/obj/item/ammo_casing/a357 desc = "A .357 bullet casing." caliber = "357" projectile_type = "/obj/item/projectile/bullet" /obj/item/ammo_casing/a50 desc = "A .50AE bullet casing." caliber = ".50" projectile_type = "/obj/item/projectile/bullet" /obj/item/ammo_casing/a418 desc = "A .418 bullet casing." caliber = "357" projectile_type = "/obj/item/projectile/bullet/suffocationbullet" /obj/item/ammo_casing/a75 desc = "A .75 bullet casing." caliber = "75" projectile_type = "/obj/item/projectile/bullet/gyro" /obj/item/ammo_casing/a666 desc = "A .666 bullet casing." caliber = "357" projectile_type = "/obj/item/projectile/bullet/cyanideround" /obj/item/ammo_casing/c38 desc = "A .38 bullet casing." caliber = "38" projectile_type = "/obj/item/projectile/bullet/midbullet2" /obj/item/ammo_casing/c38r desc = "A .38 rubber bullet casing." caliber = "38" projectile_type = "/obj/item/projectile/bullet/weakbullet/rubber" /obj/item/ammo_casing/c9mm desc = "A 9mm bullet casing." caliber = "9mm" projectile_type = "/obj/item/projectile/bullet/midbullet2" /* do this later /obj/item/ammo_casing/c9mmsilver desc = "A silver 9mm bullet casing." caliber = "9mm" projectile_type = "/obj/item/projectile/bullet/midbullet2" */ /obj/item/ammo_casing/c45 desc = "A .45 bullet casing." caliber = ".45" projectile_type = "/obj/item/projectile/bullet/midbullet" /obj/item/ammo_casing/c45r desc = "A .45 rubber bullet casing." caliber = ".45" projectile_type = "/obj/item/projectile/bullet/weakbullet/rubber" /obj/item/ammo_casing/c45s desc = "A .45 LTL round casing." caliber = ".45" projectile_type = "/obj/item/projectile/bullet/weakbullet/rubber" /obj/item/ammo_casing/c45s/flash desc = "A .45 FLSH round casing." caliber = ".45" projectile_type = "/obj/item/projectile/bullet/weakbullet/flash" /obj/item/ammo_casing/c45s/lethal desc = "A .45 LTHL round casing." caliber = ".45" projectile_type = "/obj/item/projectile/bullet/midbullet2" /obj/item/ammo_casing/a12mm desc = "A 12mm bullet casing." caliber = "12mm" projectile_type = "/obj/item/projectile/bullet/midbullet2" /obj/item/ammo_casing/shotgun name = "shotgun shell" desc = "A 12 gauge shell." icon_state = "gshell-live" var/spent_state = "gshell" caliber = "shotgun" projectile_type = "/obj/item/projectile/bullet" matter = list("metal" = 12500) /obj/item/ammo_casing/shotgun/incendiary name = "shotgun shell" desc = "A 12 gauge shell." icon_state = "ishell-live" spent_state = "ishell" projectile_type = "/obj/item/projectile/bullet/incendiary/shell" /obj/item/ammo_casing/shotgun/blank name = "shotgun shell" desc = "A blank shell." icon_state = "blshell-live" spent_state = "blshell" projectile_type = "" matter = list("metal" = 250) /obj/item/ammo_casing/shotgun/beanbag name = "beanbag shell" desc = "A weak beanbag shell." icon_state = "bshell-live" spent_state = "bshell" projectile_type = "/obj/item/projectile/bullet/weakbullet/beanbag" matter = list("metal" = 500) /obj/item/ammo_casing/shotgun/stunshell name = "stun shell" desc = "A stunning shell." icon_state = "stunshell-live" spent_state = "stunshell" projectile_type = "/obj/item/projectile/bullet/stunshot" matter = list("metal" = 2500) /obj/item/ammo_casing/shotgun/dart name = "shotgun darts" desc = "A dart for use in shotguns." icon_state = "dart" spent_state = "dart" //I'm not sure if this has a sprite (can't find one in ammo.dmi) but this will stop it from turning into a red shell magically. projectile_type = "/obj/item/projectile/energy/dart" matter = list("metal" = 12500) /obj/item/ammo_casing/a762 desc = "A 7.62 bullet casing." caliber = "a762" projectile_type = "/obj/item/projectile/bullet/a762" /obj/item/ammo_casing/rocket name = "rocket shell" desc = "A high explosive designed to be fired from a launcher." icon_state = "rocketshell" projectile_type = "/obj/item/missile" caliber = "rocket" /obj/item/ammo_casing/chameleon name = "chameleon bullets" desc = "A set of bullets for the Chameleon Gun." projectile_type = "/obj/item/projectile/bullet/chameleon" caliber = ".45"