Files
skull132 f165bbecce Rotate Freezers/Heaters
You can now rotate them!
2014-08-25 21:49:46 +03:00

290 lines
8.8 KiB
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/obj/machinery/atmospherics/unary/cold_sink/freezer
name = "gas cooling system"
icon = 'icons/obj/Cryogenic2.dmi'
icon_state = "freezer_0"
density = 1
var/setup = 0
anchored = 1.0
current_heat_capacity = 1000
/obj/machinery/atmospherics/unary/cold_sink/freezer/New()
..()
initialize_directions = dir
anchored = 1
/obj/machinery/atmospherics/unary/cold_sink/freezer/cargo/New()
..()
spawn(1)
anchored = 0
/obj/machinery/atmospherics/unary/cold_sink/freezer/initialize()
if(node) return
var/node_connect = dir
for(var/obj/machinery/atmospherics/target in get_step(src,node_connect))
if(target.initialize_directions & get_dir(target,src))
node = target
break
setup = 1
update_icon()
/obj/machinery/atmospherics/unary/cold_sink/freezer/update_icon()
if(src.node)
if(src.on)
icon_state = "freezer_1"
else
icon_state = "freezer"
else
icon_state = "freezer_0"
return
/obj/machinery/atmospherics/unary/cold_sink/freezer/attack_ai(mob/user as mob)
if(anchored == 1)
src.ui_interact(user)
else
user << "The machine is not wrenched down, you cannot interface with it."
/obj/machinery/atmospherics/unary/cold_sink/freezer/attack_paw(mob/user as mob)
if(anchored == 1)
src.ui_interact(user)
else
user << "The machine is not wrenched down, you cannot interface with it."
/obj/machinery/atmospherics/unary/cold_sink/freezer/attack_hand(mob/user as mob)
if(anchored == 1)
src.ui_interact(user)
else
user << "The machine is not wrenched down, you cannot interface with it."
/obj/machinery/atmospherics/unary/cold_sink/freezer/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null)
// this is the data which will be sent to the ui
var/data[0]
data["on"] = on ? 1 : 0
data["gasPressure"] = round(air_contents.return_pressure())
data["gasTemperature"] = round(air_contents.temperature)
data["minGasTemperature"] = round(T0C - 200)
data["maxGasTemperature"] = round(T20C)
data["targetGasTemperature"] = round(current_temperature)
var/temp_class = "good"
if (air_contents.temperature > (T0C - 20))
temp_class = "bad"
else if (air_contents.temperature < (T0C - 20) && air_contents.temperature > (T0C - 100))
temp_class = "average"
data["gasTemperatureClass"] = temp_class
// update the ui if it exists, returns null if no ui is passed/found
ui = nanomanager.try_update_ui(user, src, ui_key, ui, data)
if (!ui)
// the ui does not exist, so we'll create a new() one
// for a list of parameters and their descriptions see the code docs in \code\modules\nano\nanoui.dm
ui = new(user, src, ui_key, "freezer.tmpl", "Gas Cooling System", 440, 300)
// when the ui is first opened this is the data it will use
ui.set_initial_data(data)
// open the new ui window
ui.open()
// auto update every Master Controller tick
ui.set_auto_update(1)
/obj/machinery/atmospherics/unary/cold_sink/freezer/Topic(href, href_list)
if (href_list["toggleStatus"])
src.on = !src.on
update_icon()
if(href_list["temp"])
var/amount = text2num(href_list["temp"])
if(amount > 0)
src.current_temperature = min(T20C, src.current_temperature+amount)
else
src.current_temperature = max((T0C - 200), src.current_temperature+amount)
src.add_fingerprint(usr)
return 1
/obj/machinery/atmospherics/unary/cold_sink/freezer/process()
..()
/obj/machinery/atmospherics/unary/cold_sink/freezer/attackby(var/obj/item/W as obj, var/mob/user as mob)
if(src.on)
user << "You need to turn the machine off before unwrenching it."
else
if(istype(W, /obj/item/weapon/wrench))
switch(anchored)
if(0)
playsound(src.loc, 'sound/items/Ratchet.ogg', 75, 1)
spawn(10)
user.visible_message("[user.name] secures [src.name] to the floor.", "You secure [src.name] to the floor.", "You hear a ratchet")
anchored = 1
initialize_directions = dir
if(!setup)
initialize()
if(1)
playsound(src.loc, 'sound/items/Ratchet.ogg', 75, 1)
spawn(10)
user.visible_message("[user.name] unsecures [src.name] reinforcing bolts from the floor.", "You unsecure [src.name] from the floor.", "You hear a ratchet")
anchored = 0
return
/obj/machinery/atmospherics/unary/cold_sink/freezer/verb/rotate()
set name = "Rotate Object"
set category = "Object"
set src in oview(1)
if(anchored)
usr << "It is fastened to the floor therefore you can't rotate it!"
return 0
dir = turn(dir, 90)
initialize_directions = dir
return
///////////////////////////////////
///////SPACING BECAUSE YES/////////
////////HEATER DOWN BELOW//////////
///////////////////////////////////
/obj/machinery/atmospherics/unary/heat_reservoir/heater
name = "gas heating system"
icon = 'icons/obj/Cryogenic2.dmi'
icon_state = "freezer_0"
density = 1
var/setup = 0
anchored = 1.0
current_heat_capacity = 1000
/obj/machinery/atmospherics/unary/heat_reservoir/heater/New()
..()
initialize_directions = dir
anchored = 1
/obj/machinery/atmospherics/unary/heat_reservoir/heater/cargo/New()
..()
spawn(1)
anchored = 0
/obj/machinery/atmospherics/unary/heat_reservoir/heater/initialize()
if(node) return
var/node_connect = dir
for(var/obj/machinery/atmospherics/target in get_step(src,node_connect))
if(target.initialize_directions & get_dir(target,src))
node = target
break
setup = 1
update_icon()
/obj/machinery/atmospherics/unary/heat_reservoir/heater/update_icon()
if(src.node)
if(src.on)
icon_state = "heater_1"
else
icon_state = "heater"
else
icon_state = "heater_0"
return
/obj/machinery/atmospherics/unary/heat_reservoir/heater/attack_ai(mob/user as mob)
if(anchored == 1)
src.ui_interact(user)
else
user << "The machine is not wrenched down, you cannot interface with it."
/obj/machinery/atmospherics/unary/heat_reservoir/heater/attack_paw(mob/user as mob)
if(anchored == 1)
src.ui_interact(user)
else
user << "The machine is not wrenched down, you cannot interface with it."
/obj/machinery/atmospherics/unary/heat_reservoir/heater/attack_hand(mob/user as mob)
if(anchored == 1)
src.ui_interact(user)
else
user << "The machine is not wrenched down, you cannot interface with it."
/obj/machinery/atmospherics/unary/heat_reservoir/heater/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null)
// this is the data which will be sent to the ui
var/data[0]
data["on"] = on ? 1 : 0
data["gasPressure"] = round(air_contents.return_pressure())
data["gasTemperature"] = round(air_contents.temperature)
data["minGasTemperature"] = round(T20C)
data["maxGasTemperature"] = round(T20C+280)
data["targetGasTemperature"] = round(current_temperature)
var/temp_class = "normal"
if (air_contents.temperature > (T20C+40))
temp_class = "bad"
data["gasTemperatureClass"] = temp_class
// update the ui if it exists, returns null if no ui is passed/found
ui = nanomanager.try_update_ui(user, src, ui_key, ui, data)
if (!ui)
// the ui does not exist, so we'll create a new() one
// for a list of parameters and their descriptions see the code docs in \code\modules\nano\nanoui.dm
ui = new(user, src, ui_key, "freezer.tmpl", "Gas Heating System", 440, 300)
// when the ui is first opened this is the data it will use
ui.set_initial_data(data)
// open the new ui window
ui.open()
// auto update every Master Controller tick
ui.set_auto_update(1)
/obj/machinery/atmospherics/unary/heat_reservoir/heater/Topic(href, href_list)
if (href_list["toggleStatus"])
src.on = !src.on
update_icon()
if(href_list["temp"])
var/amount = text2num(href_list["temp"])
if(amount > 0)
src.current_temperature = min((T20C+280), src.current_temperature+amount)
else
src.current_temperature = max(T20C, src.current_temperature+amount)
src.add_fingerprint(usr)
return 1
/obj/machinery/atmospherics/unary/heat_reservoir/heater/process()
..()
/obj/machinery/atmospherics/unary/heat_reservoir/heater/attackby(var/obj/item/W as obj, var/mob/user as mob)
if(src.on)
user << "You need to turn the machine off before unwrenching it."
else
if(istype(W, /obj/item/weapon/wrench))
switch(anchored)
if(0)
playsound(src.loc, 'sound/items/Ratchet.ogg', 75, 1)
spawn(10)
user.visible_message("[user.name] secures [src.name] to the floor.", "You secure [src.name] to the floor.", "You hear a ratchet")
anchored = 1
initialize_directions = dir
if(!setup)
initialize()
if(1)
playsound(src.loc, 'sound/items/Ratchet.ogg', 75, 1)
spawn(10)
user.visible_message("[user.name] unsecures [src.name] reinforcing bolts from the floor.", "You unsecure [src.name] from the floor.", "You hear a ratchet")
anchored = 0
return
/obj/machinery/atmospherics/unary/heat_reservoir/verb/rotate()
set name = "Rotate Object"
set category = "Object"
set src in oview(1)
if(anchored)
usr << "It is fastened to the floor therefore you can't rotate it!"
return 0
dir = turn(dir, 90)
initialize_directions = dir
return