Files
SoundScopes c470e5e9f0 Basic setup for the frequency modifier thing.
Alterable Items
- Airlocks
- Buttons
- Ignighters
- Air Injecters
- Mass Drivers
- Convayor belts
- Shutters
- Wall mounted flashers

External Airlocks like the ones at the solars are going to take a little
more setup to get working as there are 7 things that need changing.

Bluespace Techs spawn with one in their bag.

Gravity no longer spams SoundScopes wil messages
2014-08-20 10:00:40 +01:00

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//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:31
/obj/machinery/mass_driver
name = "mass driver"
desc = "Shoots things into space."
icon = 'icons/obj/stationobjs.dmi'
icon_state = "mass_driver"
anchored = 1.0
use_power = 1
idle_power_usage = 2
active_power_usage = 50
var/power = 1.0
var/code = 1.0
var/id = 1.0
var/drive_range = 50 //this is mostly irrelevant since current mass drivers throw into space, but you could make a lower-range mass driver for interstation transport or something I guess.
proc/drive(amount)
if(stat & (BROKEN|NOPOWER))
return
use_power(500)
var/O_limit
var/atom/target = get_edge_target_turf(src, dir)
for(var/atom/movable/O in loc)
if(!O.anchored||istype(O, /obj/mecha))//Mechs need their launch platforms.
O_limit++
if(O_limit >= 20)
for(var/mob/M in hearers(src, null))
M << "\blue The mass driver lets out a screech, it mustn't be able to handle any more items."
break
use_power(500)
spawn( 0 )
O.throw_at(target, drive_range * power, power)
flick("mass_driver1", src)
return
emp_act(severity)
if(stat & (BROKEN|NOPOWER))
return
drive()
..(severity)
attackby(obj/item/weapon/W as obj, mob/user as mob)
if(istype(W, /obj/item/device/signaltool))
var/obj/item/device/signaltool/ST = W
id = ST.change_ID(id)
return