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Gives AI's a set of icons for their more common tasks. Makes Cyborg inventories work like backpacks.
33 lines
891 B
Plaintext
33 lines
891 B
Plaintext
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/datum/hud/proc/unplayer_hud()
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return
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/datum/hud/proc/ghost_hud()
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return
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/datum/hud/proc/brain_hud(ui_style = 'icons/mob/screen1_Midnight.dmi')
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mymob.blind = new /obj/screen()
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mymob.blind.icon = 'icons/mob/screen1_full.dmi'
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mymob.blind.icon_state = "blackimageoverlay"
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mymob.blind.name = " "
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mymob.blind.screen_loc = "1,1"
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mymob.blind.layer = 0
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/datum/hud/proc/blob_hud(ui_style = 'icons/mob/screen1_Midnight.dmi')
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blobpwrdisplay = new /obj/screen()
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blobpwrdisplay.name = "blob power"
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blobpwrdisplay.icon_state = "block"
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blobpwrdisplay.screen_loc = ui_health
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blobpwrdisplay.layer = 20
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blobhealthdisplay = new /obj/screen()
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blobhealthdisplay.name = "blob health"
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blobhealthdisplay.icon_state = "block"
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blobhealthdisplay.screen_loc = ui_internal
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blobhealthdisplay.layer = 20
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mymob.client.screen = null
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mymob.client.screen += list(blobpwrdisplay, blobhealthdisplay)
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