/* * Backpack */ /obj/item/weapon/storage/backpack name = "backpack" desc = "You wear this on your back and put items into it." icon_state = "backpack" item_state = "backpack" w_class = 4.0 flags = FPRINT|TABLEPASS slot_flags = SLOT_BACK //ERROOOOO max_w_class = 3 max_combined_w_class = 21 /obj/item/weapon/storage/backpack/attackby(obj/item/weapon/W as obj, mob/user as mob) if (src.use_sound) playsound(src.loc, src.use_sound, 50, 1, -5) ..() /obj/item/weapon/storage/backpack/equipped(var/mob/user, var/slot) if (slot == slot_back && src.use_sound) playsound(src.loc, src.use_sound, 50, 1, -5) ..(user, slot) /* /obj/item/weapon/storage/backpack/dropped(mob/user as mob) if (loc == user && src.use_sound) playsound(src.loc, src.use_sound, 50, 1, -5) ..(user) */ /* * Backpack Types */ /obj/item/weapon/storage/backpack/holding name = "bag of holding" desc = "A backpack that opens into a localized pocket of Blue Space." origin_tech = "bluespace=4" icon_state = "holdingpack" max_w_class = 4 max_combined_w_class = 28 New() ..() return attackby(obj/item/weapon/W as obj, mob/user as mob) if(crit_fail) user << "\red The Bluespace generator isn't working." return if(istype(W, /obj/item/weapon/storage/backpack/holding) && !W.crit_fail) user << "\red The Bluespace interfaces of the two devices conflict and malfunction." del(W) return /* //BoH+BoH=Singularity, commented out. if(istype(W, /obj/item/weapon/storage/backpack/holding) && !W.crit_fail) investigate_log("has become a singularity. Caused by [user.key]","singulo") user << "\red The Bluespace interfaces of the two devices catastrophically malfunction!" del(W) var/obj/machinery/singularity/singulo = new /obj/machinery/singularity (get_turf(src)) singulo.energy = 300 //should make it a bit bigger~ message_admins("[key_name_admin(user)] detonated a bag of holding") log_game("[key_name(user)] detonated a bag of holding") del(src) return */ ..() proc/failcheck(mob/user as mob) if (prob(src.reliability)) return 1 //No failure if (prob(src.reliability)) user << "\red The Bluespace portal resists your attempt to add another item." //light failure else user << "\red The Bluespace generator malfunctions!" for (var/obj/O in src.contents) //it broke, delete what was in it del(O) crit_fail = 1 icon_state = "brokenpack" /obj/item/weapon/storage/backpack/santabag name = "Santa's Gift Bag" desc = "Space Santa uses this to deliver toys to all the nice children in space in Christmas! Wow, it's pretty big!" icon_state = "giftbag0" item_state = "giftbag" w_class = 4.0 storage_slots = 20 max_w_class = 3 max_combined_w_class = 400 // can store a ton of shit! /obj/item/weapon/storage/backpack/cultpack name = "trophy rack" desc = "It's useful for both carrying extra gear and proudly declaring your insanity." icon_state = "cultpack" /obj/item/weapon/storage/backpack/clown name = "Giggles von Honkerton" desc = "It's a backpack made by Honk! Co." icon_state = "clownpack" item_state = "clownpack" /obj/item/weapon/storage/backpack/emt name = "emergency medical backpack" desc = "It's a tough backpack used by first responders." icon_state = "emtpack" item_state = "emtpack" /obj/item/weapon/storage/backpack/medic name = "medical backpack" desc = "It's a backpack especially designed for use in a sterile environment." icon_state = "medicalpack" item_state = "medicalpack" /obj/item/weapon/storage/backpack/security name = "security backpack" desc = "It's a very robust backpack." icon_state = "securitypack" item_state = "securitypack" /obj/item/weapon/storage/backpack/captain name = "captain's backpack" desc = "It's a special backpack made exclusively for Nanotrasen officers." icon_state = "captainpack" item_state = "captainpack" /obj/item/weapon/storage/backpack/industrial name = "industrial backpack" desc = "It's a tough backpack for the daily grind of station life." icon_state = "engiepack" item_state = "engiepack" /obj/item/weapon/storage/backpack/syndie name = "syndicate rucksack" desc = "The latest in carbon fiber and red satin combat rucksack technology. Comfortable and tough!" icon_state = "syndiepack" /obj/item/weapon/storage/backpack/wizard name = "wizard federation sack" desc = "Perfect for keeping your shining crystal balls inside of." icon_state = "wizardpack" /* * Satchel Types */ /obj/item/weapon/storage/backpack/satchel name = "leather satchel" desc = "It's a very fancy satchel made with fine leather." icon_state = "satchel" /obj/item/weapon/storage/backpack/satchel/emt name = "emergency medical satchel" desc = "It's a tough satchel used by first responders." icon_state = "satchel-emt" item_state = "satchel-emt" /obj/item/weapon/storage/backpack/satchel/withwallet New() ..() new /obj/item/weapon/storage/wallet/random( src ) /obj/item/weapon/storage/backpack/satchel_norm name = "satchel" desc = "A trendy looking satchel." icon_state = "satchel-norm" /obj/item/weapon/storage/backpack/satchel_eng name = "industrial satchel" desc = "A tough satchel with extra pockets." icon_state = "satchel-eng" item_state = "engiepack" /obj/item/weapon/storage/backpack/satchel_med name = "medical satchel" desc = "A sterile satchel used in medical departments." icon_state = "satchel-med" item_state = "medicalpack" /obj/item/weapon/storage/backpack/satchel_vir name = "virologist satchel" desc = "A sterile satchel with virologist colours." icon_state = "satchel-vir" /obj/item/weapon/storage/backpack/satchel_chem name = "chemist satchel" desc = "A sterile satchel with chemist colours." icon_state = "satchel-chem" /obj/item/weapon/storage/backpack/satchel_gen name = "geneticist satchel" desc = "A sterile satchel with geneticist colours." icon_state = "satchel-gen" /obj/item/weapon/storage/backpack/satchel_tox name = "scientist satchel" desc = "Useful for holding research materials." icon_state = "satchel-tox" /obj/item/weapon/storage/backpack/satchel_sec name = "security satchel" desc = "A robust satchel for security related needs." icon_state = "satchel-sec" item_state = "securitypack" /obj/item/weapon/storage/backpack/satchel_hyd name = "hydroponics satchel" desc = "A green satchel for plant related work." icon_state = "satchel_hyd" /obj/item/weapon/storage/backpack/satchel_cap name = "captain's satchel" desc = "An exclusive satchel for Nanotrasen officers." icon_state = "satchel-cap" item_state = "captainpack" /obj/item/weapon/storage/backpack/satchel/syndie name = "syndicate satchel" desc = "A satchel in the new age style of a multi-corperate terrorist organisation." icon_state = "satchel-syndie" /obj/item/weapon/storage/backpack/satchel/wizard name = "wizard federation satchel" desc = "This stylish satchel will put a spell on anyone with some fashion sense to spare." icon_state = "satchel-wizard" // Duffel Bags /obj/item/weapon/storage/backpack/duffel name = "duffel bag" desc = "A spacious duffel bag." icon_state = "duffel-norm" // item_state = "duffelbag" // Maybe include a single one size fits all duffel bag icon if we can't sort // out the 512 icon limit thing? They're all children, so they'd use it. /obj/item/weapon/storage/backpack/duffel/cap name = "captain's duffel bag" desc = "A rare and special duffel bag for only the most air-headed of Nanotrasen personnel." icon_state = "duffel-captain" item_state = "captainpack" /obj/item/weapon/storage/backpack/duffel/hyd name = "botanist's duffel bag" desc = "A specially designed duffel bag for containing plant matter, regardless of how questionable it may be." icon_state = "duffel-hydroponics" /obj/item/weapon/storage/backpack/duffel/vir name = "virology duffel bag" desc = "A sterilized duffel bag suited to those about to unleash pathogenic havoc upon the world." icon_state = "duffel-virology" /obj/item/weapon/storage/backpack/duffel/med name = "medical duffel bag" desc = "A sterilized duffel bag for the young, upcoming lesbayan." icon_state = "duffel-medical" item_state = "medicalpack" /obj/item/weapon/storage/backpack/duffel/eng name = "industrial duffel bag" desc = "A rough and tumble duffel bag for the hard working wrench-monkey of tomorrow." icon_state = "duffel-engineering" item_state = "engiepack" /obj/item/weapon/storage/backpack/duffel/tox name = "scientist's duffel bag" desc = "Handy when it comes to storing volatile materials of the anomalous persuasion." icon_state = "duffel-toxins" /obj/item/weapon/storage/backpack/duffel/sec name = "security duffel bag" desc = "A grey and blue duffel bag for the boys in colour, with room for all the batons and flashbangs you could ever need." icon_state = "duffel-security" item_state = "securitypack" /obj/item/weapon/storage/backpack/duffel/gen name = "genetics duffel bag" desc = "It sure won't hold your genes together, but it'll keep the denim ones safe." icon_state = "duffel-genetics" /obj/item/weapon/storage/backpack/duffel/chem name = "chemistry duffel bag" desc = "Spice up the love life a little." icon_state = "duffel-chemistry" /obj/item/weapon/storage/backpack/duffel/syndie name = "syndicate duffel bag" desc = "A snazzy black and red duffel bag, perfect for smuggling C4 and Parapens." icon_state = "duffel-syndie" /obj/item/weapon/storage/backpack/duffel/wizard name = "wizardly duffel bag" desc = "A fancy blue wizard bag, duffel edition." icon_state = "duffel-wizard" // ERT GEAR BOIZ /obj/item/weapon/storage/backpack/ert //General use ruck name = "combat ruck" desc = "A large rucksack with supports and webbing, specifically designed for combat operations and equipment carrying." icon_state = "ert_ruck" item_state = "ert_ruck" /obj/item/weapon/storage/backpack/ert/leader name = "commander's combat ruck" desc = "A large rucksack with supports and webbing, specifically designed for combat operations and equipment carrying. This one has blue highlights, denoting a squad leader." icon_state = "ert_commander" item_state = "ert_commander" /obj/item/weapon/storage/backpack/ert/sapper name = "engineer's combat ruck" desc = "A large rucksack with supports and webbing, specifically designed for combat operations and equipment carrying. This one has bright yellow highlights, denoting a sapper." icon_state = "ert_engineering" item_state = "ert_engineering" /obj/item/weapon/storage/backpack/ert/medic name = "medic's combat ruck" desc = "A large rucksack with supports and webbing, specifically designed for combat operations and equipment carrying. This one has white highlights, denoting a squad medic." icon_state = "ert_medical" item_state = "ert_medical" /obj/item/weapon/storage/backpack/ert/security name = "combat ruck" desc = "A large rucksack with supports and webbing, specifically designed for combat operations and equipment carrying. This one has bright red highlights, denoting a squad combat trooper." icon_state = "ert_security" item_state = "ert_security"