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2015-12-09 12:36:45 +00:00

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/obj/item/weapon/storage/belt/fluff/jace_toolbelt //Jace's Toolbelt - Jace Evans - Wittme91
name = "Jace's Toolbelt"
desc = "A large, well-worn toolbelt."
icon = 'icons/obj/custom_items/jace_belt.dmi'
contained_sprite = 1
icon_state = "jace_belt"
can_hold = list(
"/obj/item/weapon/crowbar",
"/obj/item/weapon/screwdriver",
"/obj/item/weapon/weldingtool",
"/obj/item/weapon/wirecutters",
"/obj/item/weapon/wrench",
"/obj/item/device/multitool",
"/obj/item/device/flashlight",
"/obj/item/weapon/cable_coil",
"/obj/item/device/t_scanner",
"/obj/item/device/analyzer",
"/obj/item/taperoll/engineering",
"/obj/item/weapon/rcd",
"/obj/item/weapon/rcd_ammo",
"/obj/item/weapon/firealarm_electronics",
"/obj/item/weapon/circuitboard",
"/obj/item/weapon/airalarm_electronics",
"/obj/item/weapon/airlock_electronics",
"/obj/item/weapon/module/power_control",
"/obj/item/weapon/cell",
"/obj/item/weapon/hand_tele",
"/obj/item/weapon/soap/fluff/jace_toothbrush")
storage_slots = 14
max_combined_w_class = 42
max_w_class = 3
/obj/item/clothing/tie/fluff/teranium_necklace //Teranium Necklace - Inis Tool-Truesight - Gollee
name = "Teranium Necklace"
desc = "A small electric blue crystal held on a fine metal chain."
icon = 'icons/obj/custom_items/teranium_necklace.dmi'
icon_state = "teranium_necklace"
item_color = "teranium_necklace"
slot_flags = SLOT_MASK
/obj/item/weapon/lighter/zippo/fluff/nikolai_zippo //Silver Plated Lighter - Nikolai Petirosky - Nikolai the beast
name = "Silver Plated Lighter"
desc = "A silver lighter, adorned with many wear marks."
icon = 'icons/obj/custom_items/nikolai_zippo.dmi'
icon_state = "nikolai_zippo"
icon_on = "nikolai_zippoon"
icon_off = "nikolai_zippo"
/obj/item/weapon/storage/box/fluff/nikolai_tin //Silver Cigar Tin - Nikolai Petirosky - Nikolai the beast
name = "Silver Cigar Tin"
desc = "A silver plated tin, a pleasant smell of tobacco eminating from it."
icon = 'icons/obj/custom_items/nikolai_tin.dmi'
icon_state = "nikolai_tin"
storage_slots = 5
max_w_class = 1
max_combined_w_class = 5
foldable = null
can_hold = list(
"/obj/item/clothing/mask/cigarette/cigar",
"/obj/item/clothing/mask/cigarette/cigar/cohiba",
"/obj/item/clothing/mask/cigarette/cigar/havana",
"/obj/item/clothing/mask/cigarette")
New()
..()
new /obj/item/clothing/mask/cigarette/cigar(src)
new /obj/item/clothing/mask/cigarette/cigar(src)
new /obj/item/clothing/mask/cigarette/cigar(src)
new /obj/item/clothing/mask/cigarette/cigar(src)
new /obj/item/clothing/mask/cigarette/cigar(src)
return
/obj/item/clothing/suit/storage/fluff/edward_coat //Edward's Trenchcoat - Edward Smith - leore
name = "Edward's Trenchcoat"
desc = "A dusty old trenchcoat. It bears the faint initials E.S. on the collar."
icon = 'icons/obj/custom_items/edward_coat.dmi'
icon_state = "edward_coat"
contained_sprite = 1
blood_overlay_type = "coat"
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
allowed = list(/obj/item/weapon/tank/emergency_oxygen, /obj/item/device/flashlight,/obj/item/weapon/gun/energy,/obj/item/weapon/gun/projectile,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs,/obj/item/weapon/storage/fancy/cigarettes,/obj/item/weapon/lighter,/obj/item/device/detective_scanner,/obj/item/device/taperecorder)
/* /obj/item/weapon/storage/wallet/fluff/faith_wallet //Worn Wallet - Faith Skirata - FaithSkirata
* name = "Worn Wallet"
* desc = "A synthetic leather wallet, marked with burns and tears throughout. It smells funny."
* icon = 'icons/obj/custom_items/
* icon_state = "faith_wallet"
*/
/obj/item/clothing/glasses/eyepatch/fluff/peter_eyepatch //Peter's Patch - Peter Thrushwood - farcry11 - DONE
name = "Peter's Patch"
desc = "A rather grungy looking eyepatch. If you're holding it, a certain man is probably freaking out right now."
/obj/item/clothing/shoes/sandal/fluff/raieed_sandals //Treasured Sandals - Raieed Amari - nikolaithebeast - DONE
name = "treasured sandals"
desc = "A pair of black sandals, which seem to hold the entire world on themselves."
icon = 'icons/obj/custom_items/raieed_sandals.dmi'
icon_state = "raieed_sandals"
contained_sprite = 1
// Rai Amari - nikolaithebeast - Stitched Labcoat
/obj/item/clothing/suit/storage/labcoat/fluff/raieed_labcoat
name = "stitched labcoat"
desc = "A stiched up labcoat. It looks particularly torn up, but someone has spent a great deal of time fixing the damage."
icon = 'icons/obj/custom_items/raieed_labcoat.dmi'
icon_state = "raieed_labcoat_open"
contained_sprite = 1
// verb/toggle() as normally defined in labcoat.dm
toggle()
set name = "Toggle Labcoat Buttons"
set category = "Object"
set src in usr
if(!usr.canmove || usr.stat || usr.restrained())
return 0
switch(icon_state)
if("raieed_labcoat_open")
icon_state = "raieed_labcoat_closed"
usr << "You button up the stitched labcoat."
if("raieed_labcoat_closed")
icon_state = "raieed_labcoat_open"
usr << "You unbutton the stiched labcoat."
else
usr << "SierraKomodo broke a thing. Bug report time!"
return
usr.update_inv_wear_suit()
// Old item
// /obj/item/clothing/suit/storage/fluff/raieed_labcoat //Treasured Labcoat - Raieed Amari - nikolaithebeast - DONE
// name = "torn labcoat"
// desc = "A old labcoat, torn beyond reorganization, but yet it still seems to be kept for."
// icon = 'icons/obj/custom_items/raieed_labcoat.dmi'
// icon_state = "raieed_labcoat"
// contained_sprite = 1
/obj/item/weapon/folder/fluff/may_notebook //May Izumi's Notebook - May Izumi - lk600 - DONE
name = "May Izumi's Notebook"
desc = "A pink notebook that is covered in hearts and little manga stickers. It is filled with lots of questions, replies and conversations from her past. It has 'May Izumi' printed on the front."
icon = 'icons/obj/custom_items/izumi_notebook.dmi'
icon_state = "izumi_notebook"
/obj/item/clothing/under/dress/fluff/olivia_uniform //Waitress Uniform - Olivia Conrad - meowykins - DONE
name = "Waitress Uniform"
desc = "A modest uniform. the name-tag reads 'Olivia Conrad'."
icon = 'icons/obj/custom_items/olivia_skirt.dmi'
icon_state = "olivia_skirt"
contained_sprite = 1
/obj/item/clothing/head/hairflower/fluff/olivia_flower //White Flower - Olivia Conrad - meowykins - DONE
name = "White flower"
desc = "A white flower. It has a clip on the back."
icon = 'icons/obj/custom_items/olivia_flower.dmi'
icon_state = "olivia_flower"
contained_sprite = 1
/obj/item/clothing/under/rank/fluff/steven_unfirom //Naval Working Uniform - Steven Machnaughton - sgtsammac - INVESTIGATE
name = "Naval Working Uniform"
desc = "A working unfirom of the NanoTrasen Navy."
icon = 'icons/obj/custom_items/steven_uniform.dmi'
icon_state = "steven_uniform"
contained_sprite = 1
/obj/item/weapon/coin/fluff/sphere_coin //Rusty Coin - Yusani Thomas - f_sphere - DONE
name = "Rusty Coin"
desc = "A small, dirty coin. It looks like it has been around for ages."
icon = 'icons/obj/custom_items/coin_sphere.dmi'
icon_state = "coin_sphere"
/obj/item/weapon/weldingtool/fluff/dae_welder //Custom built welding tool - Atalanta Cascadia - daetactica - DONE
name = "welding tool"
desc = "A makeshift welding tool, seemingly made from old engine parts. It has a small sentence in what looks to be greek etched into its surface."
icon = 'icons/obj/custom_items/welder.dmi'
icon_state = "welder"
item_state = null
/obj/item/weapon/reagent_containers/glass/rag/fluff/rusty_handkerchief //handkerchief - Janet Fisher - rustysh4ckleford - DONE
name = "handkerchief"
desc = "An ordinary handkerchief. It looks well used."
icon = 'icons/obj/custom_items/janet_handkerchief.dmi'
icon_state = "janet_handkerchief"
attack_self(mob/user as mob)
user.visible_message("[user] holds [src] up to \his face.")
if(do_after(user,30))
user.visible_message("[user] blows \his nose and moves the [src] away from \his face.")
return
afterattack(atom/A as obj|turf|area, mob/user as mob, proximity)
if(A == user)
attack_self(user)
return
..()
/obj/item/weapon/disk/fluff/nebula_chip //data chip - Roxy Wallace - nebulaflare - DONE
name = "data chip"
desc = "A small green chip."
icon = 'icons/obj/custom_items/nebula_chip.dmi'
icon_state = "nebula_chip"
w_class = 1
/obj/item/clothing/glasses/fluff/nebula_glasses //chich eyewear - Roxy Wallace - nebulaflare - DONE
name = "chic eyewear"
desc = "A stylish pair of glasses. They look custom made."
icon = 'icons/obj/custom_items/nebula_glasses.dmi'
icon_state = "nebula_glasses"
contained_sprite = 1
var/chip
New()
chip = new /obj/item/weapon/disk/fluff/nebula_chip()
..()
attack_self(mob/user as mob)
if(chip)
user.put_in_hands(chip)
user << "\blue You eject a small, concealed data chip from a small slot in the frames of the [src]."
chip = null
attackby(obj/item/weapon/W as obj, mob/user as mob)
if(istype(W, /obj/item/weapon/disk/fluff/nebula_chip) && !chip)
user.u_equip(W)
W.loc = src
chip = W
W.dropped(user)
W.add_fingerprint(user)
add_fingerprint(user)
user << "You slot the [W] back into its place in the frames of the [src]."
/obj/item/clothing/mask/cigarette/pipe/fluff/tool_pipe //Worn pipe - Michael Tool - mrimatool - DONE
name = "worn pipe"
desc = "A worn wooden pipe with the initials S.F. scratched into the base."
/obj/item/weapon/reagent_containers/food/drinks/flask/fluff/tool_flask //Worn flask - Michael Tool - mrimatool - DONE
name = "worn flask"
desc = "A metal flask wrapped in a leather fashion."
icon = 'icons/obj/custom_items/tool_flask.dmi'
icon_state = "tool_flask"
volume = 60
/obj/item/clothing/head/soft/fluff/nebula_cap //Black baseball cap - Roxy Wallace - nebulaflare - DONE
name = "black baseball cap"
desc = "A black baseball cap."
icon = 'icons/obj/custom_items/nebula_cap.dmi'
icon_state = "nebula_cap"
contained_sprite = 1
/obj/item/clothing/head/beret/centcom/officer/fluff/mirkoloio_beret //Navy beret - Fabian Goellstein - mirkoloio - DONE
name = "navy beret"
desc = "A NanoTrasen Navy beret, it has the name Goellstein inside of it. It has the NT Navy insignia on it."
/obj/item/device/pda/fluff/meowykins_pda //Data-Tablet - Miyako Yukimura - meowykins - DONE
name = "Data-tablet"
desc = "A black data-tablet"
icon = 'icons/obj/custom_items/meowykins_pda.dmi'
icon_state = "meowykins_pda"
slot_flags = SLOT_ID | SLOT_BELT
/obj/item/weapon/storage/toolbox/mechanical/fluff/kaylee_toolbox //Kaylee's toolbox - Kaylee Summers - yeahchris - DONE
name = "Kaylee's toolbox"
desc = "A battered old red toolbox with fading paint. It used to have a name written on it in marker, but it has long since faded to the point of illegibility."
icon_state = "red"
item_state = "toolbox_red"
/obj/item/clothing/under/dress/fluff/heather_skirt //Black skirt - Heather Wyatt - meowykins - DONE
name = "black skirt"
desc = "A plain black and grey skirt"
icon_state = "plaid_black"
item_color = "plaid_black"
/obj/item/clothing/gloves/swat/fluff/hawk_gloves //Sharpshooter gloves - Hawk Silverstone - nebulaflare - DONE
desc = "These tactical gloves are tailor made for a marksman."
name = "\improper Sharpshooter Gloves"
icon = 'icons/obj/custom_items/hawk_gloves.dmi'
icon_state = "hawk_gloves"
item_state = "swat_gl"
/obj/item/clothing/suit/storage/fluff/fabian_coat //NT Navy coat - Fabian Goellstein - mirkoloio - DONE
name = "NT Navy coat"
desc = "A working coat of the NanoTrasen Navy. The nameplate carries the letters 'GOELLSTEIN'."
icon = 'icons/obj/custom_items/fabian_coat.dmi'
icon_state = "fabian_coat_open"
contained_sprite = 1
verb/toggle()
set name = "Toggle coat zipper"
set category = "Object"
set src in usr
if(!usr.canmove || usr.stat || usr.restrained())
return 0
switch(icon_state)
if("fabian_coat_open")
src.icon_state = "fabian_coat_closed"
usr << "You zip the coat's zipper shut."
if("fabian_coat_closed")
src.icon_state = "fabian_coat_open"
usr << "You unzip the coat's zipper."
else
usr << "You attempt to button-up the velcro on your [src], before promptly realising how retarded you are."
return
usr.update_inv_wear_suit() //so our overlays update
/obj/item/weapon/pen/fluff/eliza_pen //Fountain pen - Eliza Pond - forgottentraveller - DONE
desc = "A pen with an outer cylinder of black obsidian with gold metal clip. Monogrammed with silver inlay 'V.M.'"
name = "elegant pen"
icon = 'icons/obj/custom_items/eliza_pen.dmi'
icon_state = "eliza_pen"
item_state = "pen"
var/ink = 1
attack_self(mob/user)
switch(ink)
if(1)
ink = 2
colour = "blue"
user << "<span class='notice'>You cycle the pen to use the blue ink cartridge.</span>"
if(2)
ink = 3
colour = "red"
user << "<span class='notice'>You cycle the pen to use the red ink cartridge.</span>"
if(3)
ink = 1
colour = "black"
user << "<span class='notice'>You cycle the pen to use the black ink cartridge.</span>"
/obj/item/device/fluff/amy_player //Music player - Amy Heris - gollee - DONE - Modding
name = "music player"
desc = "An olive green HF24 in pristine condition, there is a small engraving on the back, reading 'To Amy, I will always be here for you, Varan.'"
icon = 'icons/obj/custom_items/amy_player.dmi'
icon_state = "amy_player_off"
item_state = "electornic"
slot_flags = SLOT_BELT | SLOT_ID // | SLOT_EARS wut
w_class = 1
var/playing = 0
var/emped = 0
var/fixed = 0
var/list/songs = list("Lord of Light",
"Second Chance",
"Redoubt",
"Affinity",
"Dream Spark"
)
//Totally damned surprised this worked on the first go. Huh, well, it works! Considering integration into main code as well. - Skull132
emp_act(severity)
emped = 1
icon_state = "amy_player_broken"
playing = 0
attackby(var/obj/item/O as obj, var/mob/user as mob)
if (emped == 1)
if(istype(O, /obj/item/weapon/screwdriver) && fixed == 0)
fixed = 1
user << "<span class='notice'>You unfasten the back panel.</span>"
if(istype(O, /obj/item/device/multitool) && fixed == 1)
fixed = 0
user << "<span class='notice'>You quickly pulse a few fires, and reset the screen and device.</span>"
emped = 0
icon_state = "amy_player_off"
return
// else
// user << "<span class='notice'>You see little reason to start hacking into the player's wiring.</span>"
attack_self(mob/user)
if(emped)
user<< "<span class='notice'>The screen flickers and blinks with errors. It looks like it's about to give up the ghost.</span>"
else if(playing == 0)
var/mob/living/carbon/human/M = usr
var/pickedsong = input("Select the song you want to play.","Songs", null, null) in songs
if(istype(M.l_ear, /obj/item/clothing/ears/headphone) || istype(M.r_ear, /obj/item/clothing/ears/headphone))
switch(pickedsong)
if("Dream Spark")
usr << sound('sound/mp3/dreamspark.ogg')
if("Second Chance")
usr << sound('sound/mp3/secondchance.ogg')
if("Redoubt")
usr << sound('sound/mp3/redoubt.ogg')
if("Affinity")
usr << sound('sound/mp3/affinity.ogg')
if("Lord of Light")
usr << sound('sound/mp3/lordoflight.ogg')
else
for(var/mob/I in view())
switch(pickedsong)
if("Dream Spark")
I << sound('sound/mp3/dreamspark.ogg')
if("Second Chance")
I << sound('sound/mp3/secondchance.ogg')
if("Redoubt")
I << sound('sound/mp3/redoubt.ogg')
if("Affinity")
I << sound('sound/mp3/affinity.ogg')
if("Lord of Light")
I << sound('sound/mp3/lordoflight.ogg')
user << "<span class='notice'>You turn on the music player, selecting a song. A song called '[pickedsong]' starts playing through the earbuds as the device sparks to life.</span>"
icon_state = "amy_player_on"
playing = 1
else
user << "<span class='notice'>You turn off the music player.</span>"
playing = 0
/* if(0)
playing = 1
icon_state = "amy_player_on"
user << "<span class='notice'>You turn on the music player, selecting a song. A song called '[pick("Lord of Light","Second Chance","Redoubt", "Affinity","Dream Spark")]' starts playing through the earbuds as the device sparks to life.</span>"
if(1)
playing = 0
icon_state = "amy_player_off"
user << "<span class='notice'>You turn off the music player.</span>"*/
// Respect.
/* Song list, from Gollee:
/ "Lord of Light"
/ "Second Chance"
/ "Redoubt"
/ "Affinity"
/ "Dream Spark"
*/
/obj/item/clothing/ears/headphone
name = "Headphone"
desc = "Headphones made for special players..."
icon_state = "earmuffs"
item_state = "earmuffs"
slot_flags = SLOT_EARS //| SLOT_TWOEARS
/obj/item/device/fluff/sten_synth //VoiceOS.V2 - Sten Asval - vtol - DONE
name = "VoiceOS.V2"
desc = "A text-to-speech device with an appearance that is not too futuristic. It looks slim and light. On the back of it there are initials in silver: SA."
icon = 'icons/obj/custom_items/synth.dmi'
icon_state = "synth"
item_state = "radio"
w_class = 2.0
flags = FPRINT | TABLEPASS | CONDUCT
slot_flags = SLOT_GLOVES
var/spamcheck = 0
var/emagged = 0
var/insults = 0
var/list/insultmsg = list("BOB'S A PERVERT!", "I HATE YOU ALL!", "ALL SECURITY TO SHOOT ME ON SIGHT!", "I HAVE A BOMB!", "CAPTAIN IS A COMDOM!", "FOR THE SYNDICATE!")
var/list/empmsg = list("Lusty Xenomorph Maid", "Tajara Nymphomaniac Se'xual Hea'Ling", "Uneth Hermaphrodite Tai'L S'ex", "Skrellian Pornstar Hen-Tai")
var/emped = 0
verb/synth()
set name = "Use voice synth"
set category = "Object"
set src in usr
if (usr.client)
if(usr.client.prefs.muted & MUTE_IC)
src << "\red You cannot speak in IC (muted)."
return
if(!ishuman(usr))
usr << "\red You don't know how to use this!"
return
if(emped)
for(var/mob/O in (viewers(usr)))
O.show_message("<B>[usr]</B>'s voice synth starts showing obscene images of [pick(empmsg)], coupled with excessive moaning and questionable noises.",2)
spawn(rand(5,30))
for(var/mob/O in (viewers(usr)))
O.show_message("<B>[usr]</B>'s voice synth starts sparking and finally explodes.",2)
var/turf/T = get_turf(src.loc)
explosion(T, 0, 0, 0, 1)
del(src)
return
if(spamcheck)
usr << "\red \The [src] needs to recharge!"
return
var/message = copytext(sanitize(input(usr, "Type a message?", "VoiceOS.V2", null) as text),1,MAX_MESSAGE_LEN)
if(!message)
return
// message = capitalize(message)
if ((src.loc == usr && usr.stat == 0))
if(emagged)
if(insults)
for(var/mob/O in (viewers(usr)))
O.show_message("<B>[usr]</B>'s voice synth blurts out, <FONT size=3>\"[pick(insultmsg)]\"</FONT>",2) // 2 stands for hearable message
insults--
else
usr << "\red *BZZZZzzzzzt*"
else
for(var/mob/O in (viewers(usr)))
O.show_message("<B>[usr]</B>'s voice synth rasps, \"[message]\"",2) // 2 stands for hearable message
spamcheck = 1
spawn(20)
spamcheck = 0
return
attackby(obj/item/I, mob/usr)
if(istype(I, /obj/item/weapon/card/emag) && !emagged)
usr << "\red You overload \the [src]'s voice synthesizer."
emagged = 1
insults = rand(1, 3)//to prevent dickflooding
return
return
emp_act(severity)
emped = 1
return
/obj/item/fluff/brenna_rock //Memento rock - Brenna Noton - mikalhvi - DONE
name = "memento rock"
desc = "A rounded-off chunk of a NanoTransen claimed asteroid." //I'm sorry. Too much description, nixed all of it.
icon = 'icons/obj/custom_items/rock.dmi'
icon_state = "rock"
item_state = ""
w_class = 2.0
force = 2
throwforce = 4
attack_verb = list("bashed", "struck", "smashed", "bonked", "clobbered")
attack(mob/living/carbon/human/M as mob, mob/user as mob)
if(M == user)
user << "You take a lick of the sandstone rock."
if(prob(5))
spawn(10)
user << "Whilist attempting to lick the rock, you accidentally swallow it."
M.apply_damage(rand(10,40), OXY)
del(src)
else
..()
/obj/item/fluff/iris_bracelets //Silver bracelets - Iris Kilur - gollee - DONE
name = "silver bracelets"
desc = "Two silver bracelets, the scrolled one oversetting the other."
icon = 'icons/obj/custom_items/iris_bracelets.dmi'
icon_state = "iris_bracelets"
item_state = ""
w_class = 1.0
slot_flags = SLOT_GLOVES
/obj/item/fluff/delivander_ring //Old wedding ring - Delivander Starbreeze - gollee - DONE
name = "old wedding ring"
desc = "A tarnished gold ring, there is writing inside it, To Liura, forever."
icon = 'icons/obj/custom_items/delivander_ring.dmi'
icon_state = "delivander_ring"
item_state = ""
w_class = 1.0
slot_flags = SLOT_GLOVES
/obj/item/clothing/head/welding/fluff/buck_mask //Blue Panther's welding mask - Buck Bradely - bluesp34r - DONE
name = "Blue Panther's welding mask"
desc = "A welding mask. This one in particular has a hand-painted, blue jungle cat face on it. It looks absolutely ferocious!"
icon = 'icons/obj/custom_items/bluepanther.dmi'
icon_state = "bluepanther"
contained_sprite = 1
/obj/item/clothing/gloves/fluff/amy_gloves //Red fingerless gloves - Amy Tilley - lk600 - DONE
name = "Red fingerless gloves"
desc = "A pair of red and black fingerless gloves that stretch up the arm. They look to be made of a soft wool and are well worn."
icon = 'icons/obj/custom_items/amy_gloves.dmi'
icon_state = "amy_gloves"
contained_sprite = 1
clipped = 1
/obj/item/clothing/tie/fluff/cecillia_locket //Old locket - Cecillia Lambert - casperf1 - DONE
name = "old locket"
desc = "A dark metal locket, it seems at least sixty years old. The photo that was once inside is gone."
icon = 'icons/obj/custom_items/cecillia_locket.dmi'
icon_state = "cecillia_locket1" //Keep as one, to indicate glass.
item_color = "cecillia_locket1"
slot_flags = SLOT_MASK
var/pill
attack_self(mob/user as mob)
if(pill)
user.put_in_hands(pill)
user << "\blue You take out the pill that was housed in the [src]."
pill = null
icon_state = "cecillia_locket0"
item_state = icon_state
update_icon()
attackby(obj/item/I, mob/usr)
if(istype(I, /obj/item/weapon/reagent_containers/pill/) && !pill)
usr.u_equip(I)
I.loc = src
pill = I
I.dropped(usr)
I.add_fingerprint(usr)
add_fingerprint(usr)
icon_state = "cecillia_locket1"
item_state = icon_state
usr << "\blue You securely fit the [I] into the [src]."
update_icon()
New()
..()
pill = new /obj/item/weapon/reagent_containers/pill/cecillia_pill()
return
/obj/item/weapon/reagent_containers/pill/cecillia_pill
name = "Cici's moonshine pill"
desc = "Smells of home-made remedies."
icon_state = "pill8"
New()
..()
reagents.add_reagent("space_drugs", 5)
reagents.add_reagent("paroxetine", 5)
/*
THIS SHIT IS MISSING ANY AND ALL SPRITE FILES
/obj/item/weapon/storage/backpack/satchel/fluff/cecillia_satchel //Satchel-bag - Cecillia Lambert - casperf1 - SPRITE
name = "satchel-bag"
desc = "This looks old, is not yours and if you're wearing it, the original owner is probably dead."
icon = 'icons/obj/custom_items/cecillia_satchel.dmi'
icon_state = "cecillia_satchel"
contained_sprite = 1
*/
/obj/item/clothing/glasses/regular/fluff/cecillia_glasses //Red prescription glasses - Cecillia Lamber - casperf1 - DONE
name = "red prescription glasses"
desc = "These glasses have been prescribed for a terrible pair of eyes."
icon = 'icons/obj/custom_items/cecillia_glasses.dmi'
icon_state = "cecillia_glasses"
contained_sprite = 1
/obj/item/clothing/suit/wintercoat/fluff/temple_coat //Red coat - Temple Zorion - deatacita - DONE
name = "red coat"
desc = "An old red and black winter-coat, there looks to be spots of dried blood on it."
icon = 'icons/obj/custom_items/temple_coat.dmi'
icon_state = "temple_coat"
contained_sprite = 1
/obj/item/clothing/shoes/jackboots/fluff/peter_boots //Worn boots - Peter Thrushwood - farcry11 - DONE
name = "worn boots"
desc = "A worn pair of combat boots. They look walked-around in."
/obj/item/clothing/gloves/brown/fluff/peter_gloves //Cropped driving hloves - Peter Thrushwood - farcry11 - DONE
name = "cropped driving gloves"
desc = "A pair of high quality, fingerless driving gloves made of faux leather and faux velvet-leathern without and velvet within."
icon = 'icons/obj/custom_items/peter_gloves.dmi'
icon_state = "peter_gloves"
contained_sprite = 1
clipped = 1
/obj/item/clothing/under/fluff/peter_shirt //Plaid shirt - Peter Thrushwood - farcry11 - SPRITE
name = "plaid shirt"
desc = "A worn and rugged looking plaid button-up overshirt. The initials 'P.T.' are scrawled in pen on the neck tag."
icon_state = "sl_suit"
item_state = "sl_suit"
item_color = "sl_suit"
/obj/item/clothing/head/det_hat/fluff/leo_hat //Tagged brown hat - Leo Wyatt - keinto - DONE
name = "tagged brown hat"
desc = "A worn mid 20th century brown hat. If you look closely at the back, you can see a an embedded tag from the 'Museum of Terran Culture and Technology'."
icon = 'icons/obj/custom_items/leo_hat.dmi'
icon_state = "leo_hat"
contained_sprite = 1
/obj/item/clothing/suit/storage/det_suit/fluff/leo_coat //Tagged brown coat - Leo Wyatt - keinto - DONE
name = "tagged brown coat"
desc = "A worn mid 20th century brown trenchcoat. If you look closely at bottom of the back, you can see an embedded tag from the 'Museum of Terran Culture and Technology'."
icon = 'icons/obj/custom_items/leo_coat.dmi'
icon_state = "leo_coat"
contained_sprite = 1
/obj/item/weapon/gun/projectile/detective/semiauto/fluff/leo_gun //Instant Prosecutor - Leo Wyatt - keinto - DONE (stab)
name = "\improper Instant Prosecutor"
desc = "An original Colt 1911 pistol. Slightly worn on the edges, this gun has its name embedded on the side."
/obj/item/weapon/bikehorn/rubberducky/fluff/bryce_ducky //Sir Duckens - Bryce Hunt - mrmajestic - DONE
name = "Sir Duckens"
desc = "A important and manly looking duck. He adorns a official looking cap and sunglasses. The hair on the back of your neck tingles as you look at it."
icon = 'icons/obj/custom_items/bryce_duck.dmi'
icon_state = "bryce_duck"
/obj/item/weapon/reagent_containers/food/drinks/fluff/bryce_mug //duck mug - Bryce Hunt - mrmajestic - DONE
name = "\improper duck mug"
desc = "A fashionable and reasonably large mug filled with a delicious smelling coffee drink. The mug adorns what looks to be a rubber duck."
icon = 'icons/obj/custom_items/bryce_mug.dmi'
icon_state = "bryce_mug"
volume = 30
/obj/item/clothing/gloves/black/fluff/lily_gloves //fitted gloves - Lily Has're - meowykins - DONE
name = "fitted gloves"
desc = "A pair of gloves, modified for non-human use. They're a sleek quality, made from lambskin."
attack_verb = list("caressed")
species_restricted = list("exclude","human")
/obj/item/weapon/storage/belt/utility/fluff/fortune_belt //Fortune's toolbelt - Fortune Bloise - swat43 - DONE
name = "Fortune's toolbelt"
desc = "'Nothing can beat the mechanic when you have this badboy with you,' small text on the belts side is written."
icon = 'icons/obj/custom_items/fortune_belt.dmi'
icon_state = "fortune_belt"
contained_sprite = 1
/obj/item/weapon/storage/backpack/satchel/fluff/fortune_bag //Fortune's bag - Fortune Bloise - swat43 - DONE
name = "Fortune's bag"
desc = "'For the wolf to survive, he needs to chop off his own leg' - Fortunes friends. A nice black satchel with a mech and a heart painting on it."
icon = 'icons/obj/custom_items/fortune_bag.dmi'
icon_state = "fortune_bag"
contained_sprite = 1
/obj/item/clothing/head/soft/fluff/mike_hat //BRI Hat - Mike Axel - Smifboy78 - DONE
name = "BRI Hat"
desc = "A black hat. It has the letters 'BRI' on the front."
icon_state = "corpsoft"
item_color = "corp"
/obj/item/toy/teddy/fluff/jenifer_bear //Doctor SnuggleBuns - Jenifer Clewett - bluesp34r - SPRITE
name = "Doctor SnuggleBuns"
desc = "A fluffy-wuffy brown teddy bear! This one is wearing a blue lab coat, much like a Chief Medical Officer!"
icon = 'icons/obj/custom_items/jenifer_bear.dmi'
icon_state = "jenifer_bear"
/obj/item/toy/fluff/jenifer_bear_head
name = "\improper teddybear head"
desc = "The head of a brown teddy, cruelly torn from its original body. You can see stuffing fall out of it."
icon = 'icons/obj/custom_items/jenifer_bear_head.dmi'
icon_state = "jenifer_bear_head"
w_class = 1
force = 1
throwforce = 1
/obj/item/clothing/mask/muzzle/fluff/summer_jaws // Metal Jaw - Summer Floyd - Hivefleetchicken - DONE
name = "metal jaw"
desc = "A heavy-looking hunk of steel fused with the mouth and vocal chords of anyone unfortunate enough to have to wear it. It looks like a rather poor replacement for a mouth."
icon = 'icons/obj/custom_items/summer_jaws.dmi'
icon_state = "summer_jaws"
contained_sprite = 1
w_class = 2.0
flags = FPRINT | TABLEPASS | CONDUCT
slot_flags = SLOT_MASK
var/spamcheck = 0
verb/jaws()
set name = "Speak"
set category = "Object"
set src in usr
if (usr.client)
if(usr.client.prefs.muted & MUTE_IC)
src << "\red You cannot speak in IC (muted)."
return
if(!ishuman(usr))
usr << "\red You don't know how to use this!"
return
if(spamcheck)
usr << "\red Your jaws hurt!"
return
var/message = copytext(sanitize(input(usr, "Speak?", "Moving your mouth", null) as text),1,MAX_MESSAGE_LEN)
if(!message)
return
// message = whisper(message)
if ((src.loc == usr && usr.stat == 0))
for(var/mob/O in (viewers(usr)))
O.show_message("<B>[usr]</B>'s jaws croak out, \"[message]\"",2) // 2 stands for hearable message
spamcheck = 1
spawn(20)
spamcheck = 0
return
/obj/item/clothing/tie/medal/fluff/vivian_heart // Platinum Heart - Vivian - XanderDox - DONE
name = "platinum heart"
desc = "The medal is white-plated platinum, and bears a red-cross on the front, the back is engraved, Vivian Rival, Medical Doctor & Species Rights Activist."
icon = 'icons/obj/custom_items/vivian_heart.dmi'
icon_state = "vivian_heart"
item_color = "vivian_heart"
/obj/item/clothing/head/ushanka/fluff/ava_ushanka // Worn Ushanka - Ava Kalashnikova - demonofthefall - DONE
name = "worn ushanka"
desc = "An old ushanka, it looks well worn."
item_state = "ushanka_avadown"
icon_state = "ushankadown"
attack_self(mob/user as mob)
if(src.icon_state == "ushankadown")
src.icon_state = "ushankaup"
src.item_state = "ushanka_avaup"
user << "You raise the ear flaps on the ushanka."
else
src.icon_state = "ushankadown"
src.item_state = "ushanka_avadown"
user << "You lower the ear flaps on the ushanka."
/obj/item/clothing/tie/holobadge/fluff/hamil_badge // Internal Investigations Badge - Muhammad Hamil - Jackboot - DONE
name = "Internal Investigations Badge"
desc = "An Internal Investigation badge. Used by a special branch of the Elyran police force."
icon = 'icons/obj/custom_items/hamil_badge.dmi'
icon_state = "hamil_badge"
attack_self(mob/user as mob)
if(isliving(user))
user.visible_message("\red [user] flashes their [src].\nIt reads: Muhammad Hamil, Internal Investigations, Persepolis..","\red You display the [src].\nIt reads: Muhammad Hamil, Internal Investigations, Persepolis.")
/obj/item/clothing/mask/gas/fluff/stefan_mask // Modified Gas Mask - Oliver Stefan - Nbielinski - DONE
desc = "This odd looking gas mask is quite clearly not of NanoTrasen origin as it sports a black metal polish, as well as a reflective face plate that mirrors the view of the mask itself. This particular mask appears to breathe with the user, hissing when they exhale, and whining softly as they inhale."
name = "Modified Gas Mask"
icon = 'icons/obj/custom_items/stefan_mask.dmi'
icon_state = "stefan_mask"
contained_sprite = 1
/obj/item/weapon/melee/fluff/balisong // Orihara's Balisong - Shizuo Orihara - GlamourChariot - DONE
name = "Orihara's Balisong"
desc = "A small, black butterfly knife with comfortable handles and a mean looking blade. Perfect for dangerous towns where being stylish is just as important as being deadly."
icon = 'icons/obj/custom_items/balisong.dmi'
icon_state = "balisong_0"
contained_sprite = 1
flags = FPRINT | TABLEPASS
slot_flags = SLOT_BELT
w_class = 1
force = 2
var/on = 0
attack_self(mob/user as mob)
on = !on
if(on)
user.visible_message("\red With but a flashy twirl of their fingers, [user] flicks open the balisong.",\
"\red You with a bit a flair, open the balisong. The metallic shine of the blade touching your gaze.",\
"You hear an ominous click.")
icon_state = "balisong_1"
w_class = 3
force = 2
attack_verb = list("prodded")
else
user.visible_message("\blue Without even looking, [user] casually flicks the balisong closed.",\
"\blue You skilfully close the balisong.",\
"You hear a click.")
icon_state = "balisong_0"
w_class = 2
force = 2
attack_verb = list("thumped")
if(istype(user,/mob/living/carbon/human))
var/mob/living/carbon/human/H = user
H.update_inv_l_hand()
H.update_inv_r_hand()
playsound(src.loc, 'sound/weapons/empty.ogg', 50, 1)
add_fingerprint(user)
if(blood_overlay && blood_DNA && (blood_DNA.len >= 1))
var/icon/I = new /icon(src.icon, src.icon_state)
I.Blend(new /icon('icons/effects/blood.dmi', rgb(255,255,255)),ICON_ADD)
I.Blend(new /icon('icons/effects/blood.dmi', "itemblood"),ICON_MULTIPLY)
blood_overlay = I
overlays += blood_overlay
return
/obj/structure/stool/bed/chair/wheelchair/fluff/kit // Kit's Wheelchair - Cassidy Kit - Meowykins - DONE
name = "Kit's Wheelchair"
desc = "A wheelchair, that has large flames on the back of the seat. It has a nametag on one of the arms, reading 'Kit.'"
icon = 'icons/obj/custom_items/kit_wheels.dmi'
icon_state = "kit_wheels"
anchored = 0
movable = 1
handle_rotation()
overlays = null
var/image/O = image(icon = 'icons/obj/custom_items/kit_wheels.dmi', icon_state = "kit_w_overlay", layer = FLY_LAYER, dir = src.dir)
overlays += O
if(buckled_mob)
buckled_mob.dir = dir
/obj/item/weapon/storage/fluff/binder // Black Binder - Cassidy Kit - Meowykins - DONE
name = "Black Binder"
icon = 'icons/obj/custom_items/kit_binder.dmi'
icon_state = "kit_binder"
w_class = 2
can_hold = list(
"/obj/item/weapon/paper",
"/obj/item/weapon/folder",
"/obj/item/weapon/pen"
)
New()
..()
new /obj/item/weapon/folder/blue(src)
new /obj/item/weapon/folder/red(src)
new /obj/item/weapon/folder/white(src)
new /obj/item/weapon/folder/yellow(src)
new /obj/item/weapon/pen/fluff/kit_pen(src)
/obj/item/weapon/pen/fluff/kit_pen // Fountain Pen - Cassidy Kit - Meowykins - DONE
desc = "A small fountain pen. It has several spots to change the cartridge inside for another color, as well as a selector switch for ease of use."
name = "fountain pen"
icon = 'icons/obj/custom_items/kit_pen.dmi'
icon_state = "kit_pen"
item_state = "pen"
var/ink = 1
attack_self(mob/user)
switch(ink)
if(1)
ink = 2
colour = "blue"
user << "<span class='notice'>You cycle the pen to use the blue ink cartridge.</span>"
if(2)
ink = 3
colour = "red"
user << "<span class='notice'>You cycle the pen to use the red ink cartridge.</span>"
if(3)
ink = 1
colour = "black"
user << "<span class='notice'>You cycle the pen to use the black ink cartridge.</span>"
/obj/structure/sign/shaw_degree //Xenonuerology Doctorate - Alexis Shaw - Tenenza
name = "\improper Xenonuerology degree"//Description trimmed down, summarized.
desc = "Certification for a doctorate in Xenonuerology, made out to Alexis Shaw by the St. Grahelm University of Beisel, authenticated by watermarking."
icon_state = "shaw_degree"
/obj/item/clothing/suit/storage/fluff/dalton_coat //Black Overcoat - Robert Dalton - Valkrae
name = "black overcoat"
desc = " A black overcoat. It seems worn, and well-made. The coat smells of tobacco and smoke."
icon = 'icons/obj/custom_items/dalton_coat.dmi'
icon_state = "dalton_coat"
contained_sprite = 1
/obj/item/clothing/suit/storage/rohitin_jacket //CSI Jacket - Ana Ro'hi'tin - SueTheCake
name = "CSI jacket"
desc = " A black jacket with the words 'CSI' printed in the back in bright, white letters."
icon = 'icons/obj/custom_items/rohitinjacket.dmi'
icon_state = "rohitinjacket"
contained_sprite = 1
blood_overlay_type = "armor"
allowed = list(/obj/item/stack/medical, /obj/item/weapon/reagent_containers/dropper, /obj/item/weapon/reagent_containers/hypospray, /obj/item/weapon/reagent_containers/syringe, \
/obj/item/device/healthanalyzer, /obj/item/device/flashlight, /obj/item/device/radio, /obj/item/weapon/tank/emergency_oxygen)
/obj/item/device/taperecorder/fluff/language_processor //Advanced Language Processing Board - Android - TheCritsyBear
name = "Advanced Language Processing Board"
desc = "A slightly advanced, but not uncommon upgrade module considered to be the cheapest of its kind. It has the markings of an independent retailer- not standard NanoTrasen hardware."
icon = 'icons/obj/module.dmi'
icon_state = "cyborg_upgrade3"
item_state = "dermal"
slot_flags = SLOT_HEAD
/obj/item/fluff/paragon_datachip //Data Chip - PARAGON - MasterZipZero
name = "data chip"
desc = "A small bluespace data chip, marked with a tiny heart."
icon = 'icons/obj/custom_items/paragon_datachip.dmi'
icon_state = "paragon_datachip"
item_state = "dermal"
slot_flags = SLOT_HEAD
w_class = 1
/obj/item/clothing/tie/fluff/karima_datadrive //Data Drive Pendant - Karima Mo'Taki - NebulaFlare
name = "Data drive"
desc = "A small necklace, the pendant flips open to reveal a data drive."
icon = 'icons/obj/custom_items/motaki_datadrive.dmi'
icon_state = "motaki_datadrive"
item_state = "holobadge-cord"
item_color = "holobadge-cord"
slot_flags = SLOT_MASK
/obj/item/clothing/tie/fluff/dove_necklace //Diamond Necklace - Charlie Dove - Thundy
name = "Diamond necklace"
desc = "Small, gold chain with a diamond pendant. Looks expensive."
icon = 'icons/obj/custom_items/dove_necklace.dmi'
icon_state = "dove_necklace"
contained_sprite = 1
item_color = "dove_necklace"
slot_flags = SLOT_MASK
/obj/item/weapon/nullrod/fluff/hartam_rod // Faol's resolve - Hartam Bartam
name = "Faol's resolve"
desc = "A symbol forged of steel, tempered in holy water, it has several gold-colored rings on it. Judging by the numerous dents and scratches on this thing, it has seen a lot of years..."
icon = 'icons/obj/custom_items/hartam_rod.dmi'
icon_state = "hartam_rod"
/obj/item/device/radio/headset/fluff/sam_implant // Cochlear Implant - Samantha Mason - Bakagaijin
name = "Cochlear Implant"
desc = "A specialized earpiece and headset combination. It appears to help those who are deaf hear."
icon = 'icons/obj/custom_items/sam_implant.dmi'
icon_state = "sam_implant"
/obj/item/weapon/melee/fluff/tina_knife // Consecrated Athame - Tina Kaekel - Tainevva
name = "Consecrated Athame"
desc = "An athame used in occult rituals. The double-edged dagger is dull. The handle is black with a pink/white occult design strewn about it, and 'Tina' is inscribed into it in decorated letters."
icon = 'icons/obj/custom_items/tina_knife.dmi'
icon_state = "tina_knife"
flags = FPRINT | TABLEPASS
slot_flags = SLOT_BELT
w_class = 1
force = 2
/obj/item/clothing/tie/holobadge/fluff/peter_badge // Peter Stone's badge - Peter Stone - Jakers457
name = "Peter Stone's badge"
desc = "An old looking badge that has seen as many ordeals as its owner. It has the name 'Peter Stone' inscribed on it."
icon = 'icons/obj/custom_items/peter_badge.dmi'
icon_state = "peter_badge"
stored_name = "Peter Stone"
/obj/item/clothing/tie/armband/iac_armband // Interstellar Aid Corps armband - Grey Ryan - Jackboot
name = "Interstellar Aid Corps armband"
desc = "An armband denoting its wearer as a medical worker of the Interstellar Aid Corps."
icon = 'icons/obj/custom_items/iac_armband.dmi'
icon_state = "iac_armband"
item_color = "iac_armband"
contained_sprite = 1
/obj/item/clothing/gloves/fluff/imraj_kara // kara - Imraj Brar - Canon35
name = "kara"
desc = "A bracelet made of what looks like steel."
icon = 'icons/obj/custom_items/imraj_kara.dmi'
icon_state = "imraj_kara"
contained_sprite = 1
/obj/item/weapon/melee/fluff/imraj_kirpan // kirban - Imraj Brar - Canon35
name = "kirpan"
desc = "A knife with a metal grip and blade, has strange characters written on the sides."
icon = 'icons/obj/custom_items/imraj_kirpan.dmi'
icon_state = "imraj_kirpan"
contained_sprite = 1
w_class = 2.0
throwforce = 0
throw_speed = 4
throw_range = 20
/obj/item/clothing/head/fluff/imraj_turban // turban - Imraj Brar - Canon35
name = "turban"
desc = "A piece of soft headgear."
icon = 'icons/obj/custom_items/imraj_turban.dmi'
icon_state = "imraj_turban"
contained_sprite = 1
armor = list(melee = 20, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0)
/obj/item/weapon/fluff/imraj_kangha // kangha - Imraj Brar - Canon35
name = "kangha"
desc = "A small wooden comb."
w_class = 1.0
icon = 'icons/obj/custom_items/imraj_kangha.dmi'
icon_state = "imraj_kangha"
attack_self(mob/user)
if(user.r_hand == src || user.l_hand == src)
var/mobgender
if(user.gender == "male")
mobgender = "guy"
else
mobgender = "gal"
for(var/mob/O in viewers(user, null))
O.show_message(text("\red [] uses [] to comb their hair with incredible style and sophistication. What a [mobgender].", user, src), 1)
return
/obj/item/clothing/suit/fluff/apophis_coat // Thick Jacket - Apophis Quihtzin - Kingmatt9
name = "thick jacket"
desc = "A brown leather trenchcoat-like jacket, it smells of snow."
icon = 'icons/obj/custom_items/apophis_jacket.dmi'
icon_state = "apophis_jacket"
contained_sprite = 1
/obj/item/clothing/suit/armor/vest/fluff/sam_armour // Stabproof Vest - Sam Macnaughton - Sgtsammac
name = "stab proof vest"
desc = "It's a red vest, with high visibility strips. You can see the emblem of the NanoTrasen security division on the right breast."
icon = 'icons/obj/custom_items/sam_armour.dmi'
icon_state = "sam_armour"
contained_sprite = 1
/*
THIS SHIT IS MISSING ITS SPRITES TOO
/obj/item/device/radio/fluff/smile_bara // Dr. Smile - Daniela Baranova - Rechkalov
name = "Dr. Smile"
desc = "A black suitcase with a simple yet soothing/supportive smiley-face on them."
icon = 'icons/obj/custom_items/smilemotherfucker.dmi'
icon_state = "smilemotherfucker"
// item_state = "smilemotherfucker_m"
contained_sprite = 1
*/
/obj/item/weapon/coin/fluff/luna_coin //Purple Coin - Luna Tsuki - Wer6
name = "purple coin"
desc = "An anodized purple titanium coin in a sealed transparent case. The stamped portrait of a woman adorns one side, with the name 'Luna Tsuki' beneath. A hawk symbol rests on the opposing side, with the words 'We will miss you!' stamped beneath."
icon = 'icons/obj/custom_items/luna_coin.dmi'
icon_state = "luna_coin"
attack_self(mob/user as mob)
user << "\blue You find it unwise to flip the encased coin."
return
attackby(obj/item/weapon/W as obj, mob/user as mob)
return
/obj/item/clothing/suit/storage/fluff/varick_coat //Frontier Duffle Coat - Talia Varick - OneOneThreeEight
name = "Frontier duffle coat"
desc = "A lightweight, navy duffle coat. This frontier coat is fashioned with horn-toggles, a golden leopard pin, cuff tassles and even intentional decorative tears in the fabric itself."
icon = 'icons/obj/custom_items/varick_coat.dmi'
icon_state = "varick_coat_open"
contained_sprite = 1
verb/toggle()
set name = "Toggle horn toggles"
set category = "Object"
set src in usr
if(!usr.canmove || usr.stat || usr.restrained())
return 0
switch(icon_state)
if("varick_coat_open")
src.icon_state = "varick_coat_closed"
usr << "You fasten the coat's horn-toggles."
if("varick_coat_closed")
src.icon_state = "varick_coat_open"
usr << "You unfasten the coat's horn-toggles"
usr.update_inv_wear_suit()
/obj/item/clothing/under/rank/fluff/faust_uniform //Eridani Federal Army uniform - Bryce Faust - Hackie Mhan
name = "Eridani Federal Army uniform"
desc = "This uniform is old, with multiple stitches. Certain parts of the uniform are missing and yet it is still of a distinctly high quality"
icon = 'icons/obj/custom_items/faust_uniform.dmi'
icon_state = "faust_uniform"
contained_sprite = 1
/obj/item/clothing/head/beret/fluff/faust_beret //military beret - Bryce Faust - Hackie Mhan
name = "military beret"
desc = "This beret has the Eridani Federal Army symbol, it's old but still in good shape."
icon = 'icons/obj/custom_items/faust_beret.dmi'
icon_state = "faust_beret"
contained_sprite = 1
/obj/item/clothing/head/ushanka/fluff/kuznetsov_ushanka // Ushanka - Dominika Kuznetsov - Kerbal22
name = "ushanka"
desc = "A comfortable fur ushanka with a small red star embroidered on the front."
/*
BEGIN R I P HAZERI
/obj/item/clothing/mask/cigarette/pipe/fluff/hazeri_pipe //Hazeri's Pipe - Hazeri Saakhat - BlueSp34r
name = "Hazeri's Pipe"
desc = "A worn smoking pipe. It is made out of rare wood only found in Moghes, with little leaves sticking out of it."
icon = 'icons/obj/custom_items/
icon_state = "hazeri_pipe_off"
item_state = "hazeri_pipe_off"
icon_on = "hazeri_pipe_on"
icon_off = "hazeri_pipe_off"
smoketime = 200
can_hurt_mob = 0
/obj/item/weapon/cane/fluff/hazeri_cane //Hazeri's Cane - Hazeri Saakhat - BlueSp34r
name = "Hazeri's Cane"
desc = "An old warped cane with a flat bottom. It appears leafy; crafted from Moghian wood."
icon = 'icons/obj/custom_items/
icon_state = "hazeri_cane"
item_state = "hazeri_cane"
END R I P HAZERI
*/
/obj/item/clothing/tie/fluff/kane_badge // Detective's Badge - Kane DeWitt - Joe Kane
name = "Detective's Badge"
desc = "A shiny brass detective's badge, backed by brown leather. Inscribed on the front is 'Kane DeWitt, DeWitt Detective Agency'."
icon = 'icons/obj/custom_items/kane_badge.dmi'
icon_state = "kane_badge"
item_color = "kane_badge"
contained_sprite = 1
slot_flags = SLOT_BELT
attack_self(mob/user as mob)
if(isliving(user))
user.visible_message("\red [user] flashes their [src].\nIt reads: Kane DeWitt, DeWitt Detective Agency.","\red You display the [src].\nIt reads: Kane DeWitt, DeWitt Detective Agency.")
attack(mob/living/carbon/human/M, mob/living/user)
if(isliving(user))
user.visible_message("\red [user] invades [M]'s personal space, thrusting your [src] into their face insistently.","\red You invade [M]'s personal space, thrusting [src] into their face insistently. You are the law.")
/obj/item/clothing/gloves/fluff/odanu_gloves //Old Unathi Handwraps - Odanu Adanutha - Prospekt1559
name = "old Unathi handwraps"
desc = "Old, stained hand wraps made of cloth. Holds in a miniscule amount of warmth and offers slight protection to one's knuckles."
icon = 'icons/obj/custom_items/odanu_gloves.dmi'
icon_state = "odanu_gloves"
contained_sprite = 1
species_restricted = list("Unathi")
clipped = 1
cold_protection = HANDS
min_cold_protection_temperature = GLOVES_MIN_COLD_PROTECTION_TEMPERATURE
/obj/item/fluff/red_gemstone //Red Gemstone - Mister Dosh - Somekindofpony
name = "red gemstone"
desc = "A small red piece of glass, cut into the shape of a gemstone."
icon = 'icons/obj/custom_items/red_gemstone.dmi'
icon_state = "red_gemstone"
item_state = ""
w_class = 2.0
force = 1
throwforce = 2
attack_self(mob/user as mob)
if(isliving(user))
user.visible_message("\blue [user] appears to be fondling [src] obsessively.","\blue You obsess over [src], rolling it from hand to hand.")
attack(mob/living/carbon/human/M, mob/living/user)
if(isliving(user))
user.visible_message("\red [user] brushes up against [M], driving [src] into their face intrusively.","\red You brush up against [M], intrusively thrusting [src] into their face.")
/obj/item/clothing/tie/fluff/epsilon_badge // EPSILON PI Badge - EPSiLON - Prospekt1559
name = "EPSiLON private investigator badge"
desc = "A leather badge with gold plating on the front. When looked at closely it can be seen to be engraved with an eyeglass, with the letters 'E' and 'I' underneath."
icon = 'icons/obj/custom_items/epsilon_badge.dmi'
icon_state = "epsilon_badge"
item_color = "kane_badge"
slot_flags = SLOT_BELT
attack_self(mob/user as mob)
if(isliving(user))
user.visible_message("\red [user] flashes [src].\nIt reads: EPSilLON, Private Investigator.","\red You display [src].\nIt reads: EPSiLON, Private Investigator.")
attack(mob/living/carbon/human/M, mob/living/user)
if(isliving(user))
user.visible_message("\red [user] invades [M]'s personal space, thrusting [src] into their face insistently.","\red You invade [M]'s personal space, thrusting [src] into their face insistently. You are the law.")
/obj/item/clothing/tie/ert_dogtags // D O G T A G Z B O Y Z
name = "ERT dogtags"
desc = "Tpr Doe - Funsquad"
icon_state = "ert_tags"
item_color = "holobadge-cord"
slot_flags = SLOT_MASK
slot_flags = SLOT_BELT
var/rank = "Tpr"
var/surname = "Doe"
var/spec = "Security"
attack_self(mob/user as mob)
if(isliving(user))
user.visible_message("\red [user] raises [src].\nThey read: [rank] [surname] - [spec], Emergency Response Team.","\red You raise [src].\nThey read: [rank] [surname] - [spec], Emergency Response Team.")
/obj/item/clothing/tie/fluff/scofield_watch //Hunter Scofield - Smifboy78
name = "gold pocket-watch"
desc = "A small pocket watch. It appears to be gold plated, with the initials D.M.S on the back."
icon = 'icons/obj/custom_items/scofield_watch.dmi'
icon_state = "scofield_watch"
w_class = 1
var wired = 1
verb/checktime()
set category = "Object"
set name = "Check Time"
set src in usr
if(wired)
usr.visible_message ("<span class='notice'>[usr] clicks open their [src], and glances at the time for a moment.</span>", "<span class='notice'>You click open the face of your [src], reading the analog display of the time: '[worldtime2text()]' </span>")
else
usr << "You check your watch as it dawns on you that it's broken"
/obj/item/clothing/head/fluff/ziva_bandana //Ziva's Bandana - Ziva Mo'taki - SierraKomodo
name = "old bandana"
desc = "An old orange-ish-yellow bandana. It has a few stains from engine grease, and the color has been dulled."
icon = 'icons/obj/custom_items/motaki_bandana.dmi'
icon_state = "motaki_bandana"
contained_sprite = 1
flags = FPRINT|TABLEPASS
flags_inv = 0
/obj/item/clothing/tie/fluff/straughan_necklace //Rejection Syndrome Necklace - Nick Straughan - Nanotoxin
name = "rejection syndrome necklace"
desc = "A small silver necklace with the words, 'prosthetic rejection syndrome; body rejects mechanical eyes, shaded eyewear needed.' engraved into it."
icon = 'icons/obj/custom_items/straughan_necklace.dmi'
icon_state = "straughan_necklace"
item_color = "straughan_necklace"
slot_flags = SLOT_MASK
/obj/item/clothing/tie/fluff/straughan_necklace/attack_self(mob/user as mob)
if(isliving(user))
user.visible_message("\red [user] holds up their [src].\nIt reads: Prosthetic rejection syndrome. Patient's body rejects mechanical eyes. Shaded eyewear required.","\red You display the [src], showing the room your medical condition.")
// Hayden Green's Mech Helmet - Doomberg
/obj/item/clothing/head/helmet/fluff/hayden_mechhelmet
name = "mech pilot helmet"
desc = "A sturdy green helmet with a dark visor. Not brand new, but well maintained."
icon = 'icons/obj/custom_items/hayden_mechhelmet.dmi'
icon_state = "hayden_mechhelmet"
item_state = "hayden_mechhelmet"
flags_inv = HIDEEARS
contained_sprite = 1
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
// Chive's Engraved Auto Injector - cobracoco007
/obj/item/fluff/chive_engravedautoinjector
name = "engraved broken autoinjector"
desc = "A slightly rusty auto-injector that appears to have the initials 'W.N.' engraved on it."
icon = 'icons/obj/custom_items/chive_engravedautoinjector.dmi'
icon_state = "chive_engravedautoinjector"
item_state = "chive_engravedautoinjector"
contained_sprite = 1
sharp = 1
force = 1
// Varan Truesight's Dataslate - Gollee
/obj/item/fluff/varan_dataslate
name = "data slate"
desc = "A chrome-silver data slate. Along the side, there is a stylised brand mark, with 'Biesel Electronics Ophreion 4000' written underneath."
icon = 'icons/obj/custom_items/varan_dataslate.dmi'
icon_state = "varan_dataslate"
item_state = "varan_dataslate"
contained_sprite = 1
// Fortune Bloise - swat43 - Shield Pendant
/obj/item/clothing/tie/fluff/fortune_shieldpendant
name = "shield pendant"
desc = "A small blue shield shaped pendant with two small wings attached to it."
icon = 'icons/obj/custom_items/fortune_shieldpendant.dmi'
icon_state = "fortune_shieldpendant"
item_color = "fortune_shieldpendant"
contained_sprite = 1
slot_flags = SLOT_MASK
/obj/item/clothing/tie/fluff/fortune_shieldpendant/New()
inv_overlay = image("icon" = 'icons/obj/custom_items/fortune_shieldpendant.dmi', "icon_state" = "fortune_shieldpendant_w")
// Jace Evan's toothbrush - Wittly
/obj/item/weapon/soap/fluff/jace_toothbrush
name = "toothbrush"
desc = "An old toothbrush. It looks well used."
icon = 'icons/obj/custom_items/jace_toothbrush.dmi'
icon_state = "jace_toothbrush"
var/cleanspeed = 20
/obj/item/weapon/soap/fluff/jace_toothbrush/Crossed(AM as mob|obj)
return
/obj/item/weapon/soap/fluff/jace_toothbrush/afterattack(atom/target, mob/user as mob, proximity)
if(!proximity) return
if(user.client && (target in user.client.screen))
return
if (istype(target,/obj/effect/decal/cleanable))
user.visible_message("<span class='warning'>[user] begins to scrub \the [target.name] out with [src].</span>")
if(do_after(user, src.cleanspeed) && target)
user << "<span class='notice'>You scrub \the [target.name] out.</span>"
del(target)
else
user.visible_message("<span class='warning'>[user] begins to clean \the [target.name] with [src].</span>")
if(do_after(user, src.cleanspeed))
user << "<span class='notice'>You clean \the [target.name].</span>"
var/obj/effect/decal/cleanable/C = locate() in target
del(C)
target.clean_blood()
return
/obj/item/weapon/soap/fluff/jace_toothbrush/attack(mob/target as mob, mob/user as mob)
return
// Inis Truesight's Medical Wristband - Gollee
/obj/item/clothing/gloves/fluff/inis_medicalwristband
name = "medical wristband - EPILEPSY"
desc = "A stainless steel tag on a plastic wristband. The tag reads 'ABSENCE EPILEPSY-2U CITALOPRAM'"
icon = 'icons/obj/custom_items/inis_medicalwristband.dmi'
icon_state = "inis_medicalwristband"
contained_sprite = 1
species_restricted = list("exclude") // So that any species can wear it (It's a wristband, not full-fingered gloves).
sprite_sheets = list() // To remove the 'Vox' entry that would override the sprite if worn by a vox
gender = "neuter" // Makes it read 'Has a medical wristband on his hands' instead of 'Has some medical wristband on his hands'
// Halo O'Kyle's Research Notebook - Nogo3
/obj/item/weapon/folder/fluff/halo_researchnotebook
name = "research notebook"
desc = "A plain notebook with a blue binding that has 'RESEARCH NOTES' sprawled on the cover, and the letters 'H.K.' dotting the bottom right. Post-it notes and loose papers stick out haphazardly, and it looks like it's been repaired with tape more than once."
icon = 'icons/obj/custom_items/halo_researchnotebook.dmi'
icon_state = "halo_researchnotebook"
contained_sprite = 1
// Lua Saudosa's 'Lucky' chip - Killerhurtz
/obj/item/fluff/lua_luckychip
name = "'Lucky' chip"
desc = "A round, grey, plastic object - a chip or coin of some sort. On one side there is a logo engraved into it, though it is not familiar. On the other, the words 'One key, ten thousand minds' surround engraved text much too small to read."
icon = 'icons/obj/custom_items/lua_luckychip.dmi'
icon_state = "lua_luckychip"
contained_sprite = 1
slot_flags = SLOT_EARS
// Miko Du'Razhu's sake bottle - Jakers457
/obj/item/weapon/reagent_containers/food/drinks/bottle/fluff/miko_sakebottle
name = "sake bottle"
desc = "A stone bottle of Sake with a Blue Moon painted on it."
icon = 'icons/obj/custom_items/miko_sakebottle.dmi'
icon_state = "miko_sakebottle"
isGlass = 0 // Description says stone bottle, not glass
New()
..()
reagents.add_reagent("sake", 100)
// Lori Alvarez's pink screwdriver - NebulaFlare
/obj/item/weapon/screwdriver/fluff/lori_pinkscrewdriver
name = "Pink Screwdriver"
desc = "A pink screwdriver. 'Margrite' is etched into the handle."
icon = 'icons/obj/items.dmi'
icon_state = "screwdriver3"
item_state = "screwdriver_purple"
/obj/item/weapon/screwdriver/fluff/lori_pinkscrewdriver/New()
if (prob(75))
src.pixel_y = rand(0, 16)
return
// Jaylor Rameau's turtleneck - EvilBrage
/obj/item/clothing/under/syndicate/tacticool/fluff/jaylor_turtleneck
name = "borderworlds turtleneck"
desc = "A loose-fitting turtleneck, common among borderworld pilots and criminals. One criminal in particular is missing his, apparently."
// Miracle Kifer's cargo jacket - Jboy2000000
/obj/item/clothing/suit/storage/fluff/miracle_jacket
name = "cargo jacket"
desc = "A yellow and brown jacket similar in design to a cargo uniform."
icon = 'icons/obj/custom_items/miracle_jacket.dmi'
icon_state = "miracle_jacket_open"
contained_sprite = 1
verb/toggle()
set name = "Toggle Jacket Zipper"
set category = "Object"
set src in usr
if(!usr.canmove || usr.stat || usr.restrained())
return 0
switch(icon_state)
if("miracle_jacket_open")
icon_state = "miracle_jacket_closed"
usr << "You zip up \the [src]."
if("miracle_jacket_closed")
icon_state = "miracle_jacket_open"
usr << "You unzip \the [src]."
else
usr << "SierraKomodo broke a thing. Bug report time!"
return
usr.update_inv_wear_suit()