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- Addition of Gravity Field Generators - Added animation for when floating - Toggle Gravity in Secrets menu only works when a Grav Gen is on the station - New debug verb to reset the gravity on the whole server Because of the way this has been implemented, any Grav Gen on any zLevel will affect the station level only. I would need to rewrite the whole movement/gravity system as well. Something I think can be saved for when we switch from station to outpost. Mapping info: At the start of round there doesn't need to be one on the station as the original gravity system will be running when the round starts. As soon as a Grav Gen has been spawned and it has started up (Done automatically if already on map or spawned using the /station/admin version) It will take over all gravity simulation. The main object: /obj/machinery/gravity_field_generator/main The one to be place on a map at round start: /obj/machinery/gravity_field_generator/main/station The one admins should spawn if they need/want to spawn one: /obj/machinery/gravity_field_generator/main/station/admin
135 lines
5.3 KiB
Plaintext
135 lines
5.3 KiB
Plaintext
//Not being used but we could use this to clear up some server memory during rounds?
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#define GC_COLLECTION_TIMEOUT 300 // deciseconds to wait to let running procs finish before we just say fuck it and force del() the object
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#define GC_DEL_CHECK_PER_TICK 100 // number of tests per master controller tick to make sure our GC'd objects are actually GC'd
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#define GC_FORCE_DEL_PER_TICK 20 // max force del() calls per master controller tick
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var/datum/controller/garbage_collector/garbage = new()
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/datum/controller/garbage_collector
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var/dels = 0 // number of del()'s we've done this tick
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var/list/destroyed = list() // list of refID's of things that should be garbage collected
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// refID's are associated with the time at which they time out and need to be manually del()
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// we do this so we aren't constantly locating them and preventing them from being gc'd
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var/list/logging = list() // list of all types that have failed to GC associated with the number of times that's happened.
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// the types are stored as strings
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/datum/controller/garbage_collector/proc/AddTrash(var/datum/A)
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if(!istype(A) || !isnull(A.gc_destroyed))
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return
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// testing("GC: AddTrash([A.type])")
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A.gc_destroyed = world.time
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destroyed -= "\ref[A]" // Removing any previous references that were GC'd so that the current object will be at the end of the list.
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destroyed["\ref[A]"] = world.time
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/datum/controller/garbage_collector/proc/process()
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dels = 0
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var/time_to_kill = world.time - GC_COLLECTION_TIMEOUT // Anything qdel() but not GC'd BEFORE this time needs to be manually del()
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var/checkRemain = GC_DEL_CHECK_PER_TICK
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while(destroyed.len && --checkRemain >= 0)
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if(dels > GC_FORCE_DEL_PER_TICK)
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// testing("GC: Reached max force dels per tick [dels] vs [GC_FORCE_DEL_PER_TICK]")
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break // Server's already pretty pounded, everything else can wait 2 seconds
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var/refID = destroyed[1]
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var/GCd_at_time = destroyed[refID]
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if(GCd_at_time > time_to_kill)
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// testing("GC: [refID] not old enough, breaking at [world.time] for [GCd_at_time - time_to_kill] deciseconds until [GCd_at_time + GC_COLLECTION_TIMEOUT]")
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break // Everything else is newer, skip them
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var/atom/A = locate(refID)
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// testing("GC: [refID] old enough to test: GCd_at_time: [GCd_at_time] time_to_kill: [time_to_kill] current: [world.time]")
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if(A && A.gc_destroyed == GCd_at_time) // So if something else coincidently gets the same ref, it's not deleted by mistake
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// Something's still referring to the qdel'd object. Kill it.
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testing("GC: -- \ref[A] | [A.type] was unable to be GC'd and was deleted --")
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logging["[A.type]"]++
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del(A)
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dels++
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// else
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// testing("GC: [refID] properly GC'd at [world.time] with timeout [GCd_at_time]")
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destroyed.Cut(1, 2)
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// Should be treated as a replacement for the 'del' keyword.
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// Datums passed to this will be given a chance to clean up references to allow the GC to collect them.
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/proc/qdel(var/datum/A)
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if(!A)
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return
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if(!istype(A))
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//warning("qdel() passed object of type [A.type]. qdel() can only handle /datum types.")
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del(A)
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if(garbage)
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garbage.dels++
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else if(isnull(A.gc_destroyed))
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// Let our friend know they're about to get fucked up.
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. = !A.Destroy()
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if(. && A)
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if(garbage && !isturf(A))
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garbage.AddTrash(A)
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else
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del(A)
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// Default implementation of clean-up code.
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// This should be overridden to remove all references pointing to the object being destroyed.
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// Return true if the the GC controller should allow the object to continue existing. (Useful if pooling objects.)
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/datum/proc/Destroy()
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del(src)
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/datum/var/gc_destroyed //Time when this object was destroyed.
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#ifdef TESTING
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/client/var/running_find_references
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/atom/verb/find_references()
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set category = "Debug"
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set name = "Find References"
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set background = 1
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set src in world
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if(!usr || !usr.client)
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return
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if(usr.client.running_find_references)
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testing("CANCELLED search for references to a [usr.client.running_find_references].")
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usr.client.running_find_references = null
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return
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if(alert("Running this will create a lot of lag until it finishes. You can cancel it by running it again. Would you like to begin the search?", "Find References", "Yes", "No") == "No")
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return
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// Remove this object from the list of things to be auto-deleted.
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if(garbage)
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garbage.destroyed -= "\ref[src]"
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usr.client.running_find_references = type
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testing("Beginning search for references to a [type].")
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var/list/things = list()
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for(var/client/thing)
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things += thing
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for(var/datum/thing)
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things += thing
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for(var/atom/thing)
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things += thing
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testing("Collected list of things in search for references to a [type]. ([things.len] Thing\s)")
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for(var/datum/thing in things)
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if(!usr.client.running_find_references) return
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for(var/varname in thing.vars)
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var/variable = thing.vars[varname]
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if(variable == src)
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testing("Found [src.type] \ref[src] in [thing.type]'s [varname] var.")
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else if(islist(variable))
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if(src in variable)
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testing("Found [src.type] \ref[src] in [thing.type]'s [varname] list var.")
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testing("Completed search for references to a [type].")
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usr.client.running_find_references = null
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/client/verb/purge_all_destroyed_objects()
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set category = "Debug"
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if(garbage)
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while(garbage.destroyed.len)
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var/datum/o = locate(garbage.destroyed[1])
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if(istype(o) && o.gc_destroyed)
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del(o)
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garbage.dels++
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garbage.destroyed.Cut(1, 2)
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#endif
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