs
Dev/debug command
2014-10-15 08:27:07 +01:00
SoundScopes 7ddb19c86d New admin Verbs
FillSpace & Clear Toxins
2014-10-14 07:46:44 +01:00
SoundScopes 0b9fde2bb4 Runtime Errors
Fixes
2014-10-08 23:50:29 +01:00
SoundScopes 38d6370b18 Make_Sound log
A request from Frances to be able to see the messages made.
2014-10-06 20:11:49 +01:00
SoundScopes 034d7785ba Player Panel Fix
Player Panel Fix
2014-09-27 04:48:49 +01:00
SoundScopes 7a43969c7b Mod access
How did I put that there.
2014-09-26 13:22:16 +01:00
SoundScopes 83ae3baf7e Player Panel Tweak
Add's View Var's link for Dev's
2014-09-22 19:48:13 +01:00
SoundScopes 4ac59369fa Mod access
No Mods shouldn't be able to jump like that
2014-09-22 04:39:19 +01:00
SoundScopes 9a5117aea2 Vampires in one-click-antag
Vampires in one-click-antag
2014-09-18 17:07:23 +01:00
SoundScopes b258227443 Mod messages
Messages for Mods
2014-09-17 14:34:00 +01:00
SoundScopes 16974b0c7b Cencomm Message
- 10 minute cooldown
- Admins can now reply
- AI's send their message through Alice.
2014-09-16 16:42:30 +01:00
SoundScopes 9edb8355de Area RP Sounds
Just like the make sound option on objects, except this one if for area.
Just right click on a turf, select it to make a sound or narrate to that
room/area.
2014-09-15 10:11:31 +01:00
SoundScopes b7e84139a7 Scopes updates
- Admin Access
- Attack Log - Prays - Centcomm
- Singluo tells Mods/Admins when stage 4
- PA tells Mods/Admins when it is altered at all
- All stagg get a notification if any of the chat channels are muted at
login
2014-09-14 03:07:42 +01:00
SoundScopes 22e1eb3e90 Scopes Log Rank fix
So I can still see them >_<
2014-09-07 22:30:21 +01:00
SoundScopes f3e503ccff Debug Messages
Dev's can now see when VAR's, tick-lag, event's get changed.
2014-09-07 01:50:58 +01:00
SoundScopes 98858241f7 Mod attack log jump
- Duck's updates
- Mods can jump to attack logs
2014-08-31 16:36:13 +01:00
skull132 0911682d6a Merge pull request #249 from SoundScopes/master
Scopes updates
2014-08-28 18:27:49 +03:00
SoundScopes 736b24d642 Delta level updates
Allows cancelling using controller debug
Shows the current active security level when selecting a level
2014-08-27 15:57:44 +01:00
skull132 3dcd9cf382 Duty Officers
Adds a preset for Duty Officers of Central Command.
2014-08-25 21:28:38 +03:00
SoundScopes ed1cd7b8c8 Admin Gravity
- Fixed admin induced gravity messages
2014-08-20 16:32:53 +01:00
SoundScopes 90b5f15c62 Merge pull request #4 from SoundScopes/development
Compatibility check
2014-08-10 23:47:51 +01:00
SoundScopes 143d293e68 Updates
- Debugs for SoundScopes
- Some more change log
- Mice now have A 5 minute spawn timer after first mouse death
- Grav Gen uses more power
- Last vote timer for staff
2014-08-10 04:50:00 +01:00
Duck- d859c512e4 Vampires!
Tested, working.  Shapeshift is broken and bats eat each other but it's
otherwise working -flawlessly.-
2014-08-05 00:06:10 -04:00
skull132 26dd30e187 ERT Rucks
May have missed a line.
2014-08-03 20:20:07 +03:00
SoundScopes 82e0629b15 Forgot rename
Rename didn't stick
2014-07-24 01:00:00 +01:00
SoundScopes 906f9e20bc Gravity Generator
- Addition of Gravity Field Generators
- Added animation for when floating
- Toggle Gravity in Secrets menu only works when a Grav Gen is on the
station
- New debug verb to reset the gravity on the whole server

Because of the way this has been implemented, any Grav Gen on any zLevel
will affect the station level only. I would need to rewrite the whole
movement/gravity system as well.
Something I think can be saved for when we switch from station to
outpost.

Mapping info:
At the start of round there doesn't need to be one on the station as the
original gravity system will be running when the round starts.  As soon
as a Grav Gen has been spawned and it has started up (Done automatically
if already on map or spawned using the /station/admin version) It will
take over all gravity simulation.

The main object:
/obj/machinery/gravity_field_generator/main

The one to be place on a map at round start:
/obj/machinery/gravity_field_generator/main/station

The one admins should spawn if they need/want to spawn one:
/obj/machinery/gravity_field_generator/main/station/admin
2014-07-24 00:41:02 +01:00
SoundScopes 74cf33aee8 Added Bluespace Techs
- Bluespace techs are spawnable by anyone with +DEV
- They are invincible.
- None of there OP items can be touched by anything that is not a
Bluespace Tech.
- Added some spark effects for spawning.
- Added spark effects and custom emote for when you suicide
- To remove an item from a slot (IE the ID card) you need to edit the
var canremove to = 1
- bsTechs can't be restrained.
2014-07-20 12:30:34 +01:00
SoundScopes 2e27a4ab2b Fixed Auto-Traitor, Emotes for pAIs, Sprite Fix, Spider Nerf
- Removed Implanted personel from traitor list
- Added AFK check for traitors - replaces one traitor every roll if a
traitor has gone AFK
- Added temp debug messages in autotraitor to ensure above function
works as intended
- Added spawn limit on giant spiders. Once the limit(20) is reached,
spiderlings will be unable to spawn into giant spiders. When the total
number of alive giant spiders goes below the limit-2 (18), spiderlings
will be able to grow into giant spiders again.
- Added option for when an admin spawns spiders from the secrets menu to
disable the spawn limit on spiders. Option only appears if the limit has
not been bypassed yet.
- Added pAI's can now emote -Requested by Dalek-
- Fixed Advanced Energy Gun Sprite
2014-07-05 12:30:23 +01:00
SoundScopes 48a0017caa Rewrite of delta level
- Fixed bug that required the admin who activated it to remain on the
server till restart.
- Changed Delta level from Sleep Timer to Controller
- Added counter to debug stats to check it's working

--and apparently
2014-06-27 17:26:50 +01:00
SoundScopes 8d0841ab90 Attack Log toggle for +DEV
Added missing option for developers
2014-06-27 02:40:10 +01:00
skull132 9f4e1868ed Merge pull request #133 from skull132/master
Update 26JUN2014
2014-06-26 16:54:18 +03:00
skull132 bd85415034 Bay Update 26JUN2014 2014-06-26 16:51:39 +03:00
SoundScopes 5f15627fb3 Update admin_verbs.dm 2014-06-25 06:08:10 +01:00
SoundScopes 9c2836852e Update admin_verbs.dm
Second thought, copyed it over as I have no clue how your configs are setup.
2014-06-25 06:07:42 +01:00
SoundScopes cc4e1c0d9f Mod Fix, Delta Level Addition
- Moved /client/proc/toggleattacklogs from Admin Verbs to Mod Verbs
- Delta Level when activated from the admin commands now ends the game
with a bang after 10 minutes
- Added a confirmation box to avoid accidental Delta Level Activation
2014-06-25 05:05:10 +01:00
Dalekfodder 397b4b6783 AdminWHO and Attackmodlogs 2014-06-12 17:12:17 +03:00
skull132 4a4c7bf762 Merge pull request #116 from skull132/master
Update 12JUN2014
2014-06-12 15:02:44 +03:00
skull132 04c5d37470 Update
Merged Bay code, a lot of things fixed.
2014-06-12 15:00:19 +03:00