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skull132 6471d172f4 Remove Horsemask Spell
What it says on the tin.
2015-10-25 22:33:06 +02:00

96 lines
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Plaintext

/obj/effect/proc_holder/spell/targeted/horsemask
name = "Curse of the Horseman"
desc = "This spell triggers a curse on a target, causing them to wield an unremovable horse head mask. They will speak like a horse! Any masks they are wearing will be disintegrated. This spell does not require robes."
school = "transmutation"
charge_type = "recharge"
charge_max = 150
charge_counter = 0
clothes_req = 0
stat_allowed = 0
invocation = "KN'A FTAGHU, PUCK 'BTHNK!"
invocation_type = "shout"
range = 7
selection_type = "range"
var/list/compatible_mobs = list(/mob/living/carbon/human, /mob/living/carbon/monkey)
/obj/effect/proc_holder/spell/targeted/horsemask/cast(list/targets, mob/user = usr)
if(!targets.len)
user << "<span class='notice'>No target found in range.</span>"
return
var/mob/living/carbon/target = targets[1]
if(!(target.type in compatible_mobs))
user << "<span class='notice'>It'd be stupid to curse [target] with a horse's head!</span>"
return
if(!(target in oview(range)))//If they are not in overview after selection.
user << "<span class='notice'>They are too far away!</span>"
return
var/obj/item/clothing/mask/horsehead/magic/magichead = new /obj/item/clothing/mask/horsehead/magic
target.visible_message( "<span class='danger'>[target]'s face lights up in fire, and after the event a horse's head takes its place!</span>", \
"<span class='danger'>Your face burns up, and shortly after the fire you realise you have the face of a horse!</span>")
target.equip_to_slot(magichead, slot_wear_mask)
flick("e_flash", target.flash)
//A spell for reversing the curse.
/obj/effect/proc_holder/spell/targeted/remove_horsemask
name = "Free the Horseman"
desc = "This spell lifts the Curse of the Horseman from the target. This spell does not require robes."
school = "transmutation"
charge_type = "recharge"
charge_max = 150
charge_counter = 0
clothes_req = 0
stat_allowed = 0
invocation = "KN'A EUTH, PUCK 'BTHIK!"
invocation_type = "shout"
range = 7
selection_type = "range"
var/list/compatible_mobs = list(/mob/living/carbon/human, /mob/living/carbon/monkey)
/obj/effect/proc_holder/spell/targeted/remove_horsemask/cast(list/targets, mob/user = usr)
if (!targets.len)
user << "<span class='notice'>No target found in range.</span>"
return
var/mob/living/carbon/target = targets[1]
if (!(target.type in compatible_mobs))
user << "<span class='notice'>It'd be stupid to curse [target] with a horse's head!</span>"
return
if (!(target in oview(range)))//If they are not in overview after selection.
user << "<span class='notice'>They are too far away!</span>"
return
if (istype(target.wear_mask, /obj/item/clothing/mask/horsehead/magic))
var/obj/item/clothing/mask/horsehead/magic/to_be_removed = target.wear_mask
target.visible_message( "<span class='danger'>The [to_be_removed] on [target]'s face lights up and burns away, revealing \his face.</span>", \
"<span class='danger'>Your face burns up once more, but you suddenly realize that you are no longer wearing a silly horsemask!</span>")
target.u_equip(to_be_removed)
if (prob(40))
del(to_be_removed)
else
user << "<span class='notice'>They aren't cursed, as such, there is nothing to reverse!</span>"
return
flick("e_flash", target.flash)
//item used by the horsehead spell
/obj/item/clothing/mask/horsehead/magic
//flags_inv = null //so you can still see their face... no. How can you recognize someone when their face is completely different?
voicechange = 1 //NEEEEIIGHH
dropped(mob/user as mob)
canremove = 1
..()
equipped(var/mob/user, var/slot)
if (slot == slot_wear_mask)
canremove = 0 //curses!
..()