/obj/item/weapon/plastique/attack_self(mob/user as mob)
var/newtime = input(usr, "Please set the timer.", "Timer", 10) as num
if(newtime < 10)
newtime = 10
timer = newtime
user << "Timer set for [timer] seconds."
/obj/item/weapon/plastique/afterattack(atom/target as obj|turf, mob/user as mob, flag)
if (!flag)
return
if (istype(target, /turf/unsimulated) || istype(target, /turf/simulated/shuttle) || istype(target, /obj/item/weapon/storage/))
return
user << "Planting explosives..."
if(ismob(target))
user.attack_log += "\[[time_stamp()]\] [user.real_name] tried planting [name] on [target:real_name] ([target:ckey])"
msg_admin_attack("[key_name_admin(user)] tried planting [name] on [key_name_admin(target)] (JMP)")
user.visible_message("\red [user.name] is trying to plant some kind of explosive on [target.name]!")
if(do_after(user, 50) && in_range(user, target))
user.drop_item()
target = target
loc = null
var/location
if (isturf(target)) location = target
if (isobj(target)) location = target.loc
if (ismob(target))
target:attack_log += "\[[time_stamp()]\] Had the [name] planted on them by [user.real_name] ([user.ckey])"
user.visible_message("\red [user.name] finished planting an explosive on [target.name]!")
target.overlays += image('icons/obj/assemblies.dmi', "plastic-explosive2")
user << "Bomb has been planted. Timer counting down from [timer]."
spawn(timer*10)
if(target)
var/mob/mob = get_mob_by_key(src.fingerprintslast)
var/hit_site
if(!target.loc.loc)
hit_site = target.loc.name
else
hit_site = target.loc.loc.name
var/log_str = "Plastic explosives went off [hit_site] "
if(ismob(target))
log_str += " planted on ([target.name]) "
var/last_touch_info = ""
if(mob)
last_touch_info = "(?)"
log_str += " Last touched by: [src.fingerprintslast][last_touch_info]"
bombers += log_str
message_admins("C4 Explosion: Last touched by: [src.fingerprintslast][last_touch_info]([user.ckey])(JMP)")
message_mods("C4 Explosion: Last touched by: [src.fingerprintslast][last_touch_info]([user.ckey])(JMP)")
explosion(location, -1, -1, 2, 3)
if (istype(target, /turf/simulated/wall)) target:dismantle_wall(1)
else target.ex_act(1)
if (isobj(target))
if (target)
del(target)
if (src)
del(src)
/obj/item/weapon/plastique/attack(mob/M as mob, mob/user as mob, def_zone)
return