var/global/list/seen_citizenships = list() var/global/list/seen_systems = list() var/global/list/seen_factions = list() var/global/list/seen_religions = list() //Commenting this out for now until I work the lists it into the event generator/journalist/chaplain. /proc/UpdateFactionList(mob/living/carbon/human/M) /*if(M && M.client && M.client.prefs) seen_citizenships |= M.client.prefs.citizenship seen_systems |= M.client.prefs.home_system seen_factions |= M.client.prefs.faction seen_religions |= M.client.prefs.religion*/ return var/global/list/citizenship_choices = list( "Sol Alliance", "Republic of Elyra", "People’s Republic of Adhomai", "Moghes Hegemony", "Skrellian Confederacy", "None", "Other" ) var/global/list/home_system_choices = list( "Sol", "Tau Ceti", "Epsilon Ursae Majoris", "Epsilon Eridani", "Altair", "Trimurti", "Nralakk", "Uueoa-Esa", "S’rand’marr", "Sedantis", "Jedeed Isfahan", "Other" ) var/global/list/faction_choices = list( "Sol Central", "Vey Med", "Einstein Engines", "Free Trade Union", "NanoTrasen", "Ward-Takahashi GMB", "Gilthari Exports", "Grayson Manufactories Ltd.", "Aether Atmospherics", "Zeng-Hu Pharmaceuticals", "Hesphaistos Industries" ) var/global/list/religion_choices = list( "Hinduism", "Buddhism", "Islam", "Christian", "Agnostic", "Deist", "None", "Other" )