mirror of
https://github.com/Aurorastation/Aurora-Old.git
synced 2026-07-14 01:02:53 +01:00
7b8efc9115
* Adds the boards to RnD * Fixes a few icon glitches * Actually gives them icons.
200 lines
5.2 KiB
Plaintext
200 lines
5.2 KiB
Plaintext
/obj/machinery/optable
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name = "Operating Table"
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desc = "Used for advanced medical procedures."
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icon = 'icons/obj/surgery.dmi'
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icon_state = "table2-idle"
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var/modify_state = "table2"
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density = 1
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anchored = 1.0
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use_power = 1
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idle_power_usage = 1
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active_power_usage = 5
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var/mob/living/carbon/human/victim = null
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var/strapped = 0.0
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var/opened = 0
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var/obj/machinery/computer/operating/computer = null
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/obj/machinery/optable/New()
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..()
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component_parts = list()
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component_parts += new /obj/item/weapon/circuitboard/optable(src)
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component_parts += new /obj/item/weapon/cable_coil(src)
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component_parts += new /obj/item/weapon/stock_parts/console_screen(src)
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component_parts += new /obj/item/weapon/stock_parts/capacitor(src)
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component_parts += new /obj/item/device/healthanalyzer(src)
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for(dir in list(NORTH,EAST,SOUTH,WEST))
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computer = locate(/obj/machinery/computer/operating, get_step(src, dir))
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if (computer)
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computer.table = src
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break
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/obj/machinery/optable/ex_act(severity)
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switch(severity)
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if(1.0)
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//SN src = null
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del(src)
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return
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if(2.0)
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if (prob(50))
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//SN src = null
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del(src)
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return
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if(3.0)
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if (prob(25))
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src.density = 0
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else
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return
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/obj/machinery/optable/blob_act()
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if(prob(75))
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del(src)
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/obj/machinery/optable/attack_paw(mob/user as mob)
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if ((HULK in usr.mutations))
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usr << text("\blue You destroy the operating table.")
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visible_message("\red [usr] destroys the operating table!")
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src.density = 0
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del(src)
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if (!( locate(/obj/machinery/optable, user.loc) ))
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step(user, get_dir(user, src))
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if (user.loc == src.loc)
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user.layer = TURF_LAYER
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visible_message("The monkey hides under the table!")
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return
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/obj/machinery/optable/attack_hand(mob/user as mob)
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if (HULK in usr.mutations)
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usr << text("\blue You destroy the table.")
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visible_message("\red [usr] destroys the operating table!")
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src.density = 0
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del(src)
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return
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/obj/machinery/optable/CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
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if(air_group || (height==0)) return 1
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if(istype(mover) && mover.checkpass(PASSTABLE))
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return 1
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else
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return 0
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/obj/machinery/optable/MouseDrop_T(obj/O as obj, mob/user as mob)
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if ((!( istype(O, /obj/item/weapon) ) || user.get_active_hand() != O))
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return
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user.drop_item()
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if (O.loc != src.loc)
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step(O, get_dir(O, src))
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return
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/obj/machinery/optable/update_icon()
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if (opened)
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icon_state = "[modify_state]-open"
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else if (victim)
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icon_state = victim.pulse ? "[modify_state]-active" : "[modify_state]-idle"
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else
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icon_state = "[modify_state]-idle"
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/obj/machinery/optable/proc/check_victim()
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if(locate(/mob/living/carbon/human, loc))
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var/mob/living/carbon/human/M = locate(/mob/living/carbon/human, loc)
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if(M.lying)
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victim = M
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return 1
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victim = null
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return 0
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/obj/machinery/optable/process()
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check_victim()
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update_icon()
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/obj/machinery/optable/proc/take_victim(mob/living/carbon/C, mob/living/carbon/user as mob)
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if (C == user)
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user.visible_message("[user] climbs on the operating table.","You climb on the operating table.")
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else
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visible_message("\red [C] has been laid on the operating table by [user].", 3)
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C.resting = 1
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C.loc = src.loc
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src.add_fingerprint(user)
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if(ishuman(C))
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var/mob/living/carbon/human/H = C
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src.victim = H
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icon_state = H.pulse ? "[modify_state]-active" : "[modify_state]-idle"
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else
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icon_state = "[modify_state]-idle"
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/obj/machinery/optable/verb/climb_on()
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set name = "Climb On Table"
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set category = "Object"
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set src in oview(1)
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if(usr.stat || !ishuman(usr) || usr.restrained() || !check_table(usr))
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return
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if (opened)
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return
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take_victim(usr,usr)
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/obj/machinery/optable/attackby(obj/item/weapon/W as obj, mob/living/carbon/user as mob)
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if (opened)
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if (istype(W, /obj/item/weapon/crowbar))
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playsound(loc, 'sound/items/Crowbar.ogg')
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var/obj/machinery/constructable_frame/machine_frame/M = new /obj/machinery/constructable_frame/machine_frame(src.loc)
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M.state = 2
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M.icon_state = "box_1"
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for(var/obj/I in component_parts)
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if(istype(I, /obj/item/weapon/reagent_containers/glass/beaker))
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reagents.trans_to(I, reagents.total_volume)
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if(I.reliability != 100 && crit_fail)
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I.crit_fail = 1
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I.loc = src.loc
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del(src)
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return 1
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if (istype(W, /obj/item/weapon/grab))
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var/obj/item/weapon/grab/G = W
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if(iscarbon(G.affecting) && check_table(G.affecting))
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take_victim(G.affecting,usr)
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del(W)
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return 1
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if (!victim)
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if (istype(W, /obj/item/weapon/screwdriver))
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switch (opened)
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if (0)
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opened = 1
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if (computer)
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computer.table = null
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computer = null
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icon_state = "[modify_state]-open"
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user << "You open the maintenance hatch of [src]."
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return 1
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if (1)
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opened = 0
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for(dir in list(NORTH,EAST,SOUTH,WEST))
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computer = locate(/obj/machinery/computer/operating, get_step(src, dir))
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if (computer)
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computer.table = src
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break
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icon_state = "[modify_state]-idle"
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user << "You close the maintenance hatch of [src]."
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return 1
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/obj/machinery/optable/proc/check_table(mob/living/carbon/patient as mob)
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if(src.victim)
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usr << "\blue <B>The table is already occupied!</B>"
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return 0
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if(patient.buckled)
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usr << "\blue <B>Unbuckle first!</B>"
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return 0
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return 1
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/obj/machinery/optable/proc/onlifesupport()
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return 0
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